Zero Escape: VLDR - S.S. Luxury

Virtue's Last Dangan Ronpa

Re: Zero Escape: VLDR - S.S. Luxury

Postby Metrion » Sun Jun 16, 2019 6:23 pm

Such a humble life; admirable.
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Metrion » Sun Jun 16, 2019 6:25 pm

Spy has a grip on his own life, as far as I am aware.
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Re: Zero Escape: VLDR - S.S. Luxury

Postby XerxesLeFan » Sun Jun 16, 2019 6:26 pm

I just want off Mr. Bones wild ride, and I don't know where the fuck the exit latch is.
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Arcthurus » Sun Jun 16, 2019 6:26 pm

(i actually typed this one)
Do you know what I find most attractive in a woman?

You see, everyone has a preference of what they find attractive. This is a result of many factors, be it an heirloom from evolution, or our own development in life, usually when very young and hormones are flowing the strongest. What you will find in most adult males is that they favor the bosom, or the buttocks, but not too far from the top of the list are things like thighs, or hair. Only here and there you will find something more unusual, such as feet, often linked to an experience when teenagers.

In my case, it would be the hands.
You see, when I was a kid, I saw Mona Lisa from my grammar school art book. The first time I saw her, with hands on her knee... how do I say this... It is a bit crude, but... I had a boner.

So yes, the answer is hands.
I'll be frank, I'm not too interested in anything else. Hands just have enough charm on it's own for a whole woman. It might sound strange, but to me, they're all I really care about. Their soft skin, the length of the fingers, the delicacy of the palm... Rings are not always a part of it but they're something exciting on their own. If it were up to me, I'd date just the hands themselves. Heheh...

And it's worked out for me so far. Turns out, it is up to me, if I'm willing to put in the legwork. Fortunately, I've got a certain gift just for that. It's proved to be very... handy.


I hope that clears it all up. We are now, after Kiara died, all but a sausage party. So, I wouldn't worry too much if I were you. But of course, why would you believe me?


Spoiler: Image

Art Count: 3
Spoiler: Cyrus & Horane

---
Aeolus & Phoenix

---
Xero & (Priest)
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Multiuniverse » Sun Jun 16, 2019 6:26 pm

Metrion wrote:Spy has a grip on his own life, as far as I am aware.


That is given that Kiara didn't lie

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: Zero Escape: VLDR - S.S. Luxury

Postby XerxesLeFan » Sun Jun 16, 2019 6:27 pm

Oh fuck Shia's straight.
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Nellyfox » Sun Jun 16, 2019 6:28 pm

Hemmingway materializes a grenade.

Parka takes out a wrench.

Dross moves out of the way, opting to sit against one of the closed stateroom doors.

Hemmingway throws the grenade and his notebook into the crowd. The room fills with a blinding light...

Spoiler: When the light dissipates --

Hemmingway and the notebook are gone.

Kiara is standing, her stomach closed up. She seems perfectly healthy.

There are razor sharp cards all over the floor. Gmir, Parka, Shiakira, Terry, and Spy all have one or two cuts on their arms.

The two functioning ferret-bots now appear to be broken.
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Re: Zero Escape: VLDR - S.S. Luxury

Postby ChubbyMooshroom9 » Sun Jun 16, 2019 6:28 pm

Sorry for the scare.
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Nellyfox » Sun Jun 16, 2019 6:28 pm

Kiara disappears.
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Arcthurus » Sun Jun 16, 2019 6:29 pm

Fuck.


Spoiler: Image

Art Count: 3
Spoiler: Cyrus & Horane

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Aeolus & Phoenix

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Xero & (Priest)
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Re: Zero Escape: VLDR - S.S. Luxury

Postby XerxesLeFan » Sun Jun 16, 2019 6:29 pm

H-Hummingbird?

Kiara?
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Schultz128 » Sun Jun 16, 2019 6:30 pm

Spy is a puppet. Stopping me from ending Terry isn't something they'd do.
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Multiuniverse » Sun Jun 16, 2019 6:30 pm

Oh Fredrick and Frederick
You have died the most honourable of death
May no one disturb your slumber ever again

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Metrion » Sun Jun 16, 2019 6:32 pm

Ah yes. A temporary conclusion.

