Zero Escape: VLDR - Calm Before the Storm

Virtue's Last Dangan Ronpa

Re: Zero Escape: VLDR - Calm Before the Storm

Postby LordofFail » Wed Sep 25, 2019 10:12 pm

Cam wraps the necklace around their wrist.

Reminds me of '69.
"The Hardest Game to Win is a Won Game"

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Re: Zero Escape: VLDR - Calm Before the Storm

Postby ryanyb » Wed Sep 25, 2019 10:13 pm

i will
i promise
and
i really dont mean it often when i say that but
um
yea i dont really do this often but
i swear on my life ill do my best
thank you
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby LordofFail » Wed Sep 25, 2019 10:13 pm

Mags gives Cam a parachute and picks up Percival's body.

Cam takes a second parachute.

The group moves to the Cinema.
"The Hardest Game to Win is a Won Game"

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Re: Zero Escape: VLDR - Calm Before the Storm

Postby Cyantic » Wed Sep 25, 2019 10:14 pm

I... there's no need to thank me. Not anymore. But words cannot describe how much I appreciate it.

One last bit of advice.

Do pull the cord.
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby ryanyb » Wed Sep 25, 2019 10:14 pm

you know
at this point im
half expecting a brick wall behind here
ha....
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby ryanyb » Wed Sep 25, 2019 10:14 pm

yea...
um
here's to hoping that
i dont drown i guess...
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby Cyantic » Wed Sep 25, 2019 10:14 pm

Well... only one way to find out. You ready, Cam?
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby ryanyb » Wed Sep 25, 2019 10:15 pm

yea...
and um..
yea... thank you
i just
can't really do the words right now
yea
okay...
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby Cyantic » Wed Sep 25, 2019 10:16 pm

We wouldn't have time anyway.

Natura nihil frustra facit.
I'm sorry. Forgive me one day for failing, will you? If there is something after this... know that I will be waiting for you.
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby ryanyb » Wed Sep 25, 2019 10:18 pm

also zero
you're a fucking Fine Person of the Female Variety
whoever you are
if you're alive in this fucking plane then you can probably hear me
you're one fucking dick
and i hope you burn in hell
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby Cyantic » Wed Sep 25, 2019 10:19 pm

He won't leave. I'll make sure of it. It is... the least I could possibly do now.
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby LordofFail » Wed Sep 25, 2019 10:19 pm

Mags scans her finger on the fingerprint scanner.

The emergency exit door opens.

It is surprisingly calm outside. The eye of the storm.

The illusion of calmness, of peace, when in all directions it is nothing but chaos and disaster...

Cam puts on a parachute and jumps.

Mags remains behind and hugs Percival.

It isn't long before the plane is in a tailspin going down.

Cam almost forgets to pull the cord but remembers to at some point on the way down.


Cam has escaped.

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Re: Zero Escape: VLDR - Calm Before the Storm

Postby LordofFail » Wed Sep 25, 2019 10:21 pm

"The Hardest Game to Win is a Won Game"

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Re: Zero Escape: VLDR - Calm Before the Storm

Postby LordofFail » Wed Sep 25, 2019 10:25 pm

Mags takes Percival's hand and puts it in her own.

As the poison takes its toll on Percival, she utters one last sentence.

"Percival ... we'll be together again ..."

Mags closes her eyes for the final time as the poison taker her life as she reunites with Percival in the afterlife.


Mags has died.
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby LordofFail » Wed Sep 25, 2019 10:27 pm

Being the only Jurist alive, Cam had the final decision on the victor of the tribunal.

And the winner was declared the following day: Eastern Bloc won the rights to the land, by a vote of one to zero.

Zero ... who were they? What were they? The world may never know...

Or maybe they will - for Zero's work was not done, and they knew it full well.

From deep within the plane, the bomb went off after receiving a signal from a remote detonator.

The explosion set the engines on fire and obliterated everything on board.

After the plane crash landed, police were unable to find a single body.

They found bits and pieces here and there, and were able to account for twelve dead people.

Naturally, the information was split among the factions who did not share the information with each other, so Zero's identity remained a mystery.

As far as Zero was concerned though, the battle had only begun and this was only the first half. Zero could not afford another failure, or the whole nation of Villdur could collapse in on itself.

For this world truly is a Game of Two Halves...


