Slave Master (Neutral Killing)

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What do you think of the Slave Master?

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This role is overpowered
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This role is underpowered
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Total votes : 29

Re: Cannibal (Neutral Killing) (Recently Reworked)

Postby sh99er » Sat Jan 21, 2017 12:27 pm

I think you should change the name xD to similar to my NK otherwise, I think baker was an alright name, mad chef, tribal priest or something like that could work as name
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Re: Cannibal (Neutral Killing) (Recently Reworked)

Postby Gooose26 » Sat Jan 21, 2017 12:52 pm

Alright I'll think of one. And btw I changed it to baker because I knew you had the Cannibal in TG. But otherwise what do you think of the role of itself? Balanced? Fun? To close to sk?
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Re: Cannibal (Neutral Killing) (Recently Reworked)

Postby sh99er » Sun Jan 22, 2017 3:11 am

Gooose26 wrote:Alright I'll think of one. And btw I changed it to baker because I knew you had the Cannibal in TG. But otherwise what do you think of the role of itself? Balanced? Fun? To close to sk?


Its a nice concept that isnt too close to SK but i feel like it wuld be Not as fun to play as other NK (imo)
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After agreeing that as Godfather id have my mafioso make food for me, here was a funny response.
Jezz wrote:Godfather: mafioso, make me a sandwich
Mafioso: ...we kinda should kill one of our enemies tonight sir
Godfather: no I'm hungry fuck you
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Re: Cannibal (Neutral Killing) (Recently Reworked)

Postby Gooose26 » Fri Jan 27, 2017 5:59 pm

sh99er wrote:
Gooose26 wrote:Alright I'll think of one. And btw I changed it to baker because I knew you had the Cannibal in TG. But otherwise what do you think of the role of itself? Balanced? Fun? To close to sk?


Its a nice concept that isnt too close to SK but i feel like it wuld be Not as fun to play as other NK (imo)

Honestly I feel like this would be a lot more fun since you have to lie a lot more and make your claims a lot better for the win, as it does the cleaning but does't kill as fast, which means more disruption is necessary. Either way, any suggestions to make it more fun then?
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Re: Cannibal (Neutral Killing) (Recently Reworked)

Postby Mistikman » Fri Jan 27, 2017 7:00 pm

sh99er wrote:I think you should change the name xD to similar to my NK otherwise, I think baker was an alright name, mad chef, tribal priest or something like that could work as name


As long as Cannibal does not exist in the game he has no obligation to use a unique name that isn't similar to one you used. Cannibal is entirely fitting for his concept.
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Re: Cannibal (Neutral Killing) (FEEDBACK NEEDED!)

Postby Spectre0 » Fri Jan 27, 2017 7:07 pm

Completely luck based.

Get rb'd? Gg you're fucked

Dont get Rb'd? Gg you're a stronger SK
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Re: Cannibal (Neutral Killing) (FEEDBACK NEEDED!)

Postby Gooose26 » Fri Jan 27, 2017 7:20 pm

Spectre0 wrote:Completely luck based.

Get rb'd? Gg you're fucked

Dont get Rb'd? Gg you're a stronger SK

Yea isn't that something for basically every role? Sk - Get roleblocked and you get outed, get jailed and you're outed. Either way got any suggestions to fix it?
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Re: Cannibal (Neutral Killing) (FEEDBACK NEEDED!)

Postby Gooose26 » Thu Feb 09, 2017 8:57 pm

Alright I've been secretly trying to balance this role but I've been having problems. The idea is that this is a neutral killing that can "clean" his targets in some way, either hide the vitims will or role. Please help me :lol:
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Re: Cannibal (Neutral Killing) (FEEDBACK NEEDED!)

Postby sh99er » Fri Feb 10, 2017 6:00 am

If you will try to get this into Tg then it will need name changing btw, also so far its not bad but does seems like an Op sk
Check out my ideas:
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After agreeing that as Godfather id have my mafioso make food for me, here was a funny response.
Jezz wrote:Godfather: mafioso, make me a sandwich
Mafioso: ...we kinda should kill one of our enemies tonight sir
Godfather: no I'm hungry fuck you
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Re: Cannibal (Neutral Killing) (FEEDBACK NEEDED!)

Postby randomguyhavingfun » Fri Feb 10, 2017 6:07 am

yeah, the whole eating part is kinda only usefull for evils so I guess that's fine? instead of him having some weird cyclying method though id recommend him having a limited number of ability uses
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Re: Cannibal (Neutral Killing) (FEEDBACK NEEDED!)