What now?
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Schultz128 » Sun Jun 16, 2019 6:33 pm

Conclusion? No.
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Metrion » Sun Jun 16, 2019 6:34 pm

Then what, oh man of frost?
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Schultz128 » Sun Jun 16, 2019 6:35 pm

Gmir, you sense?
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Nellyfox » Sun Jun 16, 2019 6:35 pm

Parka bashes Spy in with the wrench, hopefully for good this time.
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Arcthurus » Sun Jun 16, 2019 6:36 pm

What good is a bargaining chip you have no control over, frankly.


Spoiler: Image

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Spoiler: Cyrus & Horane

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Re: Zero Escape: VLDR - S.S. Luxury

Postby Nellyfox » Sun Jun 16, 2019 6:37 pm

Shiakira leaves.

Parka takes his nailgun and leaves.
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Multiuniverse » Sun Jun 16, 2019 6:37 pm

I'll go check it out

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Nellyfox » Sun Jun 16, 2019 6:38 pm

Gmir leaves.
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Nellyfox » Sun Jun 16, 2019 8:03 pm

Ahoy everyone!

So it seems we have been caught in a bit of a storm. This means we will not be able to dock at our next remote location today. I will be monitoring the situation, however our travels are more or less halted for now. I apologize for this, however this storm was not predicted when we created the schedule for the cruise. Please stay inside and enjoy the facilities the S.S. Luxury has to offer!


During this time, the Walking Track, Gym, and Boardwalk will be unavailable.
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Nellyfox » Mon Jun 17, 2019 9:04 pm

And suddenly, the shenanigans going on during the S.S. Luxury's first cruise ceased. The remaining five proceeded to enjoy the rest of their free cruise without any trouble, though Sand remained on guard and frightened for the first calm day.

When the S.S. Luxury docked, authorities were waiting. They stopped and spoke with Teno, and the remaining four decided to shuffle away, not getting involved in any shenanigans.

Sand figured at this point, Zero Business was going to need a lawyer ferret...
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Re: Zero Escape: VLDR - S.S. Luxury

Postby Nellyfox » Mon Jun 17, 2019 9:04 pm

Winners
Spoiler: Arcthurus [Killer Queen]
danijumps [Spy]
Metrion [The Lich]


Honorable Mentions
Spoiler: Arckas [The Poet]
ChubbyMooshroom9 [Bodhisattva]
IAmAMunchlax [Extrasensory]
Multiuniverse [The Grim Repear]
Nellyfox [Cruise Manager]
Nopingout [Thanos]
Renetear [Baker of Bruhl]
Schultz128 [Seagull]
TheNiceOne16 [The Nice One]
XerxesLeFan [Soldier]


Roles
Spoiler:
Cruise Manager
"A handsome and noble fluff!"
Code: Select all
STR: +0     |     DEX: +0      |    VIT: +0
-------------------------------------------
PRC: +0     |     END: +0      |    SKL: +0


Happy Cruise Association - Anyone who calls you during the Roaming phase will receive +2 to all of their stats until the end of the phase.

Wily Thing - Twice per Roaming phase, you may inject a player with a drug of your choice. The recipient will be randomly decided with a dice roll. Drugs cannot kill a player.

What's Up Reference? - You have a collar that allows you to speak in a language players may understand.

Six wincons must be met.


The Grim Reaper

"No one is actually dead until the ripples they cause in the world die away - Terry Pratchett"

Code: Select all
STR: -2     |     DEX: +5      |    VIT: +3
-------------------------------------------
PRC: -5     |     END: -4      |    SKL: +3


Active Ability - Your time has not yet come - Once per game you may revive a player for 24 hours in game time. They will be informed that the Grim Reaper took pity on them and granted them an extra day. This ability only works if the body is intact, still onboard the ship/in whatever location the group is at, and has not been dead for more than 24 hours in game time. This ability can be used on yourself if all the requirements are met.

Passive Ability - The stench of death - You will be informed whenever someone died and the location they died in.

Basekit Item - The Devourer of Souls - A long black scythe which is hidden until first use.

Restriction - "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise cannot see all ends. - J. R. R. Tolkien" - You may not directly cause the death of anyone else. You may still minorly harm them or knock them unconscious, but not to a point where they'll bleed out and die.

