The Western Reformists launched an appeal against the jury's result, and it was not overturned.
Your side, the Eastern Bloc, currently have control over the plant.
Sun God
"The power of the sun is in the palm of my hand"
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STR +4 | WIL +2 | LUC -3
Character Trait: You have light coloured skin. Heating Up - You can convert heat into strength by absorbing it.
Cooling Down - You can release energy as heat in the form of fire. This will cause your strength stat to decrease. Your strength stat can go no lower than -5.
Geothermal Energy - You passively gain +1 STR every day.
Solar Flare - Your strength will occasionally increase or decrease at random. You will be notified when this happens.
Victory Condition: Kill at least 10 players.
The Western Reformists launched an appeal against the jury's result, and it was not overturned.
Your side, the Eastern Bloc, currently have control over the plant.
Mind Hacker
"What's mine is mine, what's yours is ours"
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STR -4 | WIL +2 | LUC +2
Character Trait: You have a high degree of influence within your faction. I Knew You Would Say That - You can read the minds of other players. You can only read the mind of one player at a time and you must have a direct line of sight to them.
I Knew You Would Do That - You can force a player to perform an action against their will. You may do this once every 2 hours.
Victory Condition: You win if every player other than yourself votes to betray at some point in the game.
The Western Reformists launched an appeal against the jury's result, and it was not overturned.
Your side, the Eastern Bloc, currently have control over the plant.
The Projection
"The powers of the mind extend beyond this reality"
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STR -1 | WIL +2 | LUC +1
Character Trait: You are very religious. Your Own Best Friend - You can create a projection of yourself to act as. The projection looks like you and can physically interact with objects and other players, but you do not die if the projection dies. While you are projecting however, you are standing completely still, unaware to your surroundings. If you die while projecting, the projection will die as well.
That's ... Not Actually Me - Your projection is immune to direct abilities of other players. (Note: A direct ability is something that directly affects you, such as changing your bone structure from a distance. Indirect abilities would indirectly affect you, such as filling the room with water.)
Victory Condition: Escape.
The Western Reformists launched an appeal against the jury's result, and it was not overturned.
Your side, the Eastern Bloc, currently have control over the plant.
The Mirror
"Who am I?"
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STR -5 | WIL +3 | LUC +0
Adept: Not Dying
Character Trait: You believe that fewer immigrants should be allowed entry into Villdur. Stop Hitting Yourself - Any damage inflicted upon you by another player is suffered in equal force by the attacker.
Seven Years Bad Luck - Any player who kills you suffers a temporary -7 penalty on all rolls. They are not informed of this, but they are informed that something negative is occurring to them.
Pacifism - You may not attack other players, even in self-defense.
Victory Condition: Escape.
The Western Reformists launched an appeal against the jury's result, and it was not overturned.
Your side, the Eastern Bloc, currently have control over the plant.
Mad Scientist
"Nothing from something and something from nothing ...
It's an infinite loop, a perpetual motion machine ..."
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STR +3 | WIL -2 | LUC +1
Character Trait: English is your first language. Something From Nothing - You can turn assorted bits of junk into useful items of your choosing. The amount of junk you need depends on the item you are trying to make.
Nothing From Something - You can turn any existing item into junk items.
Junk Hoarder of The Fifth Dimension - Junk items take up no space in your inventory.
Victory Condition: Be the first player to escape.
The Western Reformists launched an appeal against the jury's result, and it was not overturned.
Your side, the Eastern Bloc, currently have control over the plant.
Yang
"For all the good existing in a person, there exists at least one bit of evil"
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STR +2 | WIL +3 | LUC -1
Character Trait: You are very wealthy. Good To Evil - Every vote of Ally has a 25% chance to change to a vote of Betray.
Demonic Presence - Murders are more likely to occur in the same room as you when attacks are made.
Aggressive Peacebreaker - You begin the game with a revolver and 6 bullets.
Victory Condition: You win if the majority of roles other than yourself kill someone. Suicides do not count towards this.
The Western Reformists launched an appeal against the jury's result, and it was successfully overturned.