Postby Gooose26 » Fri Feb 10, 2017 5:34 pm

randomguyhavingfun wrote:yeah, the whole eating part is kinda only usefull for evils so I guess that's fine? instead of him having some weird cyclying method though id recommend him having a limited number of ability uses

Alright I can get down to that, a limited amount of uses. But the eating is useful for a) Claimspace to an extent and b) For an education on who gisited what/what information this guy knows
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Re: Abductor (Neutral Killing) (Completely Redone)

Postby Gooose26 » Sun Feb 26, 2017 11:02 pm

I completely redid the role. Now he will abduct players and kill them later. He can choose to wait longer to kill for the ability to clean the player. This is like an evil jailor(will get day priority evwn over the jailor) thst can have many people jailed at oncw and over many days. Tell mw what you think!
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Re: Abductor (Neutral Killing) (Completely Redone)

Postby HereThereEverywhere » Sun Feb 26, 2017 11:09 pm

An NK has to get a good KPN, because if it kills too slowly then Town'll have plenty of time to discover and dispose of the NK, and a slow-killing NK also weakens the Mafia, for the same reason.
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Re: Abductor (Neutral Killing) (Completely Redone)

Postby Gooose26 » Sun Feb 26, 2017 11:19 pm

HereThereEverywhere wrote:An NK has to get a good KPN, because if it kills too slowly then Town'll have plenty of time to discover and dispose of the NK, and a slow-killing NK also weakens the Mafia, for the same reason.

Well you abduct somebody(cannot be stopped as it goes through immunities and gets priority), so you dont kill n1. However from then on you can kill every night. If you want to you can go an extra night with somebody and they will be clesned.

I might not have made it clear but each individual slave(I changed it to the Slaver it is better themed) has his own timer. They are basically dead as they csnt do anything cant get visited and are on the map. However they csn talk to other slaves and the Slaver, but that's it. But you can choose indivifually who dies and when as long as it is their second night.

Theoretically this is a serial killer that cant kill n1 but will go theough immunities and stuff. But you also need to understand how information gets passed around and anybody thst survives will know everything.

I was thinking about adding the ability for a slave to escape if he could guess who the Slacer is on his first night, then escape when the Slaver tries to execute(and only then).

But after day one he can his KPN is 1 everyday
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Re: Slaver (Neutral Killing)

Postby timurtheking » Mon Feb 27, 2017 2:05 am

Better name would be Enslaver or SlaveMaster
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Re: Slaver (Neutral Killing)

Postby Gooose26 » Mon Feb 27, 2017 5:05 pm

timurtheking wrote:Better name would be Enslaver or SlaveMaster

I agree, Slaver was just a quick name to go with the role that wasn't Cannibal xD Changed it to the Slave Master. I don't like how it is 2 words but it is fine
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Re: Slave Master (Neutral Killing)

Postby HereThereEverywhere » Mon Feb 27, 2017 5:09 pm

Two words is fine, but I don't see how it's got anything to do with slaves at all.
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Re: Slave Master (Neutral Killing)

Postby Gooose26 » Mon Feb 27, 2017 5:14 pm

HereThereEverywhere wrote:Two words is fine, but I don't see how it's got anything to do with slaves at all.

He enslaves his victims. Takes them prisoner at night. Sure he doesn't force them to do work or anything but still they are slaves. And then after a while he kills them. No? Got a better name/theme?
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Re: Slave Master (Neutral Killing)

Postby Gooose26 » Mon Feb 27, 2017 10:47 pm

a person who is the legal property of another and is forced to obey them.
This is the dictionary definition of a slave. This is exactly what the Slave Master does to his victims, he makes them slaves.

But if you still dont see the link, thrn what do you think is a better name according to the lore and his abilities? I was thinking maybe the Torturer but that is only in the lore, so it wouldn't make since to most players as they wouldn't see the lore

I also added the lore if anybody cares. Anybody think this role is op/up?
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Re: Slave Master (Neutral Killing)

Postby grihanna10 » Tue Feb 28, 2017 2:38 pm

this role would be much better as a mix between neutral chaos and killing
being able to enslave people, when he enslaves someone he knows their role and can force them to do it.they can't on their own.
he can chat with them, or execute them the following night.
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Re: Slave Master (Neutral Killing)

Postby grihanna10 » Tue Feb 28, 2017 2:50 pm

so simply his abilities will be as follow:

-You are night immune.
-You may pick a target each night to enslave them.
-Once you enslave a target you'll know their role.
-Enslaved targets can't use their night/day abilities.
-You may execute 1 of your slaves each night.
-You can have a maximum of 4 slaves.
-You may use one of your slaves abilities each night.
-You can speak with your slaves anonymously at night.
-Slaves DO NOT win with the Slave Master so they should try to get him lynched.
-- You can BM each slave once (?)
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Re: Slave Master (Neutral Killing)

Postby Gooose26 » Tue Feb 28, 2017 3:02 pm

grihanna10 wrote:so simply his abilities will be as follow:

-You are night immune.
-You may pick a target each night to enslave them.
-Once you enslave a target you'll know their role.
-Enslaved targets can't use their night/day abilities.
-You may execute 1 of your slaves each night.
-You can have a maximum of 4 slaves.
-You may use one of your slaves abilities each night.
-You can speak with your slaves anonymously at night.
-Slaves DO NOT win with the Slave Master so they should try to get him lynched.
-- You can BM each slave once (?)

