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ImposterK wrote:Warden (Neutral Killing)
A Jailor that has gone corrupt with power, killing all who stands in your way.
Abilities:
-During the day, choose 1 person to imprison, roleblocking them until they escape.
-At night, choose a player to kill. Killing a player prevents you from imprisoning someone the following day.
-If you keep someone imprisoned for at least 2 nights, killing them will destroy their will, and you are allowed to imprison someone the following day, killing someone after they've been imprisoned for at least 3 nights will clean their role, and you are allowed to imprison someone the following day.
Attributes:
-Your prisoners have the ability to try to escape after they've been imprisoned for 2 nights. (They choose who they think the Warden is, if they guess correctly, they will escape but will die the following night from their injuries.)
-If you try to kill a prisoner the night they correctly guess who you are, you will not kill them, and they will escape.
-If you die, all of your prisoners are released.
Special Attributes:
Attack: Powerful
Defense: Basic
-Detection Immune
-Roleblock Immune
-Ignores Roleblock Immunity
-Control Immune
Goal:
Kill everyone who would oppose you or successfully have everyone in your prison.
Investigative Results:
Sheriff: Your target is not suspicious.
Investigator: Your target could be a Spy, Blackmailer, Jailor, Guardian Angel, or Warden.