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Hydra - Neutral Chaos

PostPosted: Wed Sep 13, 2017 12:12 pm
by DragonClaw66
Name: Hydra
Alignment: Neutral Chaos
Immunities: Attack - Basic, Defense - None
Specials: Hydra Chat
Type: Killing, Unique*

Sheriff Interrogation Results: Your target is a Hydra!
Investigator Investigation Results: Your target could be a Framer, Hex Master, Arsonist, Vampire, or Hydra.
Consigliere/Coven Leader Investigation Results: Your target is part of a trio of monsters. They must be a Hydra.

Summary: You are part of a group of monsters that multiplies in power with each death.
Abilities: Tear apart a player each night.
Attributes:
- There are always 3 Hydras at the start of the game, making it so that there must be at least 3 Any, Neutral Chaos, or Hydra slots. If there are only 1 or 2 Hydra slots at the start of a custom game, the game will not start.
- The Hydra can vote on who they want to attack. If the votes are split evenly, RNG will decide which target is attacked.
- One Hydra is randomly decided as the youngest. The youngest Hydra will attack the target.
- If no Hydras have been killed at night, they can choose to attack a player with a basic attack. If a player is successfully killed, the Hydras will be unable to kill on the following night.
- If one Hydra has been killed at night, they can choose to attack a player with a basic attack every night.
- If two Hydras have been killed at night, the remaining Hydra can choose to attack 2 players every night with a basic attack (looks like the Transporter’s or Witch’s log).
- The last Hydra will gain basic defense and detection immunity. If the Coven Leader controls a fully powered-up Hydra, the Coven Leader's second target will replace their first target but their second target will remain unchanged.

Flavor Text :
Voting - Naru has voted to kill Jezz tonight.
Voting - Naru has instead voted to kill Jezz tonight.
Dying - (Hydra): Jezz has been killed at night! The remaining Hydra' powers are enhanced!
Dying - You were torn apart by a Hydra! You have died!
Dying (Day) - Jezz was found dead in their home last night. They were torn apart by a Hydra.

Achievements:
- Monster: Win 1 game as a Hydra.
- Serpent: Win 5 games as a Hydra.
- Beast: Win 10 games as a Hydra.
- Mythical Being: Win 25 games as a Hydra.
- The Weak Shall Prevail: Win with all of your Hydras alive.
- Power Overwhelming: Have one of your Hydras become fully leveled-up.

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 1:55 am
by Shilster
Spicy NC role.
Some questions:
- Role-block immune?
- If you visit a Pestilence you die?
- If a Hydra dies, it confirms 2 other Hydras in the game? (All Any)
- Will the other Hydras be notified if one of their members are attacked?
- Is there a faction window?

Flavor Text Suggestions:

Voting: Naru has voted to kill Jezz tonight.
Voting: Naru has instead decided to kill Jezz tonight.
Dying (Hydra): Spell has died! The remaining Hydras' powers are enhanced!
Dying: You were torn apart by a Hydra! You have died!
Dying (Day): Jezz was found dead in their home last night. They were torn apart by a Hydra.

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 4:09 am
by timurtheking
So a reverse juggernaut when it loses allies, it has allies like vampire and kills fulllmoon? Thank god this wont role in any serious ranked game, it's not a great role imo as it's essentially a mini-mafia who cant attack everynight

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 5:32 am
by DragonClaw66
Shilster wrote:Spicy NC role.
Some questions:
- Role-block immune? I don't think I'll make it roleblock immune, but I might make it counterattack roleblockers at stage 3. Would that make it too overpowered? Would not giving it roleblock immunity make it underpowered?
- If you visit a Pestilence you die? Yes.
- If a Hydra dies, it confirms 2 other Hydras in the game? (All Any) It would confirm that there are 2 other Hydras, that is correct.
- Will the other Hydras be notified if one of their members are attacked? I think I might make it that way. Similar to how the Coven is notified that another member of the faction was given the Necronomicon after the current holder dies.
- Is there a faction window? Yes.

