EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Attributes: If your target would die, convert them into a Vampire instead. If your target is a Vampire Hunter, your ability will fail. You will be notified of this.
So if he would die then make him be able to be converted.If your target would die, convert them into a Vampire instead.
MCGamerXVI wrote:/Support this is so what we need.
However you say this:Attributes: If your target would die, convert them into a Vampire instead. If your target is a Vampire Hunter, your ability will fail. You will be notified of this.
Make the Vampire Hunter be able to be converted if he would die and make him not unique anymore. (Also make at least 1 Vampire Hunter spawn when a vampire is in the game.)
Reason: The ability would fail anyway if he didn't die as you state by:So if he would die then make him be able to be converted.If your target would die, convert them into a Vampire instead.
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Blackwolfe99 wrote:MCGamerXVI wrote:/Support this is so what we need.
However you say this:Attributes: If your target would die, convert them into a Vampire instead. If your target is a Vampire Hunter, your ability will fail. You will be notified of this.
Make the Vampire Hunter be able to be converted if he would die and make him not unique anymore. (Also make at least 1 Vampire Hunter spawn when a vampire is in the game.)
Reason: The ability would fail anyway if he didn't die as you state by:So if he would die then make him be able to be converted.If your target would die, convert them into a Vampire instead.
1) VH isn't unique, but there was a glitch that prevented Amne from remembering it. They already fixed that.
2) Also that's DragonClaw clarifying the way the mechanic was reworked to allow vests to protect against bites. I'm not necessarily against allowing Vamps to convert VH.
Blackwolfe99 wrote:MCGamerXVI wrote:/Support this is so what we need.
However you say this:Attributes: If your target would die, convert them into a Vampire instead. If your target is a Vampire Hunter, your ability will fail. You will be notified of this.
Make the Vampire Hunter be able to be converted if he would die and make him not unique anymore. (Also make at least 1 Vampire Hunter spawn when a vampire is in the game.)
Reason: The ability would fail anyway if he didn't die as you state by:So if he would die then make him be able to be converted.If your target would die, convert them into a Vampire instead.
1) VH isn't unique, but there was a glitch that prevented Amne from remembering it. They already fixed that.
2) Also that's DragonClaw clarifying the way the mechanic was reworked to allow vests to protect against bites. I'm not necessarily against allowing Vamps to convert VH.
Name: Vampire Hunter
Alignment: Town Killing
Immunities: Attack - Basic (Powerful With Holy Water), Defense - None (Basic With Holy Water)
Specials: Spawns with Vampire
Type: Killing, Unique
MCGamerXVI wrote:How is that clarifying that vests will block bites?
DragonClaw66 wrote:MCGamerXVI wrote:How is that clarifying that vests will block bites?
Black actually hit it spot on. I worded it like that to clarify that conversion is considered a harmful visit (and will be blocked by vests, countered by a Bodyguard, etc) and that it isn’t a harmless visit (such as investigation).
MCGamerXVI wrote:DragonClaw66 wrote:MCGamerXVI wrote:How is that clarifying that vests will block bites?
Black actually hit it spot on. I worded it like that to clarify that conversion is considered a harmful visit (and will be blocked by vests, countered by a Bodyguard, etc) and that it isn’t a harmless visit (such as investigation).
Okay I can understand that. However why not make the Vampire Hunter convertible if he would die as the sheriff can still find them.
Zach99 wrote:I don't like the change to investigative results for vampire. If that were implemented, in ranked, invest would get framer/arsonist, which is basically a death sentence.
Aside from that,
/support
MCGamerXVI wrote:Name: Vampire Hunter
Alignment: Town Killing
Immunities: Attack - Basic (Powerful With Holy Water), Defense - None (Basic With Holy Water)
Specials: Spawns with Vampire
Type: Killing, Unique
1. Says the role is unique in the post.
2. How is that clarifying that vests will block bites?
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
BasicFourLife wrote:These changes do not fix Vampires main issue of conversion and Vampire Hunter’s issue of being a hard counter.
TheGator wrote:BasicFourLife wrote:These changes do not fix Vampires main issue of conversion and Vampire Hunter’s issue of being a hard counter.
Well all vampire does is convert, you'd have to change the entire role to stop conversion
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Users browsing this forum: No registered users and 4 guests