Wincon - Reap what you sow - Indirectly cause the death of 3 players (ie manipulating someone to kill someone else, up to host's discretion)


Poet
"Just what is an ideal?
If you ask me, it's simple. It's the word written on the cover of my notebook. "

Code: Select all
STR: +0     |     DEX: +0      |    VIT: +0
-------------------------------------------
PRC: +0     |     END: +0      |    SKL: +0


Lone poet - If your book is destroyed, it will materialize back in your possession.

A farewell to arms - Items written in your notebook become materialized. If the object is larger then the notebook they will not come to existence. You can use prewritten notes and can remotely activate summons. Items such as handgun, flashbangs, bandages, and keys are acceptable. Items such as injection guns, rifles, spears are not.

Basekit Item - Notebook
*The notebook is made of very high-quality material. Inspections reveals thoroughly organized schedules, plans, and ideals to follow. The schedules are meticulous and down to the minute. A large section of the notebook is left blank.

Wincon- Escape


The Nice One
"All Life is Precious"
Code: Select all
STR: +1    |     DEX: +5      |    VIT: +4
-------------------------------------------
PRC: -1     |     END: +4      |    SKL: +1
Adept: Preventing harm
Inept: Causeing harm


Restart - If a contestant dies, the Pocket Watch restarts time to the beginning of the games at the cost of breaking it. All memories are kept.

Zone of Pacification - In a occupied room can chose to make all aggressive actions not directed at the user prohibited

Pocket Watch - Grows warm to the touch if one of the 11 other contestants is in danger.

Wincon- Insure that all 11 other contestants survive the games.


Seagull
"A flock of seagulls is the most dangerous thing in the world."
Code: Select all
STR: -5     |     DEX: +5      |    VIT: +3
-------------------------------------------
PRC: -1     |     END: -5      |    SKL: +2


Scavenge - At the beginning of every Roaming Phase, your active ability, passive ability, stats, and wincon will be randomized within a group of all other abilities, stats, and wincons in the game. You will be sent a new rolecard whenever this occurs. Your base passive and active abilities are always with you.

Mine! - Once, you may Double Down on one of the portions of your role, preventing that portion from being randomized further. There needs to be a least one randomization before you can use a Double Down.

Jack-in-the-Box - Up to one use per phase cycle, will spew out a random item of any size when used.

Escape.


Killer Queen
"You must die. I can't leave witnesses alive. No one is allowed to know the identity of Yoshikage Kira."
Code: Select all
STR: +1     |     DEX: +3      |    VIT: +2
-------------------------------------------
PRC: +0     |     END: +1      |    SKL: -2


Bites the Dust - The first time you are to die, the game will instead wind back to the beginning of the phase. All players will be in their initial room choice, with their initial health / conditions, and all items (except those in your inventory) will be back in their place, including destroyed ones. Time left on the phase will not increase.

Bomb Transmutation - By touch, Killer Queen may charge ANY object with explosive energy that is transferred into the next to touch it. They can then detonate the energy with a gesture, creating explosions of variable size and power of their choice. If fatal, you may choose how much of the victim's remains there will be left.

Sheer Heart Attack - An autonomous entity that detaches from the Killer Queen's left hand. It tracks and fires at targets with infrared homing. It charges at the warmest heat source nearby and explodes. If the source was not a person, it will continue to seek out targets until it explodes from a human. Explosions remove all traces of the target. Sheer Heart Attack has no weakness.

A random female character will be randomly selected. You must kill them and escape with their hand.
Should they die from another cause, or their hands are both destroyed, a new target will be chosen.
If no new target is available, you must kill three players.


Soldier
”Bury me shallow. I'll be back."
Code: Select all
STR: +5     |     DEX: +2    |    VIT: +4
-------------------------------------------
PRC: -3     |     END: +2      |    SKL: -5


My Savior - You are a partner with player ChubbyMooshroom9, and have a pair chat with them. Your wincons are the same.

Second Chance - You can revive someone once they die. Alternatively, you will revive if you die before using this. Your body being intact has no effect on this.

Cybernetic Arm - Your right arm is cybernetic from your shoulder down. It increases all parameters by +1, and possesses various tools such as lockpicking(locking and unlocking), welding, and a small knife built into it. Should it become damaged, all parameters will be decreased by -1 until it is repaired.

Wincon: Complete the VLDR Bingo Sheet, or ensure its completion.