Your side, the Western Reformists, currently have control over the plant.
Sun God
"Absolute power corrupts absolutely"
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STL -2 | CON +2 | ACC -3
Character Trait: You have dark coloured skin. Heating Up - You can convert heat into strength by absorbing it.
Cooling Down - You can release energy as heat in the form of fire. This will cause you to weaken and become less strong.
Geothermal Energy - You passively gain strength every day.
Solar Flare - Your strength will occasionally increase or decrease at random. You will be notified when this happens.
Victory Condition: Kill at least 10 players.
The Western Reformists launched an appeal against the jury's result, and it was successfully overturned.
Your side, the Western Reformists, currently have control over the plant.
Mind Hacker
"A patchwork of the scattered stars"
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STL +3 | CON -2 | ACC +0
Character Trait: Your level of influence within your faction is very low. I Knew You Would Say That - You can read the minds of other players. You can only read the mind of one player at a time and you must have a direct line of sight to them.
I Knew You Would Do That - You can force a player to perform an action against their will. You may do this once every 2 hours.
Victory Condition: You win if every player other than yourself votes to betray at some point in the game.
The Western Reformists launched an appeal against the jury's result, and it was successfully overturned.
Your side, the Western Reformists, currently have control over the plant.
The Projection
"One’s perception of reality is but what they see"
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STL +2 | CON +0 | ACC -2
Character Trait: You are not at all religious. Your Own Best Friend - You can create a projection of yourself to act as. The projection looks like you and can physically interact with objects and other players, but you do not die if the projection dies. While you are projecting however, you are standing completely still, unaware to your surroundings. If you die while projecting, the projection will die as well.
That's ... Not Actually Me - Your projection is immune to direct abilities of other players. (Note: A direct ability is something that directly affects you, such as changing your bone structure from a distance. Indirect abilities would indirectly affect you, such as filling the room with water.)
Victory Condition: Escape.
The Western Reformists launched an appeal against the jury's result, and it was successfully overturned.
Your side, the Western Reformists, currently have control over the plant.
The Mirror
"Why, I'm You!"
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STL +2 | CON -3 | ACC +5
Adept: Not Dying
Character Trait: You believe that more immigrants should be allowed entry into Villdur. Stop Hitting Yourself - Any damage inflicted upon you by another player is suffered in equal force by the attacker.
Seven Years Bad Luck - Any player who kills you suffers a temporary -7 penalty on all rolls. They are not informed of this, but they are informed that something negative is occurring to them.
Pacifism - You may not attack other players, even in self-defense.
Victory Condition: Escape.
The Western Reformists launched an appeal against the jury's result, and it was successfully overturned.
Your side, the Western Reformists, currently have control over the plant.
Mad Scientist
"With Science, the impossible becomes possible"
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STL -3 | CON +3 | ACC +1
Character Trait: English is your first language. Something From Nothing - You can turn assorted bits of junk into useful items of your choosing. The amount of junk you need depends on the item you are trying to make.
Nothing From Something - You can turn any existing item into junk items.
Junk Hoarder of The Fifth Dimension - Junk items take up no space in your inventory.
Victory Condition: Be the first player to escape.
The Western Reformists launched an appeal against the jury's result, and it was successfully overturned.
Your side, the Western Reformists, currently have control over the plant.
Yin
"For all the evil existing in a person, there exists at least one bit of good"
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STL +4 | CON -2 | ACC +2
Character Trait: You are very poor. Evil To Good - Every vote of Betray has a 25% chance to change to a vote of Ally.
Angelic Presence - Murders are less likely to occur in the same room as you when attacks are made.
Aggressive Peacekeeper - You begin the game with a revolver and 6 bullets.
Victory Condition: You win if the majority of roles other than yourself do not kill anyone. Suicides do not count towards this.
Sun God
"The power of the sun is in the palm of my hand, and absolute power corrupts absolutely."
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STR +4 | WIL +2 | LUC -3
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STL -2 | CON +2 | ACC -3
Heating Up - You can convert heat into strength by absorbing it.
