Here is some roles I would consider adding to Town of Salem!
Kidnapper (Neutral Evil)
Abilities: You are able to select someone to kidnap with the sun icon each day.
Once they are in your cellar, you may talk to your prisoner(s) at night.
Attributes: After a bit of the victim being captive, you may torture them and you will find out their role.
You can choose to execute a captive at any time.
If you try to kidnap a serial killer, or a werewolf when it's the full moon, they will kill you.
You may choose to release a captive at any time, but they will become a suicidal mindbroken slave, which will be explained in the next role.
If you are incinerated by an arsonist, your captives will die as well. If a werewolf attacks you, then they will attack your captives as well.
If Suicidal is not added to the game, then released captives will become jesters.
If you are killed by anyone except for a werewolf or and arsonist, your captives will find a way to escape.
Goal: Kill those who will create a threat to your plans of kidnapping.
Must kill: Town, Serial Killers, Witches, Werewolfs, Arsonists
Wins with: Mafia, Survivor, may spare anyone else
Suicidal (Neutral Benign)
Abilities: When dead, you may come back after realizing what you have done at any time, but you may only do this once.
Attributes: When you come back, you will become a town killing role, or a jester.
Goal: Get yourself killed at all costs.
Wins with anyone
Thanks for reading! Consider my ideas for a better Town of Salem. Keep on being awesome, Blank Media Games!