Flavor Text Suggestions:

Voting: Naru has voted to kill Jezz tonight.
Voting: Naru has instead decided to kill Jezz tonight.
Dying (Hydra): Spell has died! The remaining Hydras' powers are enhanced!
Dying: You were torn apart by a Hydra! You have died!
Dying (Day): Jezz was found dead in their home last night. They were torn apart by a Hydra. I actually really like all of these flavor text suggestions. Do you mind if I use these in my first post?

timurtheking wrote:So a reverse juggernaut when it loses allies, it has allies like vampire (If you mean does it convert, no, but it does have known allies like the Mafia, Coven, and Vampire) and kills full moon? Thank god this won't roll in any serious ranked game Neutral Chaos should never be in Ranked or Ranked Practice... ever, it's not a great role imo as it's essentially a mini-mafia who can't attack every night isn't saying that like saying that the Coven is a Mafia but just with every member having the ability to attack. It's very different from the Mafia, but I can understand if it isn't a 10/10 role. Also, it can attack every night. After 1 member dies.

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 5:37 am
by Shilster
DragonClaw66 wrote:
Shilster wrote:Spicy NC role.
Some questions:
- Role-block immune? I don't think I'll make it roleblock immune, but I might make it counterattack roleblockers at stage 3. Would that make it too overpowered? Would not giving it roleblock immunity make it underpowered?
- If you visit a Pestilence you die? Yes.
- If a Hydra dies, it confirms 2 other Hydras in the game? (All Any) It would confirm that there are 2 other Hydras, that is correct.
- Will the other Hydras be notified if one of their members are attacked? I think I might make it that way. Similar to how the Coven is notified that another member of the faction was given the Necronomicon after the current holder dies.
- Is there a faction window? Yes.

Flavor Text Suggestions:

Voting: Naru has voted to kill Jezz tonight.
Voting: Naru has instead decided to kill Jezz tonight.
Dying (Hydra): Spell has died! The remaining Hydras' powers are enhanced!
Dying: You were torn apart by a Hydra! You have died!
Dying (Day): Jezz was found dead in their home last night. They were torn apart by a Hydra. I actually really like all of these flavor text suggestions. Do you mind if I use these in my first post?



Sure, go ahead

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 6:34 am
by HereThereEverywhere
The second voting message makes it sound like it's not a vote. When you decide to do something, you're going to do it. So Naru wouldn't be deciding to kill Jess, he would just be changing his vote.

"Naru has instead voted to kill Jess tonight." or something along these lines. Decided is just a bad choice of wording.

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 8:56 am
by Shilster
HereThereEverywhere wrote:The second voting message makes it sound like it's not a vote. When you decide to do something, you're going to do it. So Naru wouldn't be deciding to kill Jess, he would just be changing his vote.

"Naru has instead voted to kill Jess tonight." or something along these lines. Decided is just a bad choice of wording.


What was the GF "instead kill" text?

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 8:58 am
by HereThereEverywhere
GF doesn't vote who to kill. GF does decide who to kill, whereas Vampires, Mafioso, and this role all vote. Voting isn't the same as deciding. Mafioso might be the same as what you said, but if it is, then it should be changed.

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 3:11 pm
by Mystoc
vampire juggernaut ripoff that gets stronger when its teammates die instead of when it gets kills all it does it get more kills per night when someone dies

seems like another stronger faction with insane kills per night honestly that's very one dimensional

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 3:57 pm
by DragonClaw66
Mystoc wrote:vampire juggernaut ripoff that gets stronger when its teammates die instead of when it gets kills all it does it get more kills per night when someone dies

seems like another stronger faction with insane kills per night honestly that's very one dimensional

This has no qualities of a Vampire besides the fact that there is a night chat and the Hydras know each other. The Mafia also has this. And the Coven. And they aren't Vampires. If you don't understand what I'm saying still, the Hydras don't have any converting abilities. That's what a Vampire is.

The Hydras only get more power when another Hydra dies. The Hydras also have no basic defense (unless it is the last Hydra standing, a very revealing investigation result, no detection immunity, etc. You are free to suggest changes to the third powerup if 2 kills per night is too strong.

