Communicator (Town Support)

Old Role Ideas

Communicator (Town Support)

Postby KingArmaan » Thu May 31, 2018 5:53 am

Role name: Communicator
Alignment: Town (Support)
Description: You are skilled in transmission and can connect two people together.
Abilities: Decide in the day to make two people communicate with each other at night.
Attributes:
- Your targets can talk to each other at night.
- You can select yourself to communicate with someone.
- You can only make three communication links.
Investigative results: Your target is a Medium, Janitor, Retributionist, Necromancer, Trapper, or Communicator.
Consigliere/Coven Leader/Witch results: Your target connects people to make them communicate. They must be a Communicator.
Special attributes: Unique role, do not visit their target, roleblock/control immunity.
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Re: Communicator (Town Support)

Postby DragonClaw66 » Thu May 31, 2018 6:01 am

KingArmaan wrote:Role name: Communicator
Alignment: Town (Support)
Description: You are skilled in transmission and can connect two people together.
Abilities: Decide in the day to make two people communicate with each other at night.
Attributes:
- Your targets can talk to each other at night.
- You can select yourself to communicate with someone.
- You can only make three communication links.
Investigative results: Your target is a Medium, Janitor, Retributionist, Necromancer, Trapper, or Communicator.
Consigliere/Coven Leader/Witch results: Your target connects people to make them communicate. They must be a Communicator.
Special attributes: Unique role, do not visit their target, roleblock/control immunity.

Something in TG is extremely similar to this (the Psychic).

Spoiler: Psychic

Alignment: Town Power
Abilities:
- Form a mental link between two players each day.

Attributes:
- Your two targets may anonymously speak to one another at night.
- You have one self-link.
- Roles with a night chat can still hear and speak in their night chat.

Stats:
Attack: None
Defense: None
Priority: 6th

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
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Re: Communicator (Town Support)

Postby KingArmaan » Thu May 31, 2018 8:44 am

Yeah I know, sorry I didn't know about that idea.
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Re: Communicator (Town Support)

Postby TechnoMotown » Thu May 31, 2018 8:40 pm

I think we can make both the psychic and communicator unique roles.

Just give one of them the ability to join the conversation that they create and the other one cannot.
lemonader666 wrote:Is your name a parody of Technoblade?

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Darhk wrote:I am going to kick my own ass."

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Re: Communicator (Town Support)

Postby TechnoMotown » Thu May 31, 2018 8:50 pm

Thanks, man. Just in case, if anyone thinks that is not a good enough fix, I am still positive we can come up with something.
lemonader666 wrote:Is your name a parody of Technoblade?

The United States had a record snowfall of 189 inches in 20141959.
Darhk wrote:I am going to kick my own ass."

I am the One True Morty.
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