Game Over
Last edited by LordofFail on Thu Sep 26, 2019 4:25 pm, edited 1 time in total.
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby LordofFail » Wed Sep 25, 2019 10:37 pm

Winners

3) Arcthurus (Aeolus)
- 1900 Galveston Hurricane
8) Ryanyb (Cam) - Hurricane Camille
13) PokemonKidRyan (Darrin) - 1943 Surprise Hurricane --> Hurricane Ophelia


Survivors

0) ??? - Zero
8) Ryanyb (Cam) - Hurricane Camille



Honourable Mentions

1) XerxesLeFan (Percival) - Hurricane Otis
2) Squosher (Nicholas) - Hurricane Patricia
4) Arckas (Electra) - Hurricane Iris
5) Cyantic (Mags) - Hurricane Vince
6) Spretznaz (Sammy) - Hurricane Ginger
7) TheNiceOne16 (Mrs. Smith) - Hurricane Humberto
9) Renetear (Joon) - Hurricane Epsilon
10) Schultz128 (Jabal) - Hurricane Sandy
11) Chemist1422 (Lucien) - Hurricane Ophelia
12) Multiuniverse (Ernest) - Hurricane Wilma
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby LordofFail » Wed Sep 25, 2019 10:38 pm

Factions:

Image

Faction Cards:


Western Reformists
You were bribed by a group called the Western Reformists in exchange for your vote in this tribunal.


Money Talks - You must vote for the Western Reformists at every opportunity.


Factional Victory Condition: Ensure that there are more surviving members of your faction than any other.


Western Reformists - Inquisitor
You were bribed by a group called the Western Reformists in exchange for your vote in this tribunal. You were also given special information regarding how to identify others of the same group.


Additional Ability:

Private Eye - You can check one player to see if they are part of the Western Reformists during each voting phase.

Money Talks - You must vote for the Western Reformists at every opportunity.


Factional Victory Condition: Ensure that there are more surviving members of your faction than any other.



Western Reformists - Traitor
You were bribed by a group called the Western Reformists in exchange for your vote in this tribunal. Shortly afterwards, you were approached by a group of self-proclaimed whistleblowers in a dark alley who offered you an even larger bribe in exchange for betraying those who bribed you and publicly declaring that they tried to bribe you after the conclusion of the tribunal.


Money Talks - You must vote against the Western Reformists at every opportunity.


Factional Victory Condition: Ensure that the faction with the most surviving members is not the Western Reformists.



Eastern Bloc
You were bribed by a group called the Eastern Bloc in exchange for your vote in this tribunal.


Money Talks - You must vote for the Eastern Bloc at every opportunity.


Factional Victory Condition: Ensure that there are more surviving members of your faction than any other.



Eastern Bloc - Inquisitor
You were bribed by a group called the Eastern Bloc in exchange for your vote in this tribunal. You were also given special information regarding how to identify others of the same group.


Additional Ability:

Private Eye - You can check one player to see if they are part of the Eastern Bloc during each voting phase.

Money Talks - You must vote for the Eastern Bloc at every opportunity.


Factional Victory Condition: Ensure that there are more surviving members of your faction than any other.



Eastern Bloc - Traitor
You were bribed by a group called the Eastern Bloc in exchange for your vote in this tribunal. Shortly afterwards, you were approached by a group of self-proclaimed whistleblowers in a dark alley who offered you an even larger bribe in exchange for betraying those who bribed you and publicly declaring that they tried to bribe you after the conclusion of the tribunal.


Money Talks - You must vote against the Eastern Bloc at every opportunity.


Factional Victory Condition: Ensure that the faction with the most surviving members is not the Eastern Bloc.




Role Cards:


Huracán San Calixto
”Oh Captain my Captain"


Code: Select all
STR: +5     |     STL: +3      |    CON: +2
-------------------------------------------
WIL: +3     |     ACC: -3      |    LUC: -5

Inept: Constitution Rolls


Setting the Scene - You begin the game with a gun and 6 bullets.

Life is Simply Unfair - You will be killed by Zero at some point in the game, at a time of Zero's choosing.


Victory Condition: N/A.



1900 Galveston Hurricane
"Trespassers will be shot. Survivors will be shot again."


Code: Select all
STR: +4     |     STL: -3      |    CON: -2
-------------------------------------------
WIL: +2     |     ACC: +3      |    LUC: +0

Adept: Killing


Silent but Deadly - You start the game with a silenced pistol and 3 bullets.

Baroclinic Forcing - Should a fatal blow be dealt to you, you may make one final attack on your killer. Any penalties from injuries or other effects shall be ignored for this attack.

Locked on Target - You may choose one player to target. You may inquire for their position at any time. You may choose a new target once per roaming phase.


