A bunch of changes

Old Role Ideas

A bunch of changes

Postby lemonader666 » Tue Jun 12, 2018 12:05 am

Jailor
Attack: Unstoppable / Defense: None
Alignment: Town Killing/Power
Abilities:
-You may choose one person during the day to jail for the night.
Attributes:
-You may anonymously talk with your prisoner.
-You can choose to attack your prisoner.
-The jailed target can't perform their night ability.
-While jailed the prisoner is given Powerful defense.
Goal: Lynch every criminal and evildoer.

Makes Jailor on par with Mayor

Doctor
Attack: None / Defense: None
Alignment: Town Protective
Abilities:
-Heal one person each night, preventing them from dying.
Attributes:
-You may only heal yourself once.
-You will know if your target is attacked.
-If you attempt to heal another Town Protective, your healing will fail if you were visited by another Town Protective on the same night.
Goal: Lynch every criminal and evildoer.

Stops the Doctor-TP combo

Arsonist
Attack: Unstoppable / Defense: Basic
Alignment: Neutral Killing
Abilities:
-You may Douse someone in gasoline or ignite Doused targets..
Attributes:
-Select yourself to ignite doused people.
-If you take no action, you will attempt to clean gasoline off yourself.
-If you were roleblocked, you will douse the roleblocker.
-When igniting, you can't be roleblocked.

Goal: Live to see everyone burn.

Do I really need to give a reason?

Sheriff
Attack: None / Defense: None
Alignment: Town Investigative
Abilities:
-Interrogate one person each night for suspicious activity.
Attributes:
-You will know if your target is a member of the Mafia, except for the Godfather.
-You will know if your target is a member of the Coven, except the holder of the Necronomicon.
-You will know if your target is a Serial Killer if the Mafia and Coven are all dead.
Goal: Lynch every criminal and evildoer.

Makes it a bit harder for sheriff to find SK

Godfather
Attack: Basic / Defense: Basic
Alignment: Mafia Killing
Abilities:
-You may choose to attack a player each night.
Attributes:
-If there is a Mafioso he will attack the target instead of you.
-You will appear to be a Town member to the Sheriff.
-You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.


Add the factional killing system(the 3 must go together for it to work)

Mafioso
Attack: Basic / Defense: None
Alignment: Mafia Killing
Abilities:
-Carry out the Godfather's order.
Attributes:
-You can attack if the Godfather doesn't give you orders.
-If the Godfather dies you will become the next Godfather.
-You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.


-Mafioso sucks
-GF is a better SK
-Framer/Forger/Disguiser now have better things to do




Red = change
Blue = reason
Thoughts?
Last edited by lemonader666 on Tue Jun 12, 2018 5:12 am, edited 5 times in total.

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Re: Jailor Nerf

Postby BasicFourLife » Tue Jun 12, 2018 12:20 am

The night part is unnecessary and makes it weaker than Mayor. Jails not giving defense is fine.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Jailor Nerf

Postby lemonader666 » Tue Jun 12, 2018 12:31 am

BasicFourLife wrote:The night part is unnecessary and makes it weaker than Mayor.

why?

-------

Added another nerf
Last edited by Guest on Mon Jun 25, 2018 9:38 am, edited 1 time in total.
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Re: Jailor/Doctor Nerf

Postby triangularbrick » Tue Jun 12, 2018 4:08 am

Right, so why are these nerfs needed?
I would hardly say DOC is OP as it get's fucked most of the time regardless.
ALSO I would say Jailor seems OP but in reality you just need to find him and attack him directly.

These nerfs seem a little mindless to me.
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Re: Jailor/Doctor Nerf

Postby lemonader666 » Tue Jun 12, 2018 4:19 am

triangularbrick wrote:I would hardly say DOC is OP as it get's fucked most of the time regardless.

It's to prevent the 2 doctor constantly healing eachother situtation
It's probably too harsh of a nerf tbh, I'll change it later to something less harsh
triangularbrick wrote:ALSO I would say Jailor seems OP but in reality you just need to find him and attack him directly.

As a TK, Jailor is an OP vig so this would nerf it a bit(I want BMG to remove it or add TPow but they won't)
As a TPow, Jailor is just too strong so this would make it more fair compared to Mayor

Btw I updated the OP again

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Re: A bunch of changes

Postby BasicFourLife » Tue Jun 12, 2018 5:05 am

Vigilante committing suicide is already a bad mechanic, we don't need Jailors committing suicide too now. Also your rework makes Jailor more skilled and punishes bad plays even more which makes it EXTREMELY swingy depending on which player gets Jailor.
The Doctor nerf is completely unnecessary.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: A bunch of changes

Postby lemonader666 » Tue Jun 12, 2018 5:11 am

BasicFourLife wrote:Vigilante committing suicide is already a bad mechanic, we don't need Jailors committing suicide too now. Also your rework makes Jailor more skilled and punishes bad plays even more which makes it EXTREMELY swingy depending on which player gets Jailor.

Good point I guess
BasicFourLife wrote:The Doctor nerf is completely unnecessary.

Then how would you solve the Doctor-TP combo thing

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Re: A bunch of changes

Postby BasicFourLife » Tue Jun 12, 2018 5:15 am

Lemonader666 wrote:
BasicFourLife wrote:The Doctor nerf is completely unnecessary.

Then how would you solve the Doctor-TP combo thing

This doesn't solve this. Mafia can't attack two targets at night, so they have to hope for a NK attack or a Witch controlling Vigilantes, otherwise this nerf does nothing.

Edit: Nvm, you changed it.

Edit2: You should use TG versions of GF and Mafi, Mafi definitely because I understand that GF is bastard in some ways.
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Re: A bunch of changes

Postby fwogcarf » Tue Jun 12, 2018 6:02 am

Please stop nerfing sheriff
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Re: A bunch of changes

Postby lemonader666 » Tue Jun 12, 2018 6:48 am

fwogcarf wrote:Please stop nerfing sheriff

Why? SK is so much weaker compared to any other faction, it's not fair for SK.

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Re: A bunch of changes

Postby BasicFourLife » Tue Jun 12, 2018 7:16 am

lemonader666 wrote:
fwogcarf wrote:Please stop nerfing sheriff

Why? SK is so much weaker compared to any other faction, it's not fair for SK.

:thonk:

Sheriff is already quite powerful.. we just need to nerf the other TI roles too. Although SK is a fast paced killer and does not need immunity against the Sheriff. If it does end up getting checked by Sheriff, that's because of its poor plays.

I disagree with the Arsonist changes. The first thing that needs to happen to Arsonist, is douse immunity against Arsonists douses OR make it so it ignites if a Witch/Trans makes it target itself like in FM.
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Re: A bunch of changes

Postby lemonader666 » Tue Jun 12, 2018 7:56 am

BasicFourLife wrote:I disagree with the Arsonist changes. The first thing that needs to happen to Arsonist, is douse immunity against Arsonists douses OR make it so it ignites if a Witch/Trans makes it target itself like in FM.

Why not both?

BasicFourLife wrote:Although SK is a fast paced killer and does not need immunity against the Sheriff. If it does end up getting checked by Sheriff, that's because of its poor plays.

It isn't permanent immunity though
Last edited by Guest on Mon Jun 25, 2018 9:39 am, edited 1 time in total.
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Re: A bunch of changes

Postby Seththeking » Wed Jun 13, 2018 2:09 pm

instead of Doc will fail upon being protected in the same night, an issue to completly solve Docs issue. You cannot heal the same person thrice!


I Understand you may not want to take advice from me but this is just a suggestion that I think will solve the issue that you are seeing in a nicer manner.
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