Alignment: Neutral Evil because it lowers defense, and can help mafia
Abilities: Hide in someone's house. They get no defense (even if they'd normally have higher), and you get powerful defense for the night.
Attributes: None
Goal: Survive to end of game. Not just a survivor rehash because it changes defense values
Win Conditions:
- Must kill the Town
- Wins with Survivors
- Wins with the Mafia
- Wins with the Coven
- Wins with Serial Killers
- Must kill Arsonists
- Wins with Witches
- Wins with Werewolves
- Wins with Vampires
Sheriff: Coward
Investigator: If hiding, role of person hiding behind. Otherwise, Escort, Transporter, Consort, or Coward.
Consigliere: Your target ran away. They must be a Coward.
Additional Information: None
Lore: The coward doesn't care about witches or mafia. He just wants all the violence to end. He's willing to serve the strongest opponent, but for now he can be found hiding out.