Victory Condition: Ensure that at least 10 players are dead at the conclusion of the game. If you die, you count towards this total. The Captain, should he die, counts towards this total.



Hurricane Ophelia
"Luck O' The Irish"


Code: Select all
STR: +3     |     STL: -1      |    CON: -5
-------------------------------------------
WIL: -1     |     ACC: +2      |    LUC: +7

Adept: Luck
Inept: Skill


Pot O' Gold - You tend to be very lucky in situations where luck is a factor.

Guinness - You may set one particular skill to hold a world record in. You may set this at any point in the game, but once it is set, it cannot be changed. You will become extremely adept at this skill (the best of 4 rolls is taken).

Wild Card - You may declare your own victory condition. You must decide it before the game starts, and it must be reasonable.


Victory Condition: ???



Hurricane Vince
"I am lit, you know what I'm lit with? JUSTICE."


Code: Select all
STR: +1     |     STL: +4      |    CON: +2
-------------------------------------------
WIL: -1     |     ACC: -3      |    LUC: -1

Inept: Lying


Nobody Expects the Spanish Inquisition! - You may ask a player a series of up to 3 yes or no questions. They must answer honestly to every question. You may do this once per roaming phase. You may not ask questions about the roles and abilities of other players.

Dagger of Justice - You begin the game with a dagger in your inventory.


Victory Condition: Allow no killers to leave. You are exempt from this.



Hurricane Camille
"I'm just here to have myself a good time."


Code: Select all
STR: +5     |     STL: -3      |    CON: +2
-------------------------------------------
WIL: -1     |     ACC: -2      |    LUC: +0


Hurricane Party - You may throw a party once per hour. Throwing a party causes the drunk levels of every player in the same room as you, including yourself, to increase by 1. Each of the first 3 levels of drunk causes -1 to STL, CON and ACC. After the third level of drunk, further drunk levels give -1 WIL instead of -1 CON. If a player is at a drunk level above 5, they are instantly knocked out. Other players are not informed of the effects of being drunk. Drunk levels decrease by 1 every day (players are informed when this happens).

Life of The Party - You do not suffer penalties to WIL from being drunk and penalties suffered to CON become bonuses (-1 becomes +1). In addition, each level of drunk gives you +1 STR.

Above The Legal Limit - Your tolerance is higher and you will only be knocked out if you reach drunk level 11.


Victory Condition: Ensure that all players still living at the end of the game reached drunk level 4 at some point during the game.



Hurricane Humberto
"The whole is greater than the sum of its parts."


Code: Select all
STR: +2     |     STL: +3      |    CON: -3
-------------------------------------------
WIL: +3     |     ACC: -3      |    LUC: +2


The Fujiwhara Effect - You may swap stats and injuries with your twin at any time.

A Shared Fate - The wounds that appear on one of you will appear on the other.

Telekinetic Twins - You share a private chat with [player]. You may post anything in the chat, even your role card if you wish.


Victory Condition: Escape with your twin alive.



Hurricane Iris
"The whole is greater than the sum of its parts."


Code: Select all
STR: +2     |     STL: -3      |    CON: +3
-------------------------------------------
WIL: -3     |     ACC: +3      |    LUC: +2


The Fujiwhara Effect - You may swap stats and injuries with your twin at any time.

A Shared Fate - The wounds that appear on one of you will appear on the other.

Telekinetic Twins - You share a private chat with [player]. You may post anything in the chat, even your role card if you wish.


Victory Condition: Escape with your twin alive.



Hurricane Ginger
"You can't kill that which won't die..."


Code: Select all
STR: +2     |     STL: +3      |    CON: -5
-------------------------------------------
WIL: -5     |     ACC: -2      |    LUC: +2


Rise From the Ashes - Each time you die, you will revive during the next AB game. You will be unable to vote (unless you died in your booth). You will be able to submit roaming actions while the other players vote, unless you died in a booth, or your body was moved into a booth. All of your wounds will be healed on revival.

Deja Vu - You will know what your opponent is voting in the AB games during the voting phase.


Victory Condition: Escape.



Hurricane Epsilon
"The old that is strong does not wither."


Code: Select all
STR: +1     |     STL: -2      |    CON: +2
-------------------------------------------
WIL: +5     |     ACC: -2      |    LUC: +1

Adept: Constitution Rolls


High Latitude in December - You are immune to environmental hazards.

Fearsome Resistance - You begin the game wearing a bulletproof vest under your clothes.

Data Not Available - You can exchange an item from your inventory for a randomly generated item. You may do this once every 2 hours.


