BasicFourLife wrote:I still think this role needs some heavy buffing.
Problems
- As long as it is alive is exactly like Citizen
- You need to die in order to be useful which can depend on RNG / luck mostly
- It has to die in a very specific way to be useful (only non Town night killing)
- Its utility is barely useful, so what after all your work you can confirm 1 person as Town / Evil which for whole game seems UP
- It can delay a kill wow, and the chance that you'd pull this off successfully is low
- You may hurt Town more, by revealing a Townie's role which they tried to hide from scum (ex: Veteran).
- Oh yeah forget to mention you can scry about someone twice, and if the both happen to die well then you are just a Cit.
Make this role more interactive and a bit easier to use.
The problem is that it is massively powerful when it is played right however if played wrong then it doesn’t effect the game enough
Maybe an added day ability is needed, however it can’t be too powerful otherwise this role is too OP and would stop this role from being the great scum claim rn, but anything weak wouldn’t provide anything to the role and benefit nothing for the Oracle. Hard to say whether nothing or something is better
RNG is used wrongly there, but that point isn’t really a point because you can quite easily influence scum to visit you
I might make it so it is still able to protect when it is killed by Town or lynched, just so it still offers something
It’s actually quite powerful, no role has been able to confirm a living role to everyone before, and no arguments against one perspective can be very unique
Not really, you’d die seemingly mid game so really you have 3/4 nights to protect your target, 50/50 really. Also I might make it so if the Oracle and TPr protect at the same time, the Oracle takes priority and therefore the next night, the target will definitely die
Unlikely, not many roles are Town roles which don’t want to be discovered
Scum need a safe way to dispose of Oracle, that needs to stay