Reminds me of '69.
Western Reformists
You were bribed by a group called the Western Reformists in exchange for your vote in this tribunal.
Money Talks - You must vote for the Western Reformists at every opportunity.
Factional Victory Condition: Ensure that there are more surviving members of your faction than any other.
Western Reformists - Inquisitor
You were bribed by a group called the Western Reformists in exchange for your vote in this tribunal. You were also given special information regarding how to identify others of the same group.
Additional Ability:
Private Eye - You can check one player to see if they are part of the Western Reformists during each voting phase.
Money Talks - You must vote for the Western Reformists at every opportunity.
Factional Victory Condition: Ensure that there are more surviving members of your faction than any other.
Western Reformists - Traitor
You were bribed by a group called the Western Reformists in exchange for your vote in this tribunal. Shortly afterwards, you were approached by a group of self-proclaimed whistleblowers in a dark alley who offered you an even larger bribe in exchange for betraying those who bribed you and publicly declaring that they tried to bribe you after the conclusion of the tribunal.
Money Talks - You must vote against the Western Reformists at every opportunity.
Factional Victory Condition: Ensure that the faction with the most surviving members is not the Western Reformists.
Eastern Bloc
You were bribed by a group called the Eastern Bloc in exchange for your vote in this tribunal.
Money Talks - You must vote for the Eastern Bloc at every opportunity.
Factional Victory Condition: Ensure that there are more surviving members of your faction than any other.
Eastern Bloc - Inquisitor
You were bribed by a group called the Eastern Bloc in exchange for your vote in this tribunal. You were also given special information regarding how to identify others of the same group.
Additional Ability:
Private Eye - You can check one player to see if they are part of the Eastern Bloc during each voting phase.
Money Talks - You must vote for the Eastern Bloc at every opportunity.
Factional Victory Condition: Ensure that there are more surviving members of your faction than any other.
Eastern Bloc - Traitor
You were bribed by a group called the Eastern Bloc in exchange for your vote in this tribunal. Shortly afterwards, you were approached by a group of self-proclaimed whistleblowers in a dark alley who offered you an even larger bribe in exchange for betraying those who bribed you and publicly declaring that they tried to bribe you after the conclusion of the tribunal.
Money Talks - You must vote against the Eastern Bloc at every opportunity.
Factional Victory Condition: Ensure that the faction with the most surviving members is not the Eastern Bloc.
Huracán San Calixto
”Oh Captain my Captain"
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STR: +5 | STL: +3 | CON: +2
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WIL: +3 | ACC: -3 | LUC: -5
Inept: Constitution Rolls
Setting the Scene - You begin the game with a gun and 6 bullets.
Life is Simply Unfair - You will be killed by Zero at some point in the game, at a time of Zero's choosing.
Victory Condition: N/A.
1900 Galveston Hurricane
"Trespassers will be shot. Survivors will be shot again."
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STR: +4 | STL: -3 | CON: -2
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WIL: +2 | ACC: +3 | LUC: +0
Adept: Killing
Silent but Deadly - You start the game with a silenced pistol and 3 bullets.
Baroclinic Forcing - Should a fatal blow be dealt to you, you may make one final attack on your killer. Any penalties from injuries or other effects shall be ignored for this attack.
Locked on Target - You may choose one player to target. You may inquire for their position at any time. You may choose a new target once per roaming phase.
Victory Condition: Ensure that at least 10 players are dead at the conclusion of the game. If you die, you count towards this total. The Captain, should he die, counts towards this total.
Hurricane Ophelia
"Luck O' The Irish"
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STR: +3 | STL: -1 | CON: -5
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WIL: -1 | ACC: +2 | LUC: +7
Adept: Luck
Inept: Skill
Pot O' Gold - You tend to be very lucky in situations where luck is a factor.
Guinness - You may set one particular skill to hold a world record in. You may set this at any point in the game, but once it is set, it cannot be changed. You will become extremely adept at this skill (the best of 4 rolls is taken).
Wild Card - You may declare your own victory condition. You must decide it before the game starts, and it must be reasonable.
Victory Condition: ???
Hurricane Vince
"I am lit, you know what I'm lit with? JUSTICE."
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STR: +1 | STL: +4 | CON: +2
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WIL: -1 | ACC: -3 | LUC: -1
Inept: Lying
Nobody Expects the Spanish Inquisition! - You may ask a player a series of up to 3 yes or no questions. They must answer honestly to every question. You may do this once per roaming phase. You may not ask questions about the roles and abilities of other players.
Dagger of Justice - You begin the game with a dagger in your inventory.
Victory Condition: Allow no killers to leave. You are exempt from this.
Hurricane Camille
"I'm just here to have myself a good time."
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STR: +5 | STL: -3 | CON: +2
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WIL: -1 | ACC: -2 | LUC: +0
Hurricane Party - You may throw a party once per hour. Throwing a party causes the drunk levels of every player in the same room as you, including yourself, to increase by 1. Each of the first 3 levels of drunk causes -1 to STL, CON and ACC. After the third level of drunk, further drunk levels give -1 WIL instead of -1 CON. If a player is at a drunk level above 5, they are instantly knocked out. Other players are not informed of the effects of being drunk. Drunk levels decrease by 1 every day (players are informed when this happens).