Cooling Down - You can release energy as heat in the form of fire. This will cause your strength stat to decrease. Your strength stat can go no lower than -5.
Geothermal Energy - You passively gain +1 STR every day.
Solar Flare - Your strength stat is shared with your other half.
A Game of Two Halves - You share a private chat with your other self, [player].
Victory Condition: Kill at least 10 players combined.
Mind Hacker
"What's mine is mine, what's yours is ours; a patchwork of the scattered stars!"
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STR -4 | WIL +2 | LUC +2
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STL +3 | CON -2 | ACC +0
I Knew You Would Say That - You can read the minds of other players. You can only read the mind of one player at a time and you must have a direct line of sight to them.
I Knew You Would Do That - You can force a player to perform an action against their will. You may each do this once every 2 hours.
Galaxy Brain - Once per day, you will be told one random ability of a player of your choice. This ability is shared by both halves.
A Game of Two Halves - You share a private chat with your other self, [player].
Victory Condition: You win if every player other than yourself votes to betray at some point in the game.
The Projection
"The powers of the mind extend beyond this reality, for one’s perception of reality is but what they see."
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STR -1 | WIL +2 | LUC +1
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STL +2 | CON +0 | ACC -2
Your Own Best Friend - You can create a projection of yourself to act as. The projection looks like you and can physically interact with objects and other players, but you do not die if the projection dies. While you are projecting however, you are standing completely still, unaware to your surroundings. If you die while projecting, the projection will die as well.
That's ... Not Actually Me - Your projection is immune to direct abilities of other players. (Note: A direct ability is something that directly affects you, such as changing your bone structure from a distance. Indirect abilities would indirectly affect you, such as filling the room with water.)
Two Heads Are Better Than One - You and your other half can merge projections. The merged projection gets a bonus +2 to all stats, and both players can submit actions for the projection (only one of you can be in the PM chain though).
A Game of Two Halves - You share a private chat with your other self, [player].
Victory Condition: Escape.
The Mirror
"Who am I? Why, I'm You!"
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STR -5 | WIL +3 | LUC +0
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STL +2 | CON -3 | ACC +5
Adept: Not Dying
Stop Hitting Yourself - Any damage inflicted upon you by another player is suffered in slightly greater force by the attacker.
Seven Years Bad Luck - Any player who kills you suffers a temporary -7 penalty on all rolls. They are not informed of this, but they are informed that something negative is occurring to them.
Reflective Choice - When you are attacked, you can reflect the attack onto anyone in the room of your choice.
Pacifism - You may not attack other players, even in self-defense.
A Game of Two Halves - You share a private chat with your other self, [player].
Victory Condition: Escape.
Mad Scientist
"Nothing from something and something from nothing ...
It's an infinite loop, a perpetual motion machine ...
For with Science, the impossible becomes possible."
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STR +3 | WIL -2 | LUC +1
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STL -3 | CON +3 | ACC +1
Something From Nothing - You can turn assorted bits of junk into useful items of your choosing. The amount of junk you need depends on the item you are trying to make.
Nothing From Something - You can turn any existing item into junk items.
Junk Hoarder of The Fifth Dimension - Junk items take up no space in your inventory.
Great Minds Think Alike - You share an inventory with your other half. This inventory can hold ten items, and two hidden items.
A Game of Two Halves - You share a private chat with your other self, [player].
Victory Condition: Be the first two players to escape.
YinYang
"People are both evil and good, we must protect that thin balance"
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STR +2 | WIL +3 | LUC +1
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STL +4 | CON +2 | ACC +2
Striking The Balance - Every vote of Ally or Betray has a 25% chance to flip. You decide which vote choice, if either, you wish to attempt to flip.
Mixed Presence - Murders are more or less likely to occur in the same room as you when attacks are made depending on the amount of roles that have killed. This effect will always be in favour of your victory condition.
Peacekeeper, Peacebreaker - You begin the game with a revolver and 6 bullets.
A Game of Two Halves - You share a private chat with your other self, [player].
Victory Condition: You win if exactly half of the players in the game, yourself included, kill someone. Suicides do not count towards this.