BPsycho2 wrote:I think the Mayor should be top priority.
I haven't any real reasoning besides the Mafia could make quick work of the Mayor before he reveals.
BPsycho2 wrote:is VFR = Vote For Roles?
ReEvolve wrote:This role would be amazing to have in the game, and would be very fun to play as. A short summary of each subcategory would be nice, as it is a lot of reading which could discourage some users, however you have clearly made a huge effort and I applaud you 100%. Has this been in the testing grounds yet? If not, push for it. This deserves to be in the game.
PoptartPresident wrote:This is by far, one of the greatest role ideas I've ever seen on the role ideas forum.
It's unique, it's very creative, and goes outside the box of Town of Salem. It's also a perfect balance for the neutral benign alignment as both town, neutrals, and mafia would want to spare you for the amount of information you can gain. I honestly don't see any flaws in this role because any flaw I could've thought of was abruptly taken by a "Ooooh right that's why that's there."
Only real issue I see with it is that it is sorta complicated. I had to re-read this for a bit until I finally shoved it into my head.
For a lot of new players, this role would be very confusing to know and play. But I imagine, like any role, people will get use to it after a certain amount of time.
Truly one of the best role suggestions I've seen in a long time.
/Support
BPsycho2 wrote:
Should the Neutral Leader be the Witch? Hm..
Abelisk wrote:Really cool role. Personally, it confused me a little bit and it does introduce a whole lot of new mechanics to get used to, but it's worth it IMO.
Looking forward to it being released (if ever).
JudgeFiach wrote:A decent idea, could shake things up immensely.
My main concern is that the role is kind of difficult to understand. It is also slightly concerning that the role can so easily cripple the town early on, and I think that knowing 3 potential targets makes it a little too easy to find them.
Also, the grammar and wording of a few of the messages is slightly off. "Does not exceed expectations" means that they were what they were expecting to be or less than what they were expecting. Also, what exactly is an "unexamined life?" One that nobody is looking at? A player that doesn't get checked out by an investigator? However, this is just a nitpick.
Also, if the mayor reveals, the polymath ceases to be a threat to the town as his information will only be what the mafia already knows. And I don't believe that telling the SK who the godfather is is really going to help anyone, what with the night immunity and no voting power and whatnot.
Also, I don't get what the point is of not identifying a neutral killing to the town if he is able to automatically out both a jailor and a godfather. Doesn't seem to truly "impact the game equally without picking favorites." I can understand not outing himself, but not outing the arsonist or the serial killer seems a bit counterintuitive.
My final concern is that once the Polymath has won, they can very easily out most if not all of the mafia just to get the game over with so they can get their town points. Should they hit the framer and the godfather, for example, then they can simply announce 2 mafia members at the beginning of the day after they have identified the godfather, and under normal circumstances that would account for 2/3 of the mafia.
Overall, good idea, has the potential to really change the game, but might be a bit too easy for the role to instantly and automatically identify a jailor to the godfather within 2-3 nights and might need a bit of changing to avoid being overpowered.
Skulomania wrote:JudgeFiach wrote:A decent idea, could shake things up immensely.
My main concern is that the role is kind of difficult to understand. It is also slightly concerning that the role can so easily cripple the town early on, and I think that knowing 3 potential targets makes it a little too easy to find them.
Also, the grammar and wording of a few of the messages is slightly off. "Does not exceed expectations" means that they were what they were expecting to be or less than what they were expecting. Also, what exactly is an "unexamined life?" One that nobody is looking at? A player that doesn't get checked out by an investigator? However, this is just a nitpick.
Also, if the mayor reveals, the polymath ceases to be a threat to the town as his information will only be what the mafia already knows. And I don't believe that telling the SK who the godfather is is really going to help anyone, what with the night immunity and no voting power and whatnot.
Also, I don't get what the point is of not identifying a neutral killing to the town if he is able to automatically out both a jailor and a godfather. Doesn't seem to truly "impact the game equally without picking favorites." I can understand not outing himself, but not outing the arsonist or the serial killer seems a bit counterintuitive.
My final concern is that once the Polymath has won, they can very easily out most if not all of the mafia just to get the game over with so they can get their town points. Should they hit the framer and the godfather, for example, then they can simply announce 2 mafia members at the beginning of the day after they have identified the godfather, and under normal circumstances that would account for 2/3 of the mafia.
Overall, good idea, has the potential to really change the game, but might be a bit too easy for the role to instantly and automatically identify a jailor to the godfather within 2-3 nights and might need a bit of changing to avoid being overpowered.
Thank you for the feedback. I will do my best to answer all of your concerns. I will be responding in relative order to your paragraphs. This is going to be long.