I'd also like to mention that when you are in the most danger when you are the last Hydra because you still have no detection immunity and can still be killed by the Veteran, Jailor, Pestilence, Arsonists, Werewolves, Medusa, Bodyguards, and Trappers because these roles all have a powerful attack or higher. You are also way more likely to get killed because of the fact that you visit two people (again, if you don't want the Hydra to be able to kill 2 people per night, you are free to suggest something else).

HereThereEverywhere wrote:GF doesn't vote who to kill. GF does decide who to kill, whereas Vampires, Mafioso, and this role all vote. Voting isn't the same as deciding. Mafioso might be the same as what you said, but if it is, then it should be changed.

You're really good at critiquing roles, but you've only suggested a text change (I added it and I gave you credit). Mind giving like a 2 sentence review?

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 4:12 pm
by timurtheking
Vampires vote on who to kill/bite is what mystoc meant

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 4:21 pm
by DragonClaw66
timurtheking wrote:Vampires vote on who to kill/bite is what mystoc meant

I don't see why voting on who to kill/bite is a very Vampire based thing either. It's just a team-based decision of the target. There's nothing wrong with it.

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 5:04 pm
by Mystoc
i mean its vampires but no conversion you even use term youngest and oldest

and its juggernaut but gets stronger as u lose people which is dumb this does not reward good play

in fact it rewards bad play and encourage some the hydras to die on purpose so they can get more kills per night cause really are they are is a vote but other then that they are hindering the role itself its a bad design that promotes dying

killing two of the hydras and not being able to find the last one will be disastrous with hydra
having 2 kills a night. you are better off not kill hydras cause then only have .5 kills a night instead of 2 which is 4x stronger

what i also dislike is the getting stronger part is just more kills that's it there nothing unique or fun about just killing more people is just ok i can kill more people no new mechanics or anything

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 5:24 pm
by Shilster
Mystoc wrote:i mean its vampires but no conversion you even use term youngest and oldest

and its juggernaut but gets stronger as u lose people which is dumb this does not reward good play

in fact it rewards bad play and encourage some the hydras to die on purpose so they can get more kills per night cause really are they are is a vote but other then that they are hindering the role itself its a bad design that promotes dying

killing two of the hydras and not being able to find the last one will be disastrous with hydra
having 2 kills a night. you are better off not kill hydras cause then only have .5 kills a night instead of 2 which is 4x stronger

what i also dislike is the getting stronger part is just more kills that's it there nothing unique or fun about just killing more people is just ok i can kill more people no new mechanics or anything


When Hydras die, they lose majority. They can't have 4 or 5 member like Mafia or Coven do. Also, it's NC.

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 5:31 pm
by DragonClaw66
Shilster wrote:
Mystoc wrote:i mean its vampires but no conversion you even use term youngest and oldest

and its juggernaut but gets stronger as u lose people which is dumb this does not reward good play

in fact it rewards bad play and encourage some the hydras to die on purpose so they can get more kills per night cause really are they are is a vote but other then that they are hindering the role itself its a bad design that promotes dying

killing two of the hydras and not being able to find the last one will be disastrous with hydra
having 2 kills a night. you are better off not kill hydras cause then only have .5 kills a night instead of 2 which is 4x stronger

what i also dislike is the getting stronger part is just more kills that's it there nothing unique or fun about just killing more people is just ok i can kill more people no new mechanics or anything

When Hydras die, they lose majority. They can't have 4 or 5 member like Mafia or Coven do. Also, it's NC.

Thank you. Also, "I mean, it's Vampires but no conversion" is a self contradictory statement. If you asked a player what a Vampire did, TOS knowledge or not, they would say they convert others to Vampires, not they decide who to bite or the youngest "visits" the victim.

