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Re: Smuggler (Neutral Chaos)
Posted:
Fri Jan 05, 2018 5:05 am
by Shilster
Ooh a Neutral Transporter
spicy
Wouldn't this just team up with NK/Mafia? Goal seems too easy
Re: Smuggler (Neutral Chaos)
Posted:
Fri Jan 05, 2018 10:24 am
by Mystoc
Shilster wrote:Ooh a Neutral Transporter
spicy
Wouldn't this just team up with NK/Mafia? Goal seems too easy
its goal is too cause 3 deaths not 3 town deaths, yes there are evil roles with defenses like GF and SK but there also evil roles with no defense this roles goal will benefit from killing them too just as easily as town so there shouldn't be a problem
this wouldn't be able to team up with mafia or NK cause it does the opposite of what they want it makes them target different people they didn't want to maybe even their own teammates there's no way this role could be their ally
Re: Smuggler (Neutral Chaos)
Posted:
Sat Jan 06, 2018 9:49 am
by Mystoc
any more feedback on this? i know the role is really simple
Re: Smuggler (Neutral Chaos)
Posted:
Sat Jan 06, 2018 11:00 am
by Dodowarrior44
I don't like role where it is dependent on doing something to win (Eg., Pirate).
I would rather it be NE (Win with anyone but town) or maybe even deal a Basic attack to the second person, though that would be Over Powered.
Re: Smuggler (Neutral Chaos)
Posted:
Sat Jan 06, 2018 11:25 am
by Mystoc
Dodowarrior44 wrote:I don't like role where it is dependent on doing something to win (Eg., Pirate).
I would rather it be NE (Win with anyone but town) or maybe even deal a Basic attack to the second person, though that would be Over Powered.
it needs to be Neutral Chaos it cant be NE
if it was NE it could easily end up hurting evils way more then helping them making them attack the wrong target or even their own teammates, NE is never meant to be able to harm other evils this role would easily be able to accidentally do that so it cant be NE
Pirate is a bad example of do something then win mechanic , because it kills people my role cant kill people it tries to get them killed two completely different things, also the pirate stays around and is still able to kill people and vote for some reason after it as won which is very bad, my role just leaves
My role needs a set number of do something then win because its against both town and mafia yet cant kill anyone only change who dies to someone else so it needs a goal that isn't defeat all town or defeat all mafia
Re: Smuggler (Neutral Chaos)
Posted:
Mon Jan 08, 2018 3:24 pm
by Mystoc
added that this role has witch and roleblock immunity , i forgot to add that before it to stop paradoxes with witch or escort, also this roles ability is it goal so other roles should not be able to mess with that
Re: Smuggler (Neutral Chaos)
Posted:
Mon Jan 08, 2018 6:37 pm
by Lukeizanamie
Actually. saving your client, and see your client winning his game, should be the goal of the smuggler. , otherwise, there is no reason for the smuggler to have client, has this person is unimportant to his game.
But, this way, your role is more fitting to be Neutral Benign then Neutral Chaos.
Re: Smuggler (Neutral Chaos)
Posted:
Mon Jan 08, 2018 7:08 pm
by Mermylermy
I agree: the goal should be to save his client. Makes more sense lore wise too. Doesn’t need to be one specific person, just that they have done so once or a few times
Re: Smuggler (Neutral Chaos)
Posted:
Mon Jan 08, 2018 7:16 pm
by Mystoc
while i agree lore wise the other goal makes more sense
it seems too town sided to me though
because save them implies the other target doesn't need to die just that you need to save the first person you move
more evils have defense then townies
more townies will end up getting attacked over evil roles since more evil roles do attacking
yes this role could end up saving evils from death from other evil or vet/vig but its more likely to save townies
that goal is simply too town sided so it cant be i might rewrite the lore of this role so it makes more sense like change the name so it makes more sense why it wants to cause deaths, but i think the goal needs to stay