Mastermind (MH)

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Mastermind (MH)

Postby TheGator » Wed May 30, 2018 6:44 pm

Mastermind - Mafia Head

Attack: Basic
Defence: Basic
Priority: 1st

Ability: Use your mind to decided your next move
Attributes:
Roleblock Immune

Additional Information/Attributes:
- Instead of using your ability you can use the factional kill instead
- When you kill someone during the odd night's you will make your attack Sight Immune
- When you kill someone during the even night's you will Disguise the person being killed
- When you choose Disguise you can choose to Disguise them as any role you want
-When Sight Immune, Lookout/Tracker won't find you
- if a Town Killing would attack a fellow mafia member, they will attack you instead
- you have Detection immunity when you don't attack
- you can pick a Mafia Member and pick a Non-Mafia Member. That Non-Mafia Member will use that Mafia Members ability (You cannot pick a Mafia Killing/Head or a Unqiue Mafia)



Investigative results:
Invest: Your target could be a Mastermind, Serial Killer, Doctor or Disguiser
Sheriff: Your target is a member of the Mafia!
Witch: Your target always has a plan, they must be a Mastermind!
Last edited by TheGator on Tue Jun 05, 2018 9:32 am, edited 6 times in total.
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Re: Mastermind (MH)

Postby SweetLionButt » Wed May 30, 2018 6:49 pm

I am going to cross out all things that make this gator-garbage

TheGator wrote:Mastermind - Mafia Head

Attack: Basic
Defence: Basic
Priority: 1st

Ability: Attack with your mind during the Master Nights!

Additional Information/Attributes:
- The Mafia may only attack on even nights until you die
- While your part of the mafia you are the only mafia member that can kill
- When you kill someone during the even night you can also use an extra effect upon them.
- Effects: Roleblock, Clean, Blackmail, Sight Immune or Disguise.
- When you choose Disguise you can choose to Disguise them as any role you want
-When Sight Immune, Lookout/Tracker won't find you
- If a Bodyguard would kill you, you will attack them instead and you will not die
- During odd nights if a Town Killing would attack a fellow mafia member, they will attack you instead
- During odd nights you have Detection immunity


Investigative results:
Invest: Your target could be a Mastermind, Serial Killer, Doctor or Disguiser
Sheriff: Your target is a member of the Mafia!
Witch: Your target always has a plan, they must be a Mastermind!



For now............/nosupport
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Re: Mastermind (MH)

Postby DilbertAlmighty » Wed May 30, 2018 6:58 pm

So this is a overpowered GF that Can only Attack on Even nights?
Why would You Ever Choose any other Effect besides Clean?
By making People Attack you on even nights when they target the mafia you now risk Making them listed as immune which will likely get them lynched and if they are mafia will confirm you exist.
This also counters bodyguard due to you attacking them when they are protecting their target and you won't die, basic defense doesn't work like that bud.
Then on top of that it nullifies the need for a janitor due to being able to clean kill.
/nosupport
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Re: Mastermind (MH)

Postby TheGator » Thu May 31, 2018 6:41 am

DilbertAlmighty wrote:So this is a overpowered GF that Can only Attack on Even nights?
Why would You Ever Choose any other Effect besides Clean?
By making People Attack you on even nights when they target the mafia you now risk Making them listed as immune which will likely get them lynched and if they are mafia will confirm you exist.
This also counters bodyguard due to you attacking them when they are protecting their target and you won't die, basic defense doesn't work like that bud.
Then on top of that it nullifies the need for a janitor due to being able to clean kill.
/nosupport


Hmm
1) This isn't an OP GF, it can only attack on even nights and can be found by sheriff on Even nights.
2) You could say the vigi claim is Exe or Scum
3) it's a BG counter because I thought I'd be nice to have this effect implied in this role
4) Do you have another suggestion other then clean?
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Re: Mastermind (MH)

Postby DilbertAlmighty » Thu May 31, 2018 10:23 am

TheGator wrote:
DilbertAlmighty wrote:So this is a overpowered GF that Can only Attack on Even nights?
Why would You Ever Choose any other Effect besides Clean?
By making People Attack you on even nights when they target the mafia you now risk Making them listed as immune which will likely get them lynched and if they are mafia will confirm you exist.
This also counters bodyguard due to you attacking them when they are protecting their target and you won't die, basic defense doesn't work like that bud.
Then on top of that it nullifies the need for a janitor due to being able to clean kill.
/nosupport


Hmm
1) This isn't an OP GF, it can only attack on even nights and can be found by sheriff on Even nights.
2) You could say the vigi claim is Exe or Scum
3) it's a BG counter because I thought I'd be nice to have this effect implied in this role
4) Do you have another suggestion other then clean?


