zzjay wrote:This is a serialkiller/janitor/blackmailer...
And looks pretty complicated to code...and probably the lore is even a little bit savage...considering all the chat filters in salem
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
TheBlueFiretruck wrote:Are the enslaved people Night Immune for the entirety of their slavery?
And it seems very strange and wrong for the enslaved people to disappear from the town circle. That's a very integral part of the game this would prevent the town from amassing any useful information to even kill the Slave Master (since they can't talk or vote or anything). It's a decently original idea, but I find the mechanics to be too wonky/complicated for ToS.
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
Mystoc wrote:you say they aren't dead dont mention anyway they can freed besides the slave master dying and that is problem casue you have all rdy lost so why does it matter if they are freed
if he has all people enslaved that aren't dead i assume the game ends?
does enslaving go through doctor heal and or target being jailed you didn't mention
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he should should not be able ensalve the GF or other NK that is to strong
there needs to a limit on the amount of slaves you can have
or a way slaves to can escape for real not just visiting a person and talking to them
cause there is no reason to ever kill them since they don't appear in the graveyard while enslaved you are essentially cleaning them why would u want to actually kill them you can just ensalve them all and win that way
and even if there was a reason to kill them which there isn't you would just wait 3 nights and kill them to clean there is no penalty or risk for waiting 3 night so why wouldn't you wait?
while the slave mechanic is unique it essentially a glorified way to say you kill and clean them and they go into a different graveyard then others and can talk to their killer,
yea if you die they are freed but again it doesn't matter casue you've already lost so who cares if they are freed and screw mafia over suddenly you won't care for sure
cause keeping them enslaved is essentially killing them cause i see no way they can become unenslaved unless you die but at that point you lost so why does it matter
my next post will be ways i think this can fixed
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
Gooose26 wrote:Well I had just gone in a bit of contact with 1 of the moderators for TG, and he gave me a bit of insight on his thoughts, although it hasn't been introduced to the other moderators yet. I fell like he makes good points, however.
- Deprives players of their abilities, talking, and voting
- Cleaning can become too overpowered
- Swingy(? Apparently)
My(possible) fixes are as follows:
- Players will be able to freely escape a lot easier, but they will be *converted* into a Town (Slave) or Mafia (Slave) if they are town or mafia, essentially making them a citizen of their current faction
- Players may escape a little less, but they will be blackmailed the first day that they escape
The idea is to make it so that you aren't just a dead player after you are enslaved, and can be more useful afterwards, to prevent quitting. But I still want to have some limitations on how much slaves can do
Any other ideas? And as for Mystoc's idea:
The problem with your idea of escaping is that they will know who the Slave Master is, and will be able to sell him out as they will be confirmed to know who the Slave Master is. I think that is so underpowered and anti-synergy that it would make the role worse than Werewolf, honestly just take the 0.5 kpn with enslaving killing. I'm sorry I didn't get an earlier response to you I just didn't want to do anything until after I got a bit of information for better criticism.
here is the first fix i though of
first change it so during they day the slave master cannot see what his slaves are saying during the day
only let him see what the salves say during the night
get rid this vote to visit and talk to someone thing is kind useless and replace it with this
once someone has been owned for more then 2 nights the slaves are able to guess who their master is to try to steal the key from him to get unchained each night after that they are able to guess again each night
all the slaves guess together are only able to guess once a day this will be done through voting during they day
they can only vote if they have slave that has been owned more than two nights
if they guess the successfully the oldest slave is freed who will know you are and will be able to tell the town (casue duh they gueesed correclty your the slave master
the salve will free himself during the night and the next day appear in town and be able to speak and tell town what they know mainly you are the slave master
if they slave master tries to kill the the oldest owned slave on third night they guessed correctly you were the slave master you don't kill them they escape
however due his injuries in the escape the following night the former salve will be able to use his night ability once then die due to his injuries.
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what this does if you choose to own a slave till the 3rd night to kill them and clean them you risk night that day 3 they guess who you are and escape on night you try to kill and clean them
each guess it becomes more and more likely they figure who you are it out cause a wrong guess is a person eliminated who you can't be
also the longer the game goes on the less people that are alive so it becomes easier to guess so its very risky to wait 3 nights kill them but the rewards is great because no one knowing anyone's roles that died but you is a huge power to have but it needs risks
also the more people you enslave the more people they have solving the problem of who you are during the day where you can't see them talking
even though each slave can only guess once before you kill them casue really your always gonna kill them on the 3rd night waiting any longer is pointless doing this gives them multiple times to try guess who you are and is very risky
edit ww can only attack every other night you role attacks every night and as it is now when it chooses to actually kill and can enslave gf and other NK it will always be cleaned kill cause there's no reason to not wait till the 3rd night
ok i get you can vote for someone to talk and to an outsider and share what the slaves think with them and maybe they will have a guess who the slavemaster is
but it doesn't matter to slave master if you get freed or not , casue if your freed that means he lost
i'm not saying they shouldn't get freed if he dies i'm saying he wont care if they are freed
your voting every second night thing to talk to an outsider the mechanics of it isnt changed by the number of slaves or anything so he will just keep his max of 4 and just start killing each one once they are able to get killed and cleaned
so there isn't a reason to not just always wait to the 3rd night and kill and clean them which is insanely overpowered so
there needs to be drawback to keeping the slave the 3rd night
i said remove the vote whisper function and add an actual way to escape using the voting system besides the slavemaster dying
read my post above on how i think a slave could be able to escape i spent a lot time on it tell me what you think
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
Gooose26 wrote:Alright I updated the role as I saw fit to account for what was given to fix it. I believe it's a pretty good change. Whatta you think?
Mystoc wrote:you took down it slaving/killing power but there still no way for slaves to escape besides the masters death and like i said before the master doesn't care if he dies cause if hes dead hes lost anyway
i see no slave limit so i would just keep getting slaves and never kill them so there roles dont appear in the graveyard
you've state before if all are slaves the game ends
this a lot more balanced then before but there needs to be a slave limit otherwise it basicly just kills them and never shows there role you need a reason to kill your slave
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
Mystoc wrote:now that i get it it kinda makes sense he sorta is converting them but to be losers if they are all converted he also has the option to kill a slave that's already slave
thing is they will only ever be a slave killed for every other night cause why wouldn't u always kill a slave on the night your allowed
this seems very similar to asro now cause the douse kinda represents death srota like bing a salve
if they died with name slave this may make it better then asro but you would also have to delete there will cause people put roles in wills
suggestion
the slave master can choose not to kill on the night hes allowed to kill it store up a kill charge so on the second kill night he can kill twice but then counter is reset to one
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
Mystoc wrote:oh ok this very strong then he can kill each night sorta
1 death is permanent other night its sorta like your killing them casue once a slave if all are slaves you loose the game
seems to strong to me now i thought it could only kill slaves
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
Mystoc wrote:i dont think he should be able to kill anyone then make anyone a slave ever other night
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
Mystoc wrote:yea u asked what i should be added instead you don't like what i suggest or anything i have suggested explained why multiple time gonna leave this role alone said i what i wanted too not repeating myself
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
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