I don't think it is too complicated, you just have to wrap your head around the basic functions of the role. And its ability to impact town first (not necessarily early depending on the skill of the Polymath and luck) is so that it gives Town a lot of incentive to find and get rid of the role especially early in the game. Keep in mind the biggest problem with Neutral Benigns is that they are heavily town-sided, and with town boasting a 77% win ratio, the Polymath I think remedies this quite well. Also it is not automatic, and town have time to stop the Polymath if they actually try so it is not like they are helpless. If they sit back and do nothing, well then yeah, they are bound to get their highest priority player leaked to the next alignment. And for the 3 targets, I mean, that would require testing to see its difficulty, however mathematically it limits the time-frame to a specific amount, which was done on purpose. Ensuring the factions are found and impacted in relative time-frames, however those vary depending on the skill of the Polymath.
"Does not exceed expectations" is referring to the priority. The polymath expects the person they target to exceed their expectations, and if they don't, well then they are not the highest priority leader. When the polymath does find the right target, it says that they 'exceed expectations'. I mean i can re-word it to say " the target does not meet expectations". The 'examined life' is a famous quote by Socrates, and you may search it up yourself as to learn more of the context. Essentially, it is the philosophy that the love of wisdom is most important pursuit above all else. It is similiar to the quote rationale of " I would rather die on my feet than live on my knees". But yeah, that is not really related to the game, however if you were to relate it, it would simply be the love of exploring the world and people around him.
If the mayor does reveal, the Polymath essentially gets a free target, which does seem quite redundant. However it does not stop being a threat to town. Keep in mind the Polymath can loop the alignment order, meaning the Polymath, if not dealt with, can come right back and identity the priority leader of town later in the game. Also it benefits town later in the game when it potentially reveals NE/NB/NC's to town. Although with that said, I am maybe thinking that if the Mayor reveals while the Polymath is trying to identify the town leader, the Polymath is forced to find the next leader and thus the Polymath is given 2 new clues, similiar to what happens when an alignment leader dies while the Polymath is identifying that alignment. Although keep in mind with the new update, the Mayor does not reveal alot early in the game, however the Polymath can psychologically impact the Mayor. Should the mayor stay hidden and hope to reveal later in the game, or reveal early in fear of the Polymath secretly leaking its identity to mafia and the Mayor potentially dying with no hope of any protection. And I don't see why the SK knowing of the Godfather/Mafios's identity is not helping anyone? It is supposed to help the Neutral Killing. Knowing of the identity of the Godfather/Mafioso can allow the Serial Killer to potentially claim a TI role(or whatever role to deceive town) and get the gf/mafioso lynched, avoid the role as to waste a night on an immune, or kill it at night, and etc. There is plenty of implications that can occur for an SK That finds the topdogs of the mafia. (Happens even now when NK's hit immunes)
The Polymath impacts the playing field equally and fairly. Key word is fairly. The Neutral Killings boast a nice 0-3% win percentage, and to have a Neutral Benign essentially give the Neutral Killing identity to a Town seems absurdly unfair. The NK would literally lose 100% of the time in end-game situations. And the Neutral Killing cannot automatically out both a jailer and godfather. The Neutral Killing only gets the identity of the mafia's leader, and only if the mafia are dead while the Polymath is identifying the town, would the leak skip the mafia and end up in the Neutral Killings hand. So yeah it doesn't work like that. Also keep in mind the roles are not leaked. So knowing what role is leaked to you is up to you to figure out as you must analyze the role-list and what roles are in the game, and knowing such information can get blurry later in the game. For example a Mafia may get a veteran's identity leaked and end up killing themselves thinking they were another role, and etc. So yeah, it is not counter-intuitive to the Polymath in anyway. It is how the role was built.
The implications at post-goal are valid concerns. The Polymath however has to loop the entire alignment and get town in order to get the mafia and essentially have the potential to leak all or most their identities. This is very hard to do, and a big part of the Polymath is that it is a threat to everyone. If the Polymath lives that long, well then...Mafia are too blame for their tragic demise as it was completely/partially avoidable. Also mathematically, unless your super good and lucky , the game would essentially either be over at that time or almost over. This is also because you would give the mafia a leader of town, and if you have already looped the order, this is potentially late-game, and you may of just helped Mafia win the game. The Polymath's threat grows and grows as the game goes on as identities become more dangerous as the player number decreases, which is why it should never be ignored. Ignore it and you will be constantly having your members leaked and thus could bury your chances of winning, and this includes town mafia and neutral. There is no excuse for not targeting the Polymath. The Polymath is just as much a threat as any other alignment.
