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Catalyst (Neutral Evil)

PostPosted: Mon Sep 11, 2017 7:26 pm
by theyellowgreninja
I have been informed this role is too complex, however I don't find it complex. That's probably just me having created the role, but please leave feedback below if it is confusing or not, and what is confusing about it, if anything

Catalyst (Neutral Evil)

Become a Catalyst in a deadly reaction, speeding up processes.

Every night, choose one player. You will speed up (or react with) that player's processes.
If you speed up a role that does things every other night (Werewolf or Juggernaut), they will get to perform their action twice (maybe 3 times depending on the situation) in a row.
If you speed up a role that does something every night, they will choose 2 targets to do their action on.
If you speed up a Transporter or Witch (or any role that picks 2 targets anyways), Nothing will happen
If you speed up an Executioner, Jester, Jailor (Even though he has a night ability, how would that work even?),
Medium, or any other role that does not have a night ability at that time, nothing will happen.

You win with Everyone except town

Sheriff: Your Target is Not Suspicious
Investigator: Your Target is a Transporter, Escort, Consort, Hypnotist, or Catalyst!
ConsigiWitch: Your Target reacts violently to stressful situations. They must be a Catalyst!

Notifications:

You:
"You have [instead] decided to react with [player name]"
"You have successfully reacted with [player name]"

Then, at the end of the night:
"Your target had a decent reaction [For roles like Escort or Mafioso, with one action]"
"Your target reacted so well it combusted and didn't work! [Transporter/Witch, with two actions]"
"You target had a bad reaction [Werewolf/Juggernaut, one action every two days]"
"Your target didn't react at all [Medium/Jester/Jailor, with no reactable actions]"

This is here to stop the catalyst from doing the Jester 3 times before realizing they were doing the Jester, as well as to help the Catalyst find teammates, the same reason why Witch can learn roles

Clarifications:
Spoiler: When I say 3 in certain circumstances (for Werewolf and Juggernaut), I mean that if you catalyze with Werewolf or Juggernaut on a night they kill, therefore the reaction taking place on the night after they kill, they kill again, and then it's back too full moon night so Werewolf or Juggernaut kills again. Fairly simple.

Extra note: If you react with the Mafioso, the Mafioso will have 2 buttons, and will perform both kills (the first kill will still be dictated by Godfather). But if you react with the Godfather, the Godfather will have 2 buttons, but the Mafioso will only perform the first kill, and the Godfather will perform the second.


In addition to the poll, I want you to tell me in the comments what feedback the Catalyst should get

Re: Catalyst (Neutral Evil)

PostPosted: Mon Sep 11, 2017 10:19 pm
by lemonader666
So would people be able to use their buffed ability the next night?

Re: Catalyst (Neutral Evil)

PostPosted: Tue Sep 12, 2017 1:57 pm
by theyellowgreninja
lemonader666 wrote:So would people be able to use their buffed ability the next night?

Yeah, you would use your ability one night, then the next night it takes affect.

Re: Catalyst (Neutral Evil)

PostPosted: Thu Sep 14, 2017 5:11 pm
by Jackparrot
Very original and interesting. Could you give me an example?

Re: Catalyst (Neutral Evil)

PostPosted: Thu Sep 14, 2017 5:21 pm
by theyellowgreninja
Jackparrot wrote:Very original and interesting. Could you give me an example?

Alright...Let's take Escort. Boring old escort.
On N1, you react with the Escort, the escort is told they were reacted with, fun stuff.
On N2, the Escort gets 2 sets of buttons. They can now roleblock 2 people! Only on N2, but that still can! Both of these are visits by the Escort, so if the escort visits a Werewolf or Veteran, no matter what button they hit to do it, they die.
On N3, it's back to one roleblock per night for the Escort.

I'm glad you find it interesting!

Re: Catalyst (Neutral Evil)

PostPosted: Sat Sep 23, 2017 7:48 pm
by theyellowgreninja
bump

Re: Catalyst (Neutral Evil)

PostPosted: Sat Sep 23, 2017 9:18 pm
by SypieDypie
Honestly this is breaking the "no Supplier role" rule. Also, this would trip balls in the game and make balance go to somewhere deeper than hell.

/nosupport







Spoiler: bumps are trash, main reason

Re: Catalyst (Neutral Evil)

PostPosted: Sat Sep 23, 2017 11:03 pm
by lemonader666
SypieDypie wrote:Honestly this is breaking the "no Supplier role" rule. Also, this would trip balls in the game and make balance go to somewhere deeper than hell.

/nosupport







Spoiler: bumps are trash, main reason

supplier gives more charge to a role like vet, forger, etc. This does not do that.

Re: Catalyst (Neutral Evil)

PostPosted: Sun Sep 24, 2017 3:30 pm
by theyellowgreninja
lemonader666 wrote:
SypieDypie wrote:Honestly this is breaking the "no Supplier role" rule. Also, this would trip balls in the game and make balance go to somewhere deeper than hell.

/nosupport







Spoiler: bumps are trash, main reason

supplier gives more charge to a role like vet, forger, etc. This does not do that.

I do see his point however, that this role does not have it's own unique abilities and instead makes something else work better. Also yes this would make balance go way out the window so I might change it to NC, since that's where roles that are made for unbalanced games tend to go.

Re: Catalyst (Neutral Evil)

PostPosted: Mon Sep 25, 2017 4:59 pm
by Jackparrot
This would help evils a lot! /support, only thing is if a killing role gets the abilitiy to kill twice, this would disrupt balance.

