Mad Scientist (From my 9 NEW ROLE IDEAS)

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Mad Scientist (From my 9 NEW ROLE IDEAS)

Postby cupcakeaj2 » Thu Jul 20, 2017 12:46 pm

Role-Mad Scientist

Alignment-Neutral Benign

Abilities-Choose someone to experiment on them.

Attributes-You are allied with a random unknown non town person at the start of the game.

If you experiment on someone that can win with your ally, you'll heal them.

If you experiment on someone that can't win with your ally, you'll roleblock them.


Sheriff-NS

Invest-Frame Vamp Jest Hex MadS

Consig-Your target does experiments on people for an unknown reason! They must be a Mad Scientist!

Goal-See your ally's team win.

9 NEW ROLE IDEAS- https://www.blankmediagames.com/phpbb/v ... 27&t=71340
Last edited by cupcakeaj2 on Fri Nov 03, 2017 4:18 pm, edited 2 times in total.
Spoiler: Repertoire

Mad Scientist

Prophet

Blacksmith

Anonymous

Forum Mafia Games:

ALL:

5 - 6 - 2

TOWN:

3 - 4 - 1

MAFIA:

2 - 3 - 0

OTHER:

0 - 0 - 1
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Re: Mad Scientist (From my 9 NEW ROLE IDEAS)

Postby HereThereEverywhere » Thu Jul 20, 2017 12:51 pm

For NB, this just seems to be a better GA(except for the non-Town part, but for it to be NB that would have to change.) For NE, this would have to win with all evils or then it'd be unfair, NE is supposed to be an ally to evils and an enemy to Town. If it could win with any evil then it's a better Consort and makes actual Consort redundant and a waste of space.
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Re: Mad Scientist (From my 9 NEW ROLE IDEAS)

Postby cupcakeaj2 » Thu Jul 20, 2017 12:55 pm

I think it would be fine as an NE without the winning with all evils thing.
Spoiler: Repertoire

Mad Scientist

Prophet

Blacksmith

Anonymous

Forum Mafia Games:

ALL:

5 - 6 - 2

TOWN:

3 - 4 - 1

MAFIA:

2 - 3 - 0

OTHER:

0 - 0 - 1
cupcakeaj2
Amnesiac
Amnesiac
 
Posts: 8
Joined: Fri Apr 22, 2016 6:12 pm

Re: Mad Scientist (From my 9 NEW ROLE IDEAS)

Postby HereThereEverywhere » Thu Jul 20, 2017 12:58 pm

That adds swing to the alignment and makes it unfair. NKs downright need the assistance of Neutrals if they want to win, but this role can deny them that simply because RNG said so.
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Re: Mad Scientist (From my 9 NEW ROLE IDEAS)

Postby cupcakeaj2 » Fri Jul 21, 2017 11:19 am

Bump
Spoiler: Repertoire

Mad Scientist

Prophet

Blacksmith

Anonymous

Forum Mafia Games:

ALL:

5 - 6 - 2

TOWN:

3 - 4 - 1

MAFIA:

2 - 3 - 0

OTHER:

0 - 0 - 1
cupcakeaj2
Amnesiac
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Posts: 8
Joined: Fri Apr 22, 2016 6:12 pm

Re: Mad Scientist (From my 9 NEW ROLE IDEAS)

Postby lemonader666 » Sat Jul 22, 2017 12:41 am

NE is supposed to win with everyone except town, and you're making it only able to win with 1 scum side.
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Re: Mad Scientist (From my 9 NEW ROLE IDEAS)

Postby cupcakeaj2 » Sat Jul 22, 2017 6:31 pm

But...
Spoiler: Repertoire

Mad Scientist

Prophet

Blacksmith

Anonymous

Forum Mafia Games:

ALL:

5 - 6 - 2

TOWN:

3 - 4 - 1

MAFIA:

2 - 3 - 0

OTHER:

0 - 0 - 1
cupcakeaj2
Amnesiac
Amnesiac
 
Posts: 8
Joined: Fri Apr 22, 2016 6:12 pm

Re: Mad Scientist (From my 9 NEW ROLE IDEAS)

Postby lemonader666 » Sat Jul 22, 2017 7:47 pm

cupcakeaj2 wrote:But...

but what?
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Re: Mad Scientist (From my 9 NEW ROLE IDEAS)

Postby cupcakeaj2 » Mon Aug 14, 2017 7:36 pm

I'm bumping this again.


Well after this, it'll become a total loss.
Spoiler: Repertoire

Mad Scientist

Prophet

Blacksmith

Anonymous

Forum Mafia Games:

ALL:

5 - 6 - 2

TOWN:

3 - 4 - 1

MAFIA:

2 - 3 - 0

OTHER:

0 - 0 - 1
cupcakeaj2
Amnesiac
Amnesiac
 
Posts: 8
Joined: Fri Apr 22, 2016 6:12 pm

Re: Mad Scientist (From my 9 NEW ROLE IDEAS)

Postby lemonader666 » Mon Aug 14, 2017 7:44 pm

Bumping a dead role, seriously?
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