1. Being able to attack and found On nights where you attack is no excuse for the rest of the role.
2. Then if they die and aren't exe/scum you still get lynched also if there is a confirmed Vigi the likeliness of "saying they are Exe or Scum" working is reduced by a ton.
3.Nearly every other attacking role even arsonist gets killed by BG there is no reason this shouldn't
4. Get rid of the clean effect
5. Add effects that don't Nullify other mafia roles but don't make the role Ridiculously overpowered
6.Find a Better Investigator Result
7.Why does this Role need other Effects if it's going to kill anyway(hence why I said why use anything besides clean)
(If you where going for it to Effect them if it doesn't kill then nice touch)
8. What is with that ability description?
9. Or you can Simply Get rid of it or rework it

All this looks like is a Horribly OP or Horribly UP GF in All honesty.
If you can come up with a Good reason as to why it's not then I may change my mind which is still highly unlikely.
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Re: Mastermind (MH)

Postby BasicFourLife » Fri Jun 01, 2018 8:44 am

Wow why does Mafia need this heavy nerf with this role
- The Mafia may only attack on even nights until you die

0.5 KPN.. the meta would become that Mastermind claims D1 to die so Mafia would have a better chance at winning because this nerf is so heavy.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Mastermind (MH)

Postby TheGator » Fri Jun 01, 2018 9:32 am

BasicFourLife wrote:Wow why does Mafia need this heavy nerf with this role
- The Mafia may only attack on even nights until you die

0.5 KPN.. the meta would become that Mastermind claims D1 to die so Mafia would have a better chance at winning because this nerf is so heavy.


The Purpose of this role is to support heavy aid/protection to mafia and in exchange lower the KPN.
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Re: Mastermind (MH)

Postby TheGator » Tue Jun 05, 2018 8:03 am

Gator Editeded
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Re: Mastermind (MH)

Postby Blackwolfe99 » Tue Jun 05, 2018 9:09 am

This is still an awful role.
/nosupport
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Re: Mastermind (MH)

Postby BasicFourLife » Tue Jun 05, 2018 9:14 am

Mafia is an aggressive faction faction, not a defensive one.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Mastermind (MH)

Postby TheGator » Tue Jun 05, 2018 9:29 am

BasicFourLife wrote:Mafia is an aggressive faction faction, not a defensive one.


Alright, time for a massive rework XXXXXGator-StyleXXXXX
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Re: Mastermind (MH)

Postby TheGator » Tue Jun 05, 2018 9:33 am

Changed up a bit, let me know if you would like anything else changed.
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Re: Mastermind (MH)

Postby fwogcarf » Tue Jun 05, 2018 12:43 pm

still terrible
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Re: Mastermind (MH)

Postby TheGator » Tue Jun 05, 2018 4:22 pm

fwogcarf wrote:still terrible


What should be changed?
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Re: Mastermind (MH)

Postby Blackwolfe99 » Tue Jun 05, 2018 4:49 pm

This idea just needs to be dropped, there's no saving it.
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EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
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Re: Mastermind (MH)

Postby TheGator » Tue Jun 05, 2018 5:16 pm

Blackwolfe99 wrote:This idea just needs to be dropped, there's no saving it.


And why's that?
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Re: Mastermind (MH)

Postby Blackwolfe99 » Tue Jun 05, 2018 5:20 pm

It's nothing but a detriment to the mafia as it stands.
It's not even a decent MH role.
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- Nothing in particular, might return to rework old ideas. We'll see.

EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
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Re: Mastermind (MH)

Postby TheGator » Wed Jun 06, 2018 7:36 am

Blackwolfe99 wrote:It's nothing but a detriment to the mafia as it stands.
It's not even a decent MH role.


Explain.
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Re: Mastermind (MH)

Postby Blackwolfe99 » Wed Jun 06, 2018 9:52 am

TheGator wrote:Mastermind - Mafia Head

Attack: Basic
Defence: Basic
Priority: 1st

Ability: Use your mind to decided your next move
Attributes:
Roleblock Immune

Additional Information/Attributes:
- Instead of using your ability you can use the factional kill instead
- When you kill someone during the odd night's you will make your attack Sight Immune LO/Tracker hardcounter.
- When you kill someone during the even night's you will Disguise the person being killed Make forger and disguiser even less useful.
- When you choose Disguise you can choose to Disguise them as any role you want
-When Sight Immune, Lookout/Tracker won't find you
- if a Town Killing would attack a fellow mafia member, they will attack you instead Confirming mafia, especially if the known immunes are dead
- you have Detection immunity when you don't attack Only GF should be detection immune imo

- you can pick a Mafia Member and pick a Non-Mafia Member. That Non-Mafia Member will use that Mafia Members ability (You cannot pick a Mafia Killing/Head or a Unqiue Mafia) Confirming a non-mafia in the process.



Investigative results:
Invest: Your target could be a Mastermind, Serial Killer, Doctor or Disguiser
Sheriff: Your target is a member of the Mafia!
Witch: Your target always has a plan, they must be a Mastermind!
Image


[url=https://drive.google.com/drive/folders/1MZk7o65Y-BguXn9lOU9tVijQEPUZ7iYZ?usp=drive_link
]My Role Ideas[/url]
Fair warning, I know many of the ideas in this are pretty shitty/unbalanced, but I have a lot more knowledge of role mechanics and balancing now than I did then.

Currently Working On:
- Nothing in particular, might return to rework old ideas. We'll see.

EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
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