Life of The Party - You do not suffer penalties to WIL from being drunk and penalties suffered to CON become bonuses (-1 becomes +1). In addition, each level of drunk gives you +1 STR.
Above The Legal Limit - Your tolerance is higher and you will only be knocked out if you reach drunk level 11.
Victory Condition: Ensure that all players still living at the end of the game reached drunk level 4 at some point during the game.
Hurricane Humberto
"The whole is greater than the sum of its parts."
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STR: +2 | STL: +3 | CON: -3
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WIL: +3 | ACC: -3 | LUC: +2
The Fujiwhara Effect - You may swap stats and injuries with your twin at any time.
A Shared Fate - The wounds that appear on one of you will appear on the other.
Telekinetic Twins - You share a private chat with [player]. You may post anything in the chat, even your role card if you wish.
Victory Condition: Escape with your twin alive.
Hurricane Iris
"The whole is greater than the sum of its parts."
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STR: +2 | STL: -3 | CON: +3
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WIL: -3 | ACC: +3 | LUC: +2
The Fujiwhara Effect - You may swap stats and injuries with your twin at any time.
A Shared Fate - The wounds that appear on one of you will appear on the other.
Telekinetic Twins - You share a private chat with [player]. You may post anything in the chat, even your role card if you wish.
Victory Condition: Escape with your twin alive.
Hurricane Ginger
"You can't kill that which won't die..."
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STR: +2 | STL: +3 | CON: -5
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WIL: -5 | ACC: -2 | LUC: +2
Rise From the Ashes - Each time you die, you will revive during the next AB game. You will be unable to vote (unless you died in your booth). You will be able to submit roaming actions while the other players vote, unless you died in a booth, or your body was moved into a booth. All of your wounds will be healed on revival.
Deja Vu - You will know what your opponent is voting in the AB games during the voting phase.
Victory Condition: Escape.
Hurricane Epsilon
"The old that is strong does not wither."
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STR: +1 | STL: -2 | CON: +2
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WIL: +5 | ACC: -2 | LUC: +1
Adept: Constitution Rolls
High Latitude in December - You are immune to environmental hazards.
Fearsome Resistance - You begin the game wearing a bulletproof vest under your clothes.
Data Not Available - You can exchange an item from your inventory for a randomly generated item. You may do this once every 2 hours.
Victory Condition: Escape.
Hurricane Sandy
"Size is but a matter of perspective."
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STR: ?? | STL: ?? | CON: ??
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WIL: ?? | ACC: +1 | LUC: +1
Tiny Huge Island - You can grow or shrink anywhere between 50% to 200% of your starting height and build. Changes to your size will change your stats. Your starting ?? stats are +0. At double size, you have +3 to STR and CON but -3 to STL and WIL. At half size, you have the opposite. You can choose any size in between those two extremes and change at any moment in time. Your stats will change immediately.
Victory Condition: Ensure that [Otis] does not die. You can inquire for their position at any time.
Hurricane Otis
"The small and quiet ones are often the most fearsome when they break."
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STR: +0 | STL: +3 | CON: -3
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WIL: -2 | ACC: +0 | LUC: +2
Adept: Dodging
Inept: Killing
Rapid Intensification - All of your stats will increase by +3 for 30 minutes. You may use this ability once per roaming phase. Your ineptitude at attacking other players is ignored during these 30 minutes. You will be told when the 30 minutes are up (it may be extended if hosting is interrupted).
Small and Compact - You are harder to hit.
Victory Condition: Ensure that [Sandy] does not die. You can inquire for their position at any time.
Hurricane Wilma
"Whoa, dude. That's ... intense."
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STR: +5 | STL: -3 | CON: -1
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WIL: +2 | ACC: -1 | LUC: +0
Dreaded Pinhole Eye - Your field of vision is narrower, but you can see things at far distances with perfect clarity. In addition, you may examine objects anywhere in the room you are in without being next to them.
No Pressure - You are able to remain calm under pressure.
Victory Condition: Escape.
Hurricane Patricia
"Out of my way."
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STR: +6 | STL: -3 | CON: -4
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WIL: -2 | ACC: +2 | LUC: +2
I'll Blow Your House Down - You can exhume a large gust of wind, knocking over objects and potentially other players in the direction of your blast. You may do this once every 30 minutes.
The Strongest of Them All - You will always win in a contest of strength against another player.
No Pressure - You are able to remain calm under pressure.
Victory Condition: Escape.
1943 Surprise Hurricane
"Hidden in plain sight."
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STR: +2 | STL: +5 | CON: -2
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WIL: -3 | ACC: -1 | LUC: +1
Adept: Being Sneaky
Master of Disguise - You can disguise yourself as a dead player. Your stats and role will become that of the player you disguise as, however you will keep your sneaky adeptness.
Sneaky Stowaway - You can roam around stealthily, preventing others from seeing you. When you are doing this, you cannot speak or interact with objects, but you can observe events that take place. You may, however, attack, steal from or plant items on players. You can only do this before you are disguised.
Victory Condition: Disguise as a dead player and fulfill their victory condition. You cannot win as this role.
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