ORIGINAL Name: Guardian Angel Spoiler:Summary: An angel whose only goal is the protection of their charge.
Alignment: Neutral (Benign)
Attack: None Defense: None
Abilities: -Keep your target alive.
Attributes: -Your target is [name]. -If your target is killed you will become a Survivor without any bulletproof vests. -Twice a game you may Heal and Purge your target. This may be done from the grave. Watching over a player ignores Jail.
Special Attributes: Conversion immune.
Goal: Keep your target alive until the end of the game.
Win Conditions: Wins with all if target survives.
Investigative Results: Investigator: Your target is a Spy, Blackmailer, Jailor, Guardian Angel. Sheriff: Your target is not suspicious. Consigliere/Witch: Your target is watching over someone. They must be a Guardian Angel.
NEW Guardian Angel Spoiler:Summary: An angel whose only goal is the protection of their charge.
Alignment: Neutral (Benign)/Neutral (Chaos)
Attack: None Defense: None
Abilities: -Protect your target or use a holy Purge to restore them.
Attributes: -Your target is [name]. -Your protection grants your target Powerful defense. -Your target will appear to be immune/too tough to kill if attacked. -You may only protect your target three times. -Your Purge removes all deadly statuses from your target and will force the Town to pardon once if they are voted up for a trial the next day. -You may only use your Purge once.
Special Attributes: Conversion immune.
Goal: See your target win by any means necessary.
Win Conditions: Wins with all if target wins.
Investigative Results: Investigator: Your target is a Spy, Blackmailer, Jailor, Guardian Angel. Sheriff: Your target is not suspicious. Consigliere/Witch: Your target is watching over someone. They must be a Guardian Angel.
This was mostly inspired by the old Mercenary from Throne of Lies. Issues I have with the current GA are: Goal doesn't encourage them to work with their target as much, nor does the change to Survivor if their target dies, and their ability is too powerful and confirming. My fixes are: Change the goal from "Keep your target alive until the end of the game" to "See your target win by any means necessary", the GA no longer changes to Survivor if their target dies, and the ability does not prevent the target from being voted up if they're suspicious, but does protect them from a single lynch.
[url=https://drive.google.com/drive/folders/1MZk7o65Y-BguXn9lOU9tVijQEPUZ7iYZ?usp=drive_link ]My Role Ideas[/url]Fair warning, I know many of the ideas in this are pretty shitty/unbalanced, but I have a lot more knowledge of role mechanics and balancing now than I did then.
Currently Working On: - Nothing in particular, might return to rework old ideas. We'll see.
EvilPudding wrote:Interesting idea and it is balanced like the WW
fwogcarf wrote:I like the old version of Guardian Angel better because the new one affects the votecount of when the target is put up on trial.
Only once, whereas the current one prevents voting entirely twice, which is also highly confirmable.
[url=https://drive.google.com/drive/folders/1MZk7o65Y-BguXn9lOU9tVijQEPUZ7iYZ?usp=drive_link ]My Role Ideas[/url]Fair warning, I know many of the ideas in this are pretty shitty/unbalanced, but I have a lot more knowledge of role mechanics and balancing now than I did then.
Currently Working On: - Nothing in particular, might return to rework old ideas. We'll see.
EvilPudding wrote:Interesting idea and it is balanced like the WW