Victory Condition: Escape.



Hurricane Sandy
"Size is but a matter of perspective."


Code: Select all
STR: ??     |     STL: ??      |    CON: ??
-------------------------------------------
WIL: ??     |     ACC: +1      |    LUC: +1


Tiny Huge Island - You can grow or shrink anywhere between 50% to 200% of your starting height and build. Changes to your size will change your stats. Your starting ?? stats are +0. At double size, you have +3 to STR and CON but -3 to STL and WIL. At half size, you have the opposite. You can choose any size in between those two extremes and change at any moment in time. Your stats will change immediately.


Victory Condition: Ensure that [Otis] does not die. You can inquire for their position at any time.



Hurricane Otis
"The small and quiet ones are often the most fearsome when they break."


Code: Select all
STR: +0     |     STL: +3      |    CON: -3
-------------------------------------------
WIL: -2     |     ACC: +0      |    LUC: +2

Adept: Dodging
Inept: Killing


Rapid Intensification - All of your stats will increase by +3 for 30 minutes. You may use this ability once per roaming phase. Your ineptitude at attacking other players is ignored during these 30 minutes. You will be told when the 30 minutes are up (it may be extended if hosting is interrupted).

Small and Compact - You are harder to hit.


Victory Condition: Ensure that [Sandy] does not die. You can inquire for their position at any time.



Hurricane Wilma
"Whoa, dude. That's ... intense."


Code: Select all
STR: +5     |     STL: -3      |    CON: -1
-------------------------------------------
WIL: +2     |     ACC: -1      |    LUC: +0


Dreaded Pinhole Eye - Your field of vision is narrower, but you can see things at far distances with perfect clarity. In addition, you may examine objects anywhere in the room you are in without being next to them.

No Pressure - You are able to remain calm under pressure.


Victory Condition: Escape.



Hurricane Patricia
"Out of my way."


Code: Select all
STR: +6     |     STL: -3      |    CON: -4
-------------------------------------------
WIL: -2     |     ACC: +2      |    LUC: +2


I'll Blow Your House Down - You can exhume a large gust of wind, knocking over objects and potentially other players in the direction of your blast. You may do this once every 30 minutes.

The Strongest of Them All - You will always win in a contest of strength against another player.

No Pressure - You are able to remain calm under pressure.


Victory Condition: Escape.



1943 Surprise Hurricane
"Hidden in plain sight."


Code: Select all
STR: +2     |     STL: +5      |    CON: -2
-------------------------------------------
WIL: -3     |     ACC: -1      |    LUC: +1

Adept: Being Sneaky


Master of Disguise - You can disguise yourself as a dead player. Your stats and role will become that of the player you disguise as, however you will keep your sneaky adeptness.

Sneaky Stowaway - You can roam around stealthily, preventing others from seeing you. When you are doing this, you cannot speak or interact with objects, but you can observe events that take place. You may, however, attack, steal from or plant items on players. You can only do this before you are disguised.


Victory Condition: Disguise as a dead player and fulfill their victory condition. You cannot win as this role.
Last edited by LordofFail on Thu Sep 26, 2019 4:31 pm, edited 4 times in total.
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby Schultz128 » Wed Sep 25, 2019 10:39 pm

"Hoes mad."


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Re: Zero Escape: VLDR - Calm Before the Storm

Postby Arcthurus » Wed Sep 25, 2019 10:39 pm

0) ??? - Zero

monka


Spoiler: Image

Art Count: 3
Spoiler: Cyrus & Horane

---
Aeolus & Phoenix

---
Xero & (Priest)
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby LordofFail » Wed Sep 25, 2019 10:39 pm

On the Subject of the Modrant

This game was, in my opinion, really good. I had a whole lot of fun hosting, and I hope you all had fun playing it. It had its ups and downs, but I really loved the dynamic brought in by the characters. I think allowing players to go against their wincon for character reasons is something I'll stick with in future games, it added that extra element of freedom to the characters that I really enjoyed watching play out as the host.


On the Subject of Factions

Factions didn't go at all as I was anticipating. I was thinking people would try to find people of the same faction to band together and team up against people of the other faction, thus giving the traitors having some purpose for being, well, traitors. It sucked that two of the Inquisitors died super early. But I'm glad that the factions did have some significance in character motivations, even if it was only really used in roleplay moments.


