Coward role suggestion

Old Role Ideas

Coward role suggestion

Postby Mikemk » Tue Jun 05, 2018 6:48 pm

Name: Coward
Alignment: Neutral Evil because it lowers defense, and can help mafia
Abilities: Hide in someone's house. They get no defense (even if they'd normally have higher), and you get powerful defense for the night.
Attributes: None
Goal: Survive to end of game. Not just a survivor rehash because it changes defense values
Win Conditions:
  • Must kill the Town
  • Wins with Survivors
  • Wins with the Mafia
  • Wins with the Coven
  • Wins with Serial Killers
  • Must kill Arsonists
  • Wins with Witches
  • Wins with Werewolves
  • Wins with Vampires
Investigative Results:
Sheriff: Coward
Investigator: If hiding, role of person hiding behind. Otherwise, Escort, Transporter, Consort, or Coward.
Consigliere: Your target ran away. They must be a Coward.
Additional Information: None
Lore: The coward doesn't care about witches or mafia. He just wants all the violence to end. He's willing to serve the strongest opponent, but for now he can be found hiding out.
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Re: Coward role suggestion

Postby fwogcarf » Tue Jun 05, 2018 6:57 pm

You can literally win the game by being afk

/nosupport
Spoiler: https://docs.google.com/spreadsheets/d/1M79vYZu-WIKrW0WQ0pCISBq66DeBfSir5T7RCuy0OWY/edit?usp=sharing
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Re: Coward role suggestion

Postby Blackwolfe99 » Tue Jun 05, 2018 7:40 pm

Shitty NE without the proper NE wincon.
Also awful ability.
/nosupport
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[url=https://drive.google.com/drive/folders/1MZk7o65Y-BguXn9lOU9tVijQEPUZ7iYZ?usp=drive_link
]My Role Ideas[/url]
Fair warning, I know many of the ideas in this are pretty shitty/unbalanced, but I have a lot more knowledge of role mechanics and balancing now than I did then.

Currently Working On:
- Nothing in particular, might return to rework old ideas. We'll see.

EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
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