As a Lot fo you didint like (or just simply didint fully understand) my last Idea for Zombies, I present you my second ideas, taht still is Zombie like, but doesent incluse Conversion on Vampire lever, which a lot of you hated. Colours for each of the roles may be done by you, but try to keep it some shade of green . This role may seem like a pestilence, so please read it carefully, so you fully understand it and I hope you like it
Zombie Hoarder
Spoiler:
Zombie
Spoiler:
Zombier
Spoiler:
Overall additional information:
- Zombies is a close group of roles
- Zombie Hoarder is a Unique role and by logic so is Zombier
- as a Zombie Hoarded, you mission is to bite needed amount of people to start the Apocalypse, but your bites can only infect roles with no defence (or with basic on N4)
- Your targets won’t know, they were bitten, until the Apocalypse will start and the will turn.
- If the Zombie Hoarder dies, then nothing will happen
- Zombie bitten targets won’t spread the infection in the way that players infected by the PlagueBearer do.
- Players don’t get infected by visiting any version of Zombies, even though Investigative roles will get as a part of their investigative result a message, that they have been infected
- Once the Apocalypse starts and bitten players turn into Zombies, the can only win, if everyone except survivors (and pirate in one instance) will be turned into a Zombie. If they don’t manage to do that (for them or each individual) in the period of 2 days, they will die by rotting and will lose, because they died.
- Every role can be turned into a Zombie except for the Pestilence, that cannot be turned into a Zombie under any circumstance (Even if somehow, 14 players all visited the Pestilence in the same night, it would only resolve in 14 dead players the next morning)
- To turn players with Basic or Powerful defence into Zombies, more Zombies have to visit the same target (1 Zombie per target can turn a player with Basic defence, 2 Zombies per target can turn a player with Powerful defence and 3+ Zombies per target can turn a player with Invincible defence (except for Pestilence)) (3 Zombies are needed to turn a Veteran on Alert, but all three of them will die to the Alert (so counts if more than 3 zombies visit veteran on alert, they will all die)
- Special thing about Zombie Apocalypse is that no one is killed by a Zombie, even roles like Mafia, Coven or Vampires get turned into Zombies, which will be pretty obvious for the rest of the team, when one of their members disappears from their team board, yet will still be alive
- As it may seem impossible, to beat a Zombie Apocalypse, once it starts, then note that all non – Zombie roles have to work together as far as a Werewolf has to work with an Arsonist to defeat the Apocalypse
- When the Apocalypse starts, a message will pop up, same way as it does, then PlagueBearer turns into a Pestilence (message can be made by you, as I had no good idea of its sounding )
- Special instance exist for the Pirate and that is if he manages to fulfil his goal, he cannot be turned into a Zombie and instead, he will die (this does not count for the Executioner, he wants to be hung, so he doesn’t get turned and thus will win by his Executioner win (if an Executioner gets Turned and dies, he will lose, no matter whether he successfully hung his target or not (Executioner part may be modified)
- Doctors, Guardian Angels, Potion Masters etc. cannot save a Zombie from rotting
As this role is still not fully made, you may suggest your own ideas, but I hope you like it the way it is xD