Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.
YuuArtSui explained it pretty well.
oOYuuArtSuiOo wrote:This role has already been suggested.
but overall, I like the CONCEPT.
kinda UP because it needs to have for people to die.
Mystoc wrote:i like this alot its much stronger then it appears to be
idea is a killer isn't gonna admit to visiting the correct person and if a killer visits someone he kills them, so just check someone in there will they claimed they visited thats alive odds are they didnt visit them because that person is alive
not knowing what night the visit happened is irrelevant if the visit never happened
this role is very weak without seeing a person's will, but if u get evils onto the stand and forced them post their fake logs suddenly this role is very strong,
this role is weak without info of the evils fake wills but strong with teamwork, i like this role alot
still kinda weak overall i think it should do it for both players
you tell a about b and b about a, and see how both reacts to the other name instead of just one
- You will be able to tell if either player visited each other before.
Mystoc wrote:- You will be able to tell if either player visited each other before.
you should specify it tell you which visited like which one does thevisit,
the way you have it worded makes it sound like one did visit the other and your not told which visited who
like im picturing the feedback being
one these players visited the other
has a feedback which is not very useful be more specific in what the ability does
- You will be able to tell if one of the players had visited the other or vice versa.
ManateeDude wrote:- You will be able to tell if one of the players had visited the other or vice versa.
Does this sound better?
Mystoc wrote:ManateeDude wrote:- You will be able to tell if one of the players had visited the other or vice versa.
Does this sound better?
yea it does a lore ability card would look like this
-After interviewing both players and questioning them about the other player you are able to tell if one of the players had visited the other and vice versa
Mystoc wrote:i like it the role its strong but only if your aggressive in getting others to post their wills so it require you to be vocal and risk dying
also you should list its attack and defense i know its none and none but listing it the correct thing to do when making a rolecard for a new role
/support
Seththeking wrote:If this and my inspector role is in the same game.
The only fake claims that are safe is the fake Citizen claims that are Really RM.
ManateeDude wrote:Seththeking wrote:If this and my inspector role is in the same game.
The only fake claims that are safe is the fake Citizen claims that are Really RM.
I highly doubt this and inspector will be put in the same game. Any feedback for the role itself?
fwogcarf wrote:This is a pretty interesting role, although it is sort of like Psychic, it doesn't include RNG. #ReplacePsychicWithThis
/support
Soulshade55r wrote:I'm Think I might be reading wrong or something but it sounds like a weaker LO.
ManateeDude wrote:*bump*
(._. )
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