Aki123456789 wrote:Neutral Evil doesn't work as it doesn't win with the mafia, other evils, or neutral killings
Aki123456789 wrote: Also, you should only receive that message that you were infiltrated if you are lookout, or you remain inactive for the night.
Aki123456789 wrote: Do the consigilere results as you know they are evil and that you need to get rid of them, but you have to wait for the moment when you can definitely say so the town doesn't suspect you.
Jezz wrote:Godfather: mafioso, make me a sandwich
Mafioso: ...we kinda should kill one of our enemies tonight sir
Godfather: no I'm hungry fuck you
sh99er wrote:create a new poll for night immunity or not? Or for conig or invest results. The Nc or Ne poll is long done
Spectre0 wrote:Aki123456789 wrote:Neutral Evil doesn't work as it doesn't win with the mafia, other evils, or neutral killings
It's Neutral Chaos.Aki123456789 wrote: Also, you should only receive that message that you were infiltrated if you are lookout, or you remain inactive for the night.
What? No, why?Aki123456789 wrote: Do the consigilere results as you know they are evil and that you need to get rid of them, but you have to wait for the moment when you can definitely say so the town doesn't suspect you.
I'm not too pumped about a neutral consig, I gotta say. Maybe.
Venusupreme wrote:sh99er wrote:create a new poll for night immunity or not? Or for conig or invest results. The Nc or Ne poll is long done
Meh, I don't think it should be night immune. Maybe giving it one or two vests could be reasonable, but even then, it's kinda OP if this role (which absolutely every faction in the game needs to die) can just shield himself from death.
Aki123456789 wrote:Town needs a nerf or the evils need a buff. The result immediately casts suspicion on all investigators and this combined with the sheriff and lookout would instantly wreck him. So this would help the mafia and neutral killings, but not the infiltrator himself and they would almost never win. (Example: Player 3 is a infiltrator and investigates Player 1. Player 2 meanwhile is the lookout and watches Player 1's house. Player 4 is sheriff and interrogates Player 3 and discovers they are a infiltrator. Player 1 says he was infiltrated, player 2 says player 3 visited player 1, and player 4 says player 3 is a infiltrator. Town then either, lynches player 3, distrusts any information from player 3, mafia/nk kills player 3, or you have an idiot town and they distrust both TI claims and trust Player 3 instead. ) That reply was made when it was still NE btw, and nooby players often make mistakes as consigileres. They find a neutral killing who they call it, but others begin to question exactly how they knew that. This would force the infiltrator to exercise caution when accusing based of investigation results which should be required for victory.
Spectre0 wrote:Aki123456789 wrote:Town needs a nerf or the evils need a buff. The result immediately casts suspicion on all investigators and this combined with the sheriff and lookout would instantly wreck him. So this would help the mafia and neutral killings, but not the infiltrator himself and they would almost never win. (Example: Player 3 is a infiltrator and investigates Player 1. Player 2 meanwhile is the lookout and watches Player 1's house. Player 4 is sheriff and interrogates Player 3 and discovers they are a infiltrator. Player 1 says he was infiltrated, player 2 says player 3 visited player 1, and player 4 says player 3 is a infiltrator. Town then either, lynches player 3, distrusts any information from player 3, mafia/nk kills player 3, or you have an idiot town and they distrust both TI claims and trust Player 3 instead. ) That reply was made when it was still NE btw, and nooby players often make mistakes as consigileres. They find a neutral killing who they call it, but others begin to question exactly how they knew that. This would force the infiltrator to exercise caution when accusing based of investigation results which should be required for victory.
I can't understand half of what you said, but I'll respond to the half I do understand.
Lookout can't stop him in any way, I don't know what you mean.
Yes, sheriff can find him. That's not a terribly bad thing.
"Nooby players often make mistakes as consigs"
You can't argue for a buff because players won't use that buff right. That's not how it works.
Aki123456789 wrote:
The half you do not understand is likely the example which is in parenthesis demonstrating my point about how fast this thing is gonna lose. And yes, lookout can find this player. If a players says they were infiltrated and a lookout saw another player visit the player with that claim, lookout would immediately know the infiltrator and call him out. A sheriff might investigate now and see they are an infiltrator. Now you have two TI saying you are infitrator. This role should make town more paranoid about investigations claims, not wipe them out completely which is what the infiltration message does.
