Fenraiser wrote:Honestly, as of right now, I can think of no other suggestions that can help you.
I especially like the new dynamic the polymath would have on the game. It is entirely unique, and it is as neutral (and benign) as you can possibly get. It is also a huge target with its capabilities. It wouldn't be an easy win, and would require skill and great scum reading/reverse scum reading to do.
Although, I'd wonder if this role as of 8/9/2016 were implemented in the game, would players lynch it on the spot? Probably not, since all factions would want to use the polymath to their advantage. That is also another thing the polymath might rarely face.
Overall, awesome!
(Cannot think of constructive criticism at the moment).
Thank you for your positive feedback, and your positive points on the role are spot on, and i can see that you understand the role well.
And you bring up a good question. Obviously it differs for game modes, but in a normal ranked game, it is essentially not in the best interest for town to even remotely attempt to exploit the Polymath. And i use the term 'exploit' because there is no 'teaming up' with the Polymath. The reason why it is not in towns best interest is because of the alignment order, which was purposefully made to ensure that the role is an immediate threat to Town. There is no 'claiming polymath d1' or 'becoming town'. There is also no claiming Polymath for scum. This role is completely unique and its effects impact everyone, but starting with town.
The mafia, as discussed a bit earlier, has room to exploit the role and potentially not lynch/kill it, but with the alignment order, it forces mafia to target the Polymath potentially in the middle of the game. So while the mafia can exploit the role early, it will eventually have to get rid of it/find it unless they want their winning chances to decrease (if NK is alive). However, the Polymath's impact can vary, as it could also potentially inform the Witch of who the mafia is, which can be a good and bad thing. But is it worth the risk? The mafia have more room to strategist, although the Polymath poses as a threat nonetheless there. Note: The survivor may even get their hands on the information, causing them to decide and strategize on if they want to team up with the mafia or expose them and team up with town, or the NK, etc and etc. The strategy, implications and impacts of the identities leaked are as endless as one's imagination.
The Neutral alignment has a bit of a grey area, in that sense that Neutral Killings are essentially safe from exposure. However NE, NB and NC(will add) can be quite negatively impacted by their identity being leaked to town, as it could detrimentally decrease their chances of winning.
And this is not including all the dynamic changes that occur if an alignment is eliminated, in the sense that the information is leaked to the next alignment, so if all the neutrals are dead, a mafia identity being leaked to the town can be absolutely devastating, and so on and so on. The strategies and impact change as the circumstances unfold.
If you come up with any feedback that brings up any concerns let me know, although bringing up positive feedback and questions is equally as important in terms of discussing its potential and overall impact on the game.
hillyhawk wrote:I'm really impressed with the detail you've put into it - a lot more detail than I could put into something like this! - and I think this would work really well in the game! It's suitably balanced, and it allows a specifically investigative role to appear in all three superfactions. I would love to see this implemented for sure.
One quick question though... with the neutral order, where does the vampire fit in for it?
/support
Thank you for the positive feedback!
And that is a great question. I forgot to add it.
Now to think where Vampires should go on the list...*contemplating*