On the Subject of the Drinks

This was honestly a terrible mechanic. I didn't realize just how handicapped players would get after reaching high drunk levels. When I saw total statlines of -10 and below I couldn't respect the role anymore, it rendered doing almost anything impossible. So essentially I drastically reduced the effects of being drunk, opting instead to just lower the roll by 1 or 2 instead of by 4 or 5 when at higher drunk levels. This applied for ryan too, although I didn't tell him this, although I did try to convey that it wouldn't be as hard as he thought to do stuff.


On the Subject of Player Activity

You guys were pretty active, averaging over 100 actions a day. Sometimes it was so hectic that I couldn't even follow the RP going on in the thread or in the PM chain (and when I say sometimes, I mean about 75% of the time). But I don't really mind that, I'm glad activity levels were so high. And it seemed that the bot worked pretty well too, no major issues with it.


On the Subject of The Bomb

I'm glad this puzzle worked out as well as it did. It was super fun to make and I'm glad that you guys had fun solving it. If anyone wants to try disarming it, I wouldn't mind having disarm attempts with 2 people. I'll even let you set the timer length if you like. I might have to make more stuff for some of the modules though because nothing was randomized with it.


On the Subject of the Captain's Death

This was one of the few disappointing aspects of the game in my opinion. I wish you guys investigated more, there was a fair bit of evidence and clues that you missed out on. Zero and I worked it out such that Zero's identity could be deduced if all of the evidence and clues were discovered and put together, it would contradict either other pieces of evidence or earlier statements by Zero themselves to reveal their identity. And I would have gotten to put Pursuit ~ The Great Turabout in the jukebox too. I was hoping that there would be a more unified investigation effort on this though, instead of everyone doing their own thing. Also didn't help then when people mentioned evidence it was ignored. For instance, when PKR said they found bloody darts by Chemist's body and nobody picked up on it or remembered it or when Schultz mentioned that there was a bullet hole in the corner of the Cargo Hold. Or that some people just hid clues / evidence, like how Spretz hid that the back of the Captain's chair had very little blood on it. Also you missed clues on the Captain's body itself. It wasn't a one and done thing on the search, you had to roll for it, and he was only searched twice I think, and both rolls were too low for me to reveal everything about the body.


On the Subject of The Dice

Good lord the rolls were awful this game. There were only 12 nat 20s and 27 nat ones. It was so bad that I lowered the rolls required for all stat checks and people were still failing a whole lot. Normally a stat check in my games needs a 15 to be a success, but with the low rolls I lowered it to 12 and way more than 60% of rolls failed the checks. TNO and Arckas got especially shafted by bad rolls, and Arcthurus totally could have killed Renetear with his final shot if he didn't roll a 2 for luck.


On the Subject of Puzzles

You didn't search for them hard enough. The buttons underneath the seats were part of a puzzle that would lead to finding more lore. Funny that nobody ever thought to check under their seats at any point in the game. Also Rec Room had a second solution using the cue ball to count for 0 in the sums and a second 3 ball that would be given as a reward for solving the puzzle in Seating along with a cattle prod and the keycard to the lower deck. The Seating puzzle was just a game of mastermind with 12 options - you had to select the 4 buttons that made up the randomly generated combination in 10 attempts or it would reset. After each guess, the screens would tell you how many numbers were in the combination and in the right place (green), in the combination but in the wrong place (yellow) or not in the combination at all (red).


On the Subject of Zero

Zero is alive, and will make a return in VLDR: A Game of Two Halves.
Last edited by LordofFail on Thu Sep 26, 2019 6:21 pm, edited 3 times in total.
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby LordofFail » Wed Sep 25, 2019 10:40 pm

i dont really have a quote wall for this game if you have personal qoute walls you can send me pics and ill put them here
Last edited by LordofFail on Thu Sep 26, 2019 4:30 pm, edited 1 time in total.
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby LordofFail » Wed Sep 25, 2019 10:41 pm

arcthurus and schultz are power bottoms for posting before I told them they could post
Last edited by LordofFail on Tue Oct 08, 2019 9:12 pm, edited 3 times in total.
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby LordofFail » Wed Sep 25, 2019 10:41 pm

You may now post.
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby Multiuniverse » Thu Sep 26, 2019 12:22 am

Gg

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: Zero Escape: VLDR - Calm Before the Storm

Postby PokemonKidRyan » Thu Sep 26, 2019 1:26 am

GG y'all.
To clarify for the Ophelia card. I chose the world record to be pretty much luck-based darts and other lucky things (Hence why it was always vision restricted and spinning) otherwise would've been inept. I also chose wincon to be kill two players or escape.

Because I either wanted to go Nagito with the killings or just leave.
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