I appreciate the feedback , and I mean the 'easiness' is up to debate and would be better analyzed under future testing. Also the Polymath may get the Jailor N2-N3, however it may also take up to N4-N5. I do not think such leak is overpowered, because then again, it does not automatically leak the role but only its priority, and having the Mafia get rid of the Jailor around N3-N5 is not game-breaking at all. The Jailor is an insanely OP role, and the mafia getting rid of it relatively early/mid-game will not in anyway break town. Will it negatively impact them ? Of course. That is the point. Town must shift their focus to the Polymath in the beginning of the game just as much as to the mafia and etc. That is the whole point. And again, Town boasting a 77% win ratio, they need more pressure, especially when the current Neutral Benign roles are suckers for town. Keep in mind the Polymath also gives the identity of Mafia right after, so it is a give and take, for all factions. Mafia benefit, but they also potentially hurt just as much, which means the Mafia also cannot ignore the Polymath even after they have been given an identity(even more-so after they have been given a leak as they know they are next), and this applies to all factions.
Thank you very much for the constructive feedback, and feel free to let me know if you have any more concerns, or if I have helped clear some up. I am glad we are getting more discussions going, as communication is key to ensure the role and all its features and aspects are better understood by everyone, including me, and that the role may be improved upon through further analysis.
JudgeFiach wrote:I will attempt to remain brief.
The problem would be that almost the entire town is townies. If there isn't a mayor, but there is a jailor, then it can very easily result in the jailor being found out and revealed as early as night two if the polymath is lucky. Any competent mafia will have the jailor dead by night 3 in this scenario.
I still think the wording is a bit weird, but it's my personal opinion on semantics, so take it as you will.
I think that the polymath would probably have a little trouble looping the alignment order due to all the work required and how swiftly a town can empty out. Even if they do, it would be extremely late game and the mafia wouldn't have much use for the information due to most likely having some level of majority or having had the priority town almost wrapped up. However, it is very easy for a situation to arise where such information would be a game-changer late game, so maybe I'm just stupid or something.
My reasoning for why the SK's knowledge of the godfather is not of much use is that the godfather is night immune. The serial killer couldn't touch the godfather and he couldn't very well announce during the day because he'd reveal who he was. In the event that there is no godfather, however, the SK would benefit from the information, but not by much. The SK would want to be getting rid of large majorities that could find them out and vote them to death, and the mafia most likely would not have one of those until later in the game. Which is actually pretty conveniently when the SK would be receiving this information. This is, however, only if the serial killer has gone undetected up to this point, and would remain undetected from this point on.
As for the serial killer bit, I was talking about the Polymath being able to out a jailor and godfather. And, even if the SK never wins, it is still a little unfair that the Neutral Killing would be completely immune to the Polymath's effect. (Also, the counter-intuitive-ness I mentioned was the fact that the NK would also want them dead, a point which I now realize is moot.) Come to think of it though, the Polymath by this point would know who the SK is by virtue of having to have identified them correctly. And, as I mentioned, the Polymath has already won by this point. The only reason they would have to continue playing would be to expedite somebody's victory, and all they would have to do is announce who their research led them to that night and it would all have the same effect.
What I intended to say regarding the "leak the entire mafia" bit was that it is very rare that a Polymath would identify the godfather on their first guess. Most likely they would stumble upon a consort or the like first, thus knowing who one mafia member is. Then, they would have a choice between 3 random players, one of whom is a second mafia and their ticket to victory. Once they have that victory, they also have 2 mafia they could out to the town to have hung. In most game modes the town would only have one mafia left to deal with, and even if they decide to kill the polymath immediately after, the Polymath has won and has shaved a few minutes off his wait time, which will probably be spent in the graveyard (because, as you said, the Polymath is a huge threat to absolutely everyone.)
I LOVE this idea, and I am thankful that not only is my input valued by the actual creator, but also considered to be potentially helpful in the long run. I hope that this role is considered for the game.
Skulomania wrote:JudgeFiach wrote: Spoiler:
Spoiler:
JudgeFiach wrote:I'll try to be brief, sorry for all my lengthy posts.
I think, now that I'm looking over everything, that while some players would most definitely be inclined to just reveal the mafia they had found the day after, it might actually be in their best interest to also find any NKs running around, and perhaps looping over as well. If the Polymath dies before they can locate, say, a Serial Killer, then the game might go on for a great while longer, as now both major factions have been seriously harmed depending on the circumstances and the SK has 2 free nights to murder townies to screw over the voting process. Also, the knowledge gained during the research could potentially be of use in determining who to vote for late-game, depending on how many confirmed town, mafia, and neutrals they find.