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 5:51 pm
by Mystoc
it's a faction of NC who vote on who to kill its basicly vampires who dont convert what i said makes complete sense

losing majority is not a big deal when they don't know who you are and you are killing 2 people a night

im not saying dying on purpose is the go to play

i'm saying killing part of the hydra should be rewarding to others and not punishing, its stupid that dying is barely a penalty let alone theres 3 of you playing one role / faction

you have to kill 3 people and as kill more of them you get punished how is that fair at all it's not its OP

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 6:15 pm
by DragonClaw66
Mystoc wrote:it's a faction of NC who vote on who to kill its basicly vampires who dont convert what i said makes complete sense

losing majority is not a big deal when they don't know who you are and you are killing 2 people a night

im not saying dying on purpose is the go to play

i'm saying killing part of the hydra should be rewarding to others and not punishing, its stupid that dying is barely a penalty let alone theres 3 of you playing one role / faction

you have to kill 3 people and as kill more of them you get punished how is that fair at all it's not its OP

Okay, the whole "It's similar to a Vampire. No it's not. It is. Not. Is. Not." argument is pointless. We both have our own views on how similar it is (or in my case, how different it is). Let's stop discussing this part.

The role can still be changed. It's something I wanted to test out. I can change the last powerup to something else.

The Jester punishes players for voting guilty on a scum role. The Vampires punish players that might've been carrying their team only to end in a loss in a separate faction.

I'll say again, I can still change the last powerup for the Hydras into something that doesn't involve more that one kill. Maybe I can give the last one Astral visits, detection immunity, a powerful attack, etc. The choices are endless.

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 6:25 pm
by ImposterK
I know that the main idea of this role is to get stronger, as other Hydras die off. This is also a problem though because a Hydra will probably sacrifice another Hydra to get a buff. Maybe the Hydras only get a buff when 1 is killed at night, but not when one is lynched. This will make it much weaker, but I feel like it is not that bad it makes them protect each other when they are on trial.

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 7:59 pm
by Mystoc
the idea of punishing people for killing people that must be killed is dumb

your jester example does not apply u can ignore jester and not kill it or execute it as jailor or shoot it as vigilante and its penalty won't happen

the hydra must be killed for game to end to completely different things

yea u can change the power ups it gets has it loses players but it's simply the mechanic of rewarding death that's bad that's all

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 8:01 pm
by DragonClaw66
Mystoc wrote:the idea of punishing people for killing people the must be killed is dumb

your jester example does not apply u can ignore jester and not kill it or execute it as jailor or shoot it as vigilante and its penalty won't happen

the hydra must be killed for game to end to completely different things

yea u can change the power ups it gets has it loses players but it's simply the mechanic of rewarding death that's bad that's all

ImposterK gave the idea of giving Hydras the powerup only when they get killed at night and not hanged. This is a big nerf to the Hydras and a big buff to the Town as that is their main killing method.

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 8:09 pm
by Mystoc
ok most of them are gonna get killed at night though since have no defense so it's really doesnt really change anything (very few will get hanged but it is better then having no way to stop the powerup at all so it is improvement)

also the buff is of just getting more kills is really bland the power ups should feel unique and not so simple

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 8:22 pm
by DragonClaw66
Mystoc wrote:ok most of them are gonna get killed at night though since have no defense so it's really doesnt really change anything (very few will get hanged but it is better then having no way to stop the powerup at all so it is improvement)

also the buff is of just getting more kills is really bland the power ups should feel unique and not so simple

I'm open to any suggestions for new power-ups from anyone.

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 9:37 pm
by lemonader666
Uhhhhhhhhhhhhhh
Juggernaut already has that mechanic

Re: Hydra Addition

PostPosted: Thu Sep 14, 2017 11:17 pm
by Shilster
lemonader666 wrote:Uhhhhhhhhhhhhhh
Juggernaut already has that mechanic


Actually, Juggernaut only gets stronger with a successful kill.
This gets stronger when allies die.

Re: Hydra Addition

PostPosted: Fri Sep 15, 2017 5:14 am
by DragonClaw66
Shilster wrote:
lemonader666 wrote:Uhhhhhhhhhhhhhh
Juggernaut already has that mechanic


Actually, Juggernaut only gets stronger with a successful kill.
This gets stronger when allies die.

I was wondering when Lemonader would show up. But I need more. ROAST ME GOOD, LEMON.