I don't like the idea of having slaves but the slaves being able to participate in the day. One night being blackmailed isnt good enough to me. The idea is that all the information can be spread about between the slaves at night. I was thinking about adding the ability to escape, but really getting freed from the Slave Master wpuld basically mean that his slaves get confirmed
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Re: Slave Master (Neutral Killing)

Postby awa2001 » Tue Feb 28, 2017 3:37 pm

Very interesting concept! It would certainly be terrifying to see the big talkers disappear from the game board and show up 3 days later with nothing to go off of. I could already see a Town descending into chaos from that.

However, I have a few questions:
-Do you have to execute people, or is it automatic after 3 nights pass? I would actually suggest it being automatic for the below reason:
-Would there be any point in taking the time to execute someone? Because, yes, it would waste a whole night when you could be taking more victims. The way I see it, an enslaved player is even less valuable than a dead player. They can't talk, can't use their abilities, can't do anything. Even if they were dead, they could talk to a Medium. So if there really were a Slave Master, he would probably just end up cramming as many people as he could into the jail at once until everyone was enslaved. A slave master wouldn't be pressured into executing anyone either, because dying and losing all their slaves wouldn't matter. To counter this there should be some sort of maximum number of slaves you can have at once. Maybe 4?
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Re: Slave Master (Neutral Killing)

Postby Gooose26 » Tue Feb 28, 2017 4:27 pm

awa2001 wrote:Very interesting concept! It would certainly be terrifying to see the big talkers disappear from the game board and show up 3 days later with nothing to go off of. I could already see a Town descending into chaos from that.
Yeeeessss, hehehehehe! :twisted:
However, I have a few questions:
-Do you have to execute people, or is it automatic after 3 nights pass? I would actually suggest it being automatic for the below reason:
-Would there be any point in taking the time to execute someone? Because, yes, it would waste a whole night when you could be taking more victims. The way I see it, an enslaved player is even less valuable than a dead player. They can't talk, can't use their abilities, can't do anything. Even if they were dead, they could talk to a Medium. So if there really were a Slave Master, he would probably just end up cramming as many people as he could into the jail at once until everyone was enslaved. A slave master wouldn't be pressured into executing anyone either, because dying and losing all their slaves wouldn't matter. To counter this there should be some sort of maximum number of slaves you can have at once. Maybe 4?

Yea I thought about that. I was thinking that it would be a lot better to have a maximum of 4. The idea is that you hold onto the slaves until you can kill medium or something. Cuz this could happen:

Slave: I'm Player A, the transporter
Slave: Im Player B, the escort
Slave: Im Player C, the jailor

Of course I would execute the jailor xD, but then he can go to the medium and say, these guys are these roles. Then the cleanings would be useless. And keep in mind that he wouldn't know what the roles are if they are cleaned, but nobody would.

But it is better to be alive than dead as a slave since you can get information from others and tell them things that you knew about other roles and stuff like that. Also, executing a player is a night ability, enslaving is a day ability. You can do both, just not immediately
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Re: Slave Master (Neutral Killing)

Postby grihanna10 » Tue Feb 28, 2017 4:34 pm

Gooose26 wrote:I don't like the idea of having slaves but the slaves being able to participate in the day. One night being blackmailed isnt good enough to me. The idea is that all the information can be spread about between the slaves at night. I was thinking about adding the ability to escape, but really getting freed from the Slave Master wpuld basically mean that his slaves get confirmed


they problem is that having 4 people being almost dead, and just making it harder to lynch people would be very OP, sometimes even harmful to the slave master himself if people can't lynch confirmed Mafia or SK.
the problem of communication between slaves can be solved by making each slave only see what they and the master said..
also instead of a "1 BM" slaves can be bmed for 1 or 2 days when they first get slaved but still be able to vote.

I honestly think that it should be this kind of mind game like the Jailor's, where the slaves can "claim" that they are slaves and try to become free by helping the town to get rid of the master. that way the role won't be sooo op and different from vamps.
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