Re: Catalyst (Neutral Evil)

PostPosted: Mon Sep 25, 2017 9:18 pm
by Mystoc
this cant be Neutral evil it can hurt evils by giving town two of something
this is easily neutral benign it helps evil and town equally

getting two of anything is good for either side

make it NB and change the win condition to something else no idea what though will post below if i think of someothing

Re: Catalyst (Neutral Benign)

PostPosted: Sun Oct 29, 2017 7:45 am
by theyellowgreninja
Boop

I feel like this role could really work, but I would enjoy some feedback!

I might change this to NC if I become aware of anything broken with the role that isn't easily fixed

Re: Catalyst (Neutral Benign)

PostPosted: Sun Oct 29, 2017 8:05 am
by lemonader666
What's the goal for the NB version?
I think if it goes back to NE, it shouldn't buff town and only buff scum.

Re: Catalyst (Neutral Benign)

PostPosted: Sat Jan 06, 2018 7:44 pm
by theyellowgreninja
lemonader666 wrote:What's the goal for the NB version?
I think if it goes back to NE, it shouldn't buff town and only buff scum.

The thing about that is that now the Catalyst can find and relay who is town to the scum they've found, which means they become a sort of NE Invest that is 100% foolproof and that's no good

Re: Catalyst (Neutral Benign)

PostPosted: Sun Jan 07, 2018 8:13 am
by Jackparrot
theyellowgreninja wrote:
lemonader666 wrote:What's the goal for the NB version?
I think if it goes back to NE, it shouldn't buff town and only buff scum.

The thing about that is that now the Catalyst can find and relay who is town to the scum they've found, which means they become a sort of NE Invest that is 100% foolproof and that's no good

But what's the goal?

Re: Catalyst (Neutral Benign)

PostPosted: Sun Jan 07, 2018 10:36 am
by theyellowgreninja
Jackparrot wrote:
theyellowgreninja wrote:
lemonader666 wrote:What's the goal for the NB version?
I think if it goes back to NE, it shouldn't buff town and only buff scum.

The thing about that is that now the Catalyst can find and relay who is town to the scum they've found, which means they become a sort of NE Invest that is 100% foolproof and that's no good

But what's the goal?

Good question. Right now, it's Surv rehash, because I don't know what to do. I can't do "React with X people" because that's basically just "Live to X day." I could do "React with all alignments" or something like that, which is probably my best option, but still relies on the RNG of what alignments end up where. I could make it like Exe, where you have to react with [role] but that gives it way too much RNG to be any good.
So, in short, I have no clue what the goal is. What do you think it should be?

Re: Catalyst (Neutral Benign)

PostPosted: Tue Jan 09, 2018 3:33 pm
by Jackparrot
I think you should transform it into an NE again.

Re: Catalyst (Neutral Benign)

PostPosted: Tue Jan 09, 2018 6:56 pm
by theyellowgreninja
Jackparrot wrote:I think you should transform it into an NE again.

If I did that and changed nothing else, it'd be worse than the Witch, in the sense of completing its goal, since Catalyst can't find out if the person they just reacted with is town or not.
However, NE probably does suit it.

Should it get feedback on alignment or invest result or something, to put it a little below witch in investing, as it's probably better than witch in terms of actual ability.

Re: Catalyst (Neutral Benign)

PostPosted: Sat Jan 13, 2018 1:35 pm
by joefischerxxx
If it wins with everybody but the town it should be NE

Re: Catalyst (Neutral Benign)

PostPosted: Sat Jan 13, 2018 2:21 pm
by theyellowgreninja
joefischerxxx wrote:If it wins with everybody but the town it should be NE

Yes I know that's why I included town when I changed it from NE to NB but I might change it back to NE

Re: Catalyst (Neutral Benign)

PostPosted: Sun Jan 14, 2018 5:58 am
by Jackparrot
theyellowgreninja wrote:
Jackparrot wrote:I think you should transform it into an NE again.

If I did that and changed nothing else, it'd be worse than the Witch, in the sense of completing its goal, since Catalyst can't find out if the person they just reacted with is town or not.
However, NE probably does suit it.

If you did this , catalyst would be more skill based which is good

Should it get feedback on alignment or invest result or something, to put it a little below witch in investing, as it's probably better than witch in terms of actual ability.

Re: Catalyst (Neutral Benign)

PostPosted: Sun Jan 14, 2018 10:19 am
by theyellowgreninja
Jackparrot wrote:
theyellowgreninja wrote:
Jackparrot wrote:I think you should transform it into an NE again.

If I did that and changed nothing else, it'd be worse than the Witch, in the sense of completing its goal, since Catalyst can't find out if the person they just reacted with is town or not.
However, NE probably does suit it.

If you did this , catalyst would be more skill based which is good

Should it get feedback on alignment or invest result or something, to put it a little below witch in investing, as it's probably better than witch in terms of actual ability.

Yeah, I changed it back. However, I still don't know if it should get any sort of feedback on who they reacted with (That's why the poll exists).

Re: Catalyst (Neutral Evil)

PostPosted: Sun Jan 14, 2018 2:30 pm
by Jackparrot
I think that Catalyst shouldnt be able to make killer be able to kill 2 people in one night.

Re: Catalyst (Neutral Evil)

PostPosted: Wed Jan 24, 2018 8:53 pm
by theyellowgreninja
Jackparrot wrote:I think that Catalyst shouldnt be able to make killer be able to kill 2 people in one night.

Then it would be basically useless to any Neitral Killing or Mafia Killing, which is probably not good for its NE alignment.

Re: Catalyst (Neutral Evil)

PostPosted: Fri Feb 02, 2018 7:38 pm
by theyellowgreninja
bumpity bump bump
bumpity bump bump
look at bumpy goooooo