Extrasensory
"More than meets the eye (And everything else)"
Code: Select all
STR: -4     |     DEX: +1      |    VIT: -1
-------------------------------------------
PRC: +5     |     END: +1      |    SKL: +5


Precognition - Your 6th sense can warn you about danger ahead, whatever that be traps in a room you've entered or people with less than friendly intentions near you and anything in-between.

Psychokinesis - Allows you to mentally manipulate objects, though the heavier they are the more it will strain you. Can be used on yourself to slow down any fall you take or float up to certain places slowly but is very straining. Cannot be used on other people, but can swipe things they are visibly holding onto (ie holding out a gun, object, key, ect. Not items in their inventory).

Lighter - It's a lighter.

A random player has your amulet, find it and escape with it. The only way to obtain it is by killing that player, if that player is killed by another one then the amulet is transferred to the killer, you will be informed when that happens.


Bodhisattva
”This craving will soon be sated.”
Code: Select all
STR: +2     |     DEX: +2   |    VIT: +1
-------------------------------------------
PRC: +0     |     END: -1     |    SKL: +0
ADEPT: Technology Actions
INEPT: Thieving


Indebted Forever - You are a partner and pair chat with player XerxesLeFan.

Logos Eater - You may consume the bodies of deceased players. Upon successfully doing so, you will gain +1 to all your stats, and may gain an extra ability. Your stats will not cap at +5.

Secret Garden - A portable medical device that can fully heal someone, albeit very slowly and putting them unconscious. However, you(only my character), you will be able to read their soul(role). You can permanently steal one ability from them once. It still retains it's functionality as a medical device and soul-reading device after stealing an ability.

Wincon: Complete the VLDR Bingo Sheet, or ensure its completion.


The Lich
"Death and I? We have an understanding."
Code: Select all
STR: +2     |     DEX: +0      |    VIT: +0
-------------------------------------------
PRC: +1     |     END: +3      |    SKL: -5

Adept: Endurance
Inept: Skill


Destiny Exalts A Chosen Few - Whenever a player activates an ability you will know who did so and the nature of the ability (investigation, protection, healing, aggression, etc). Once per ability, you gain a single use of that ability.

Even Heroes Break - Choose a player, that player's active ability cannot be activated, that player's passive cannot be triggered, purely passive abilities are not affected. This effect lasts for as long as you are looking at them.

Pendant Phylactery - You start the game with a small pendant, when a player dies in the same room as you a charge will be added to your pendant. If you die while having the pendant in your possession you will come back to life at the cost of one charge, this process takes one minute. If you have five or more charges and die you will instead not and be fully healed and lose one charge. At 10 charges you will be invincible. If your pendant is destroyed you will die.

Escape with fewer than half the game, or collect 10 charges.


Spy
"I stick to the shadows."
Code: Select all
STR: +1     |     DEX: +4      |    VIT: -5
-------------------------------------------
PRC: +2     |     END: +0      |    SKL: -5


Superhearing - Players are unable to sneak up on you.

Stealth - Good at eavesdropping and following people without detection; can be used an infinite amount of times.

Basekit - A gold and silver pocket watch.

Escape.


Thanos
”Reality is often disappointing.”
Code: Select all
STR: -2  |     DEX: - 3   |    VIT: -5
-------------------------------------------
PRC: -1     |     END: +3   |    SKL: 0


Power of the Stones - You will gain an ability every time a set of compatible stones are acquired.

Pocket. - You can grow a pocket every time you get an infinity stone to place the infinity stone in.

Gauntlet - Cool gauntlet to commit genocide with. All six stones fit in here. Will always be visible on character.

Wincon: Gather all 6 Infinity Stones and use them to snap away half of the players alive at the time.


Baker of Bruhl
"I'm taking extra special care."
Code: Select all
STR: -2     |     DEX: +4      |    VIT: -5
-------------------------------------------
PRC: +2     |     END: +1      |    SKL: +1

Adept: First Aid
Inept: Self Care


Seasoned Scout - Attacks from anywhere but behind her have a high chance to be dodged.

Mysterious Body - Upon being grievously wounded, can choose to have all their wounds closed up and returned to a state more or less identical to before they were wounded. Can only be used twice.

Quality Bread - Starts with 2 bread loafs that somehow don't go cold. Has healing properties for anyone who eats it except her.

Wincon: Either keep everyone alive or personally save the lives of at least 2 people.


Game Spreadsheet, with updated stats and information about the rooms: https://docs.google.com/spreadsheets/d/ ... sp=sharing
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