The infiltrator is trying to blend in, so the consig buff would make sure that a player who wins as this role deserves it. Plus, it is under-powered as it is. It literally only wins with survivors, jesters, (does it win with witches?), and executioners. And the jesters and executioners still have their own goal. Not to mention it can be killed. If I were you, I would remove the infiltration message, suspicion message, and add a consigilere result, but hey, that's just me. Do what you want with it. Though if this was in the game at its current state, I would pay real cash for scrolls that decreased my chances of getting this role.
Jezz wrote:Godfather: mafioso, make me a sandwich
Mafioso: ...we kinda should kill one of our enemies tonight sir
Godfather: no I'm hungry fuck you
sh99er wrote:If its just town left with no vig etc, but witch is alive. Because witch has to live to see town lose. Witch wins with you right?
BS4125 wrote:Misleading title is misleading
Should be NC
sh99er wrote:If its just town left with no vig etc, but witch is alive. Because witch has to live to see town lose. Witch wins with you right?
Venusupreme wrote:sh99er wrote:If its just town left with no vig etc, but witch is alive. Because witch has to live to see town lose. Witch wins with you right?
Ah, you beat me to asking that, sh99er. I honestly think Witch should win with Infiltrator, because after all, the point of witch is to make sure the town loses.
One of the most interesting roles I've ever seen, and one that I legitimately think belongs in the actual game.
Seruth wrote:The message confirms the Infiltrator. Nobody with a right mind would try to lynch the last maf when infiltrator and enough town are alive. And if not enough are alive? Well, then it goes down to player preference, a.k.a.kingmaking.
Any decent player might notice that that nice TI that helps you has mainly results that got a message.
Any Sheriff can cut you to nothing.
On the other hand, you could also try to fly under the radar by not investigating at all. And claiming a completely different role.
Which is, in the role's current state, probably the strategy I would employ.
Spectre0 wrote:Seruth wrote:The message confirms the Infiltrator. Nobody with a right mind would try to lynch the last maf when infiltrator and enough town are alive. And if not enough are alive? Well, then it goes down to player preference, a.k.a.kingmaking.
Any decent player might notice that that nice TI that helps you has mainly results that got a message.
Any Sheriff can cut you to nothing.
On the other hand, you could also try to fly under the radar by not investigating at all. And claiming a completely different role.
Which is, in the role's current state, probably the strategy I would employ.
You're listing facts. They're all correct. What of it?
Seruth wrote:Spectre0 wrote:Seruth wrote:The message confirms the Infiltrator. Nobody with a right mind would try to lynch the last maf when infiltrator and enough town are alive. And if not enough are alive? Well, then it goes down to player preference, a.k.a.kingmaking.
Any decent player might notice that that nice TI that helps you has mainly results that got a message.
Any Sheriff can cut you to nothing.
On the other hand, you could also try to fly under the radar by not investigating at all. And claiming a completely different role.
Which is, in the role's current state, probably the strategy I would employ.
You're listing facts. They're all correct. What of it?
Using your ability as Infiltrator is nearly suicide, because it reveals your presence.
That means you won't use it.
That in turn means that there are nearly no reasons to distrust powerful TI claims more than before.
And that ultimatively means that this role doesn't have the impact it is supposed to have.
PS: What happens if there is only a lonely infiltrator at the end? Same with jester(loss)?
Seruth wrote:Spectre0 wrote:Seruth wrote:The message confirms the Infiltrator. Nobody with a right mind would try to lynch the last maf when infiltrator and enough town are alive. And if not enough are alive? Well, then it goes down to player preference, a.k.a.kingmaking.
Any decent player might notice that that nice TI that helps you has mainly results that got a message.
Any Sheriff can cut you to nothing.
On the other hand, you could also try to fly under the radar by not investigating at all. And claiming a completely different role.
Which is, in the role's current state, probably the strategy I would employ.
You're listing facts. They're all correct. What of it?
Using your ability as Infiltrator is nearly suicide, because it reveals your presence.
That means you won't use it.
That in turn means that there are nearly no reasons to distrust powerful TI claims more than before.
And that ultimatively means that this role doesn't have the impact it is supposed to have.
PS: What happens if there is only a lonely infiltrator at the end? Same with jester(loss)?
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