Psychic Rework

Old Role Ideas

Psychic Rework

Postby BasicFourLife » Sat Jul 14, 2018 2:48 am

This is my idea on how to rework Psychic into a non-RNG and balanced around the same levels as other TSc or TI roles. This could also exist a separate role but it depends. I’d like to hear some feedback about this.

Name: Psychic
Alignment: Town Investigative

Abilities:
- Have a vision about four players each night.

Attributes
- If zero to one player(s) are evil then you will receive a message saying “Zero to One player from your vision is Evil!”
- If two to four players are evil then you will receives a message saying “Two to Four players from your vision are Evil!”
- You may not have a vision about yourself, a revealed Mayor or a resurrected player, additionally you will be incapable of using your ability with not enough players left to visionaise about.


Special Attributes
- Attack: None
- Defense: None


Additonal Information
- You do not visit your targets.
- Framed and Hexed targets will appear as Evil and Godfathers and Arsonists will appear as Non-Evil.


Goal: Lynch every criminal and evildoer.
Last edited by BasicFourLife on Thu Jul 26, 2018 5:04 am, edited 8 times in total.
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Re: Psychic Rework

Postby OnlineFluff3793 » Sat Jul 14, 2018 3:02 am

Hi there!
From what I can see, this looks quite similar to the Sheriff which already exists. It seems like a Sheriff with less definite answers but more potential. I can see how this could be really overpowered if you're lucky. But it's still really cool!
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Re: Psychic Rework

Postby BasicFourLife » Sun Jul 15, 2018 5:22 am

OnlineFluff3793 wrote:Hi there!
From what I can see, this looks quite similar to the Sheriff which already exists. It seems like a Sheriff with less definite answers but more potential. I can see how this could be really overpowered if you're lucky. But it's still really cool!

What do you think about its mechanics?


(Im only making this post for a reason to bump this thread ecks dee)
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Re: Psychic Rework / New Role Visionary

Postby OnlineFluff3793 » Mon Jul 16, 2018 1:08 am

Its mechanics? I'm not sure what you mean... But it takes little skill to get a big result, especially early game.
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Re: Psychic Rework / New Role Visionary

Postby BasicFourLife » Thu Jul 26, 2018 3:47 am

Updated the OP
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Re: Psychic Rework / New Role Visionary

Postby Mystoc » Thu Jul 26, 2018 4:32 am

too similar to sheriff, it checks more people but gets no exact info, this role is useless to late game

but if less then 5 people are alive you can't even use your ability

0-1 is not useful info

and neither is 2-4

this role is all dependent on finding 2-3 "confirmed town" and then checking one other person this just waaay to similar to sherrif it even cant find asro or GF
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Re: Psychic Rework / New Role Visionary

Postby BasicFourLife » Thu Jul 26, 2018 4:56 am

Mystoc wrote:too similar to sheriff, it checks more people but gets no exact info, this role is useless to late game

but if less then 5 people are alive you can't even use your ability

0-1 is not useful info

and neither is 2-4

this role is all dependent on finding 2-3 "confirmed town" and then checking one other person this just waaay to similar to sherrif it even cant find asro or GF

Well yeah. I could give it some buffs or change the role in some way.
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Re: Psychic Rework

Postby BasicFourLife » Sat Jul 28, 2018 6:16 pm

I’d like to hear feedback whether or not this role is workable in its current form also changes to make it more balanced.
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Re: Psychic Rework

Postby Seththeking » Sun Jul 29, 2018 8:32 am

The current Psychic is fine as it is. Fine as in the best your gonna get win making it RNG.


If this was changed to your idea I’d shoot myself in the head cause it’s so bad cause it’s not a “Psychic”


A Psychic is meant to confirm both Scum AND Town.
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Re: Psychic Rework

Postby Chemist1422 » Sun Jul 29, 2018 8:34 am

mods pls

about the role: I think it's better than the current psychic, but I'd change it to 0-2 and 3-4.
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Re: Psychic Rework

Postby Seththeking » Sun Jul 29, 2018 8:38 am

Chemist1422 wrote:mods pls

about the role: I think it's better than the current psychic, but I'd change it to 0-2 and 3-4.




I disagree cause it doesn’t have if anyone is Good or not.

RN it’s just a weaker Sheriff.
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Re: Psychic Rework

Postby Flake » Wed Aug 22, 2018 2:41 am

BasicFourLife wrote:I’d like to hear feedback whether or not this role is workable in its current form also changes to make it more balanced.

Please use the "Bump Topic" feature in your thread which you wish to bump, which will appear a few days after the last post. If you do not wish to use this, you may make a post 5 days after your last post, given you were the last poster; anything less than 5 days is considered spam.


Last bumped by BasicFourLife on Wed Aug 22, 2018 2:41 am.
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