TheNiceOne16 wrote:Their not the same amount of blood loss simply because your body naturaly puts pressure on the internal wounds to stim the bleeding, but its fine to hand wave that aspects for sake of convience sure. How is poison handled? It's own seperate statues affect with its own system to lead to death?
TheNiceOne16 wrote:Are you or your players distributing stats in this system? If its you then theirs no issues but if you leave it up to the players then you run into the issue of stat balance. For instance DEX is clearly better than STR. And WILL is clearly garbo compared to all other stats.
Arcthurus wrote:just to clarify whats like your reason to have a blood loss system over a ficticious hp one
i assume its like realism youre gunning for but then youre gonna need some changes on those effects due to bloodloss
like half of the table disappears because losing 30%-40% of your blood is enough for you to pass out unconcious to lack of oxygen plus losing 50% of your blood should be enough to kill you for the same reason
TheNiceOne16 wrote:I actually completly forgot about CUN. Anyways I don't think you need 6 stats. I think STR/DEX/VIT/LUC/CUN is a fine system given you use it the way we specified. Question, does CON actually reduce damge? Because it doesn't seem to on the doc and if it doesn't then it doesn't cover durability.
TheNiceOne16 wrote:Thats is a useful application and totally valid, but that doesn't really do what con means. It's a recovery stat more than anything. I'm just worried naming it CON then making it not do CON things but instead RECOVERY things will confuse players.
TheNiceOne16 wrote:Okay the one glaring problem with this system is speed of use host side. Checking all the math is working out will take far to long if you do 1 in game minute to 1 real minute but even if you don't do that it will still bog down the game with host side caculations. You could mitigate this by using a google docs system where checking certain boxs and inputing number spits out the numbers you'll be working with. Thats the only way I can think this system would work without grinding everything to a halt onces people start bleeding and fighting.
TheNiceOne16 wrote:Using Vit also somewhat simplfies caculations host side. And also I thought using google sheets for caculations would be fairly trival, theirs likely more invntive ways to use it that could probs optimizer the way you input things, but the bare bones of the caculations is easy.
In addition is cloting applied before or after each time you apply loss of blood for that minute?
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