Huge List of Changes
Posted: Tue Dec 05, 2017 5:40 pm
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Here's a huge list of changes I thought of. :I
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- Full Moon Change: Full Moon occurs on odd-numbered nights. This buffs the Werewolf and the Juggernaut, both which have rather low win rates.
- Crusader Change: Coven Evil, Mafia Killing, Neutral Chaos, Neutral Killing, Town Killing, Mafia Support, Mafia Deception, Town Support, Town Investigative, Town Protective. RNG is bad for the game.
- Bodyguard and Trapper Change: The Bodyguard and Trapper will counterattack in a predetermined order: Coven Evil, Mafia Killing, Neutral Chaos, Neutral Killing, Town Killing. RNG is bad for the game.
- Death Note Change: Death notes are removed from all roles except for the Serial Killer and the Jailor. The Serial Killer is the only Neutral Killing that doesn't bypass Basic defense. This allows the Serial Killer to communicate immune players through the death note (mainly to out the Godfather and sometimes other Neutral Killings). The Mafia shouldn't have them because it would only out Neutral Killings (who have a low win rate) and Neutral Evils (who can be an ally to the Mafia).
- Arsonist Change: The Arsonist is told the name of the player that they douse at the end of the night. This is to lessen the effect of the Transporter and Witch/Coven Leader on the Arsonist. The Arsonist is also immune to dousing themselves.
- Sheriff Buff: The Sheriff can now detect Vampires. The Sheriff can now detect Pestilence, Horseman of the Apocalypse. They will still be obliterated by Pestilence.
- Jailor Nerf: The jailed target can no longer see the Jailor's execution decision.
- Retributionist Overhaul: The Retributionist can only revive non-unique targets. The revived player cannot whisper or be whispered to. Retributionists will also be given this message when trying to revive a Disguiser disguised as a Town member: "Your target is a Disguiser!"
- Disguiser Buff: Disguises last infinitely.
- Whisper Nerf: Players can no longer whisper during the night or during death announcements. They may only whisper when the discussion phase starts to the end of the voting phase. This is to reduce the confirmability of Vigilantes that shoot and announce the killed target, Retributionists that revive and whisper to the revived target, etc.
- Medium Buff: The Medium can click on the name of a dead Townie while alive. At the end of the night, they will have access to the chat log of that player. If the target was a Disguiser, the ability will fail.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Here's a huge list of changes I thought of. :I
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- Full Moon Change: Full Moon occurs on odd-numbered nights. This buffs the Werewolf and the Juggernaut, both which have rather low win rates.
- Crusader Change: Coven Evil, Mafia Killing, Neutral Chaos, Neutral Killing, Town Killing, Mafia Support, Mafia Deception, Town Support, Town Investigative, Town Protective. RNG is bad for the game.
- Bodyguard and Trapper Change: The Bodyguard and Trapper will counterattack in a predetermined order: Coven Evil, Mafia Killing, Neutral Chaos, Neutral Killing, Town Killing. RNG is bad for the game.
- Death Note Change: Death notes are removed from all roles except for the Serial Killer and the Jailor. The Serial Killer is the only Neutral Killing that doesn't bypass Basic defense. This allows the Serial Killer to communicate immune players through the death note (mainly to out the Godfather and sometimes other Neutral Killings). The Mafia shouldn't have them because it would only out Neutral Killings (who have a low win rate) and Neutral Evils (who can be an ally to the Mafia).
- Arsonist Change: The Arsonist is told the name of the player that they douse at the end of the night. This is to lessen the effect of the Transporter and Witch/Coven Leader on the Arsonist. The Arsonist is also immune to dousing themselves.
- Sheriff Buff: The Sheriff can now detect Vampires. The Sheriff can now detect Pestilence, Horseman of the Apocalypse. They will still be obliterated by Pestilence.
- Jailor Nerf: The jailed target can no longer see the Jailor's execution decision.
- Retributionist Overhaul: The Retributionist can only revive non-unique targets. The revived player cannot whisper or be whispered to. Retributionists will also be given this message when trying to revive a Disguiser disguised as a Town member: "Your target is a Disguiser!"
- Disguiser Buff: Disguises last infinitely.
- Whisper Nerf: Players can no longer whisper during the night or during death announcements. They may only whisper when the discussion phase starts to the end of the voting phase. This is to reduce the confirmability of Vigilantes that shoot and announce the killed target, Retributionists that revive and whisper to the revived target, etc.
- Medium Buff: The Medium can click on the name of a dead Townie while alive. At the end of the night, they will have access to the chat log of that player. If the target was a Disguiser, the ability will fail.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------