Lookout and Vampires rework.

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Lookout and Vampires rework.

Postby KingArmaan » Tue May 29, 2018 12:05 pm

I think that Lookout should be able to lookout on his own house to see who is visiting him, like Transporter and Spy can use their abilities onto themselves.

There should be no limit to how many Vampires can be in the game, because we already have a Vampire Hunter(which is also non-unique), and Vampires need to wait a day, so it'd be good if they could just spread it to as many people as they can.

All other attributes/results, and requirements remain the same.
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Re: Lookout and Vampires rework.

Postby fwogcarf » Tue May 29, 2018 12:17 pm

The first suggestion I'm fine with, the last one is very unbalanced because this will have too much of a greater chance to win
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Re: Lookout and Vampires rework.

Postby Blackwolfe99 » Tue May 29, 2018 7:18 pm

KingArmaan wrote:I think that Lookout should be able to lookout on his own house to see who is visiting him, like Transporter and Spy can use their abilities onto themselves. Only transporter can in this list, doc or BG would've been better examples. However, this would only be good as a single use ability.

There should be no limit to how many Vampires can be in the game, because we already have a Vampire Hunter(which is also non-unique), and Vampires need to wait a day, so it'd be good if they could just spread it to as many people as they can. No, just no.

All other attributes/results, and requirements remain the same.
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Re: Lookout and Vampires rework.

Postby SweetLionButt » Wed May 30, 2018 6:44 pm

The Person With This Rework Idea wrote:I think that Lookout should be able to lookout on his own house to see who is visiting him, like Transporter and Spy can use their abilities onto themselves. Spy can't use his ability on himself dude. Get real. But still...this may be good. But have it so that he can only look after himself 1 time. That would be more balanced

There should be no limit to how many Vampires can be in the game, because we already have a Vampire Hunter(which is also non-unique), and Vampires need to wait a day, so it'd be good if they could just spread it to as many people as they can. I HAVE AN IDEA....HOW ABOUT NO.

All other attributes/results, and requirements remain the same.
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Re: Lookout and Vampires rework.

Postby TheLeaper » Thu May 31, 2018 12:51 pm

How about instead of flat out rejecting the vampire idea you come up with ways to make it work as you are doing with the lookout?

I would say that allowing vampires to go indefinitely is not a good idea, but what if we expanded vampires to allow 5 at once or something? Not saying we have to do these ideas, but the role ideas section should be about to discussing how these ideas would play out.
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