Your ideas to extend the time it takes to identify the teams are interesting, particularly the "4 players to guess" and "no revealed mayors" ideas. I feel this role seems to be more about reading people than random pass/fail tests, and adding another button to press might help immensely in trying to get players to actually think rather than just pushing something every night. I still feel like the Polymath should only need 2 leaders to Identify, though, and the priority order is probably fine as is.
I think that the role definitely has the potential for cheap tactics, but as long as there's enough incentive to play post-goal and the event of the Polymath actually finding the GF is reasonably postponed, then experienced players will probably keep it up. Revealing a neutral role (if there are no killers) to the town late-game might help guide their votes, knowing the identity of the SK might give the SK incentive to avoid killing a suspected polymath at night in case the Polymath keeps information in their will, etc. Perhaps adding some inherent penalty to outing yourself the moment after you learn everything would be the way to go? (Though probably not "don't die after you learn GF", seeing as that late in the game killers could easily just throw a rock and hit the polymath, which wouldn't exactly be fair)
Also, one more question (apologies):
If the top-priority town is bitten by a vampire the night after you get the list of 3 names, what would happen?
Skulomania wrote:No problem on the lengths of the post I think our responses will now be getting shorter . Also if you are unaware of how to only quote my previous comment, you can simply delete everything coming up to my previous comment, and remove all the quotation names at the top except for the 1st one which will be the most recent.(Like i am doing now)
And yeah you bring up a good point too, as if the Polymath attempts to speed up the game, he/she would actually be better off simply finding the other alignments, as the more alignment leaders you find and leak, the faster the games goes. And yeah, actually exposing the 2 mafia relatively mid-early game would actually benefit the Neutral Killing a lot,as it buys a few days of distraction.
Yeah the Polymath is definitely about testing your scum/town -reading and analysis skills, knowing how to differentiate town from mafia, mafia from town, neutral from etc and being able to differentiate roles themselves, etc. I do not want the role being about luck and button-mashing. I also want to ensure the role is challenging enough where it requires skill to complete, but that it does not become too hard. I am most definitely considering adding 4 players instead of 3. If you have 3, and you randomly pick one , you essentially have a 50/50 the next night, which is relatively luck based. If you have 4 targets, you very well need to pick them right,because if you take the entire 4 targets to get the person, you may have essentially lowered your chances of completing your goal to 0 while if you take all 3 targets for both town and mafia you may still win the game which seems really unfair challenge wise. The whole idea is to limit your choices, but limit them in a way that still requires skill to execute. If you take the entire 4 targets to get both town and mafia, you most likely have lost. Also keep in mind it may take a few days to get the target alignment, as getting a mafia is particularly harder as it is similiar to finding a mafia as sheriff.
So yeah, I am heavily considering changing it from 3 to 4 targets, and it would also make a little more sense in terms of the clue being cut down to 2 when the faction leader dies, as in it is simply cutting the clue names in half. And I will also most likely add the mayor reveal addition. I think with these potential additions, the Jailor should stay in its relative spot as there is already further challenge being added, and thus the concern about the Jailor diminishes.
Yeah I definitely think keeping the Polymath as busy as possible throughout the game and giving enough incentive post-goal is important to avoid any 'throwing' behavior from the Polymath, however as stated before, such situations are used also as reasons to kill the Polymath and can also be heavily manipulated by other roles making such situations lose its credibility. I think adding more challenge to the role would be a start, such as making the clues 4 players and adding the mayor addition, and for incentive I'm thinking more reward than possible punishment. The achievements currently act as a way to promote the Polymath playing post-goal and continuing to identify faction leaders, however there can definitely be more incentive added. But also as stated before, identifying leaders can potentially make the game go faster, so that's an incentive in itself that kind of attempts to discourage the reasoning for the exposing route. However the Polymath may very well expose a target if need to be to fake-claim and whatnot to ensure its own survival in order to continue examining the factions, but what we are talking about is that end-goal 'throwing' scenario where the Polymath just accepts death and wants the game to end.
And the vampire question is a good question (Feel free to ask as many questions as you like don't be sorry!)....Hmm. On one hand, if it does get a new set of clues, and the role is not dead, the Polymath may very well of just confirmed that the person was bitten and may of confirmed vampires in the game which may be kind of unfair(or would it be fair?). And on the other hand, it seems a bit odd to still continue to find the person after being bitten because they are no longer town, and the mafia if they get the leak, would be getting a vampire identity so that doesn't make much sense. Hm... I will give this some thought, thank you for bringing it up. Feel free to come up with possible suggestions to what happens if a vampire bites the leader of the faction your identifying while you have the original clues.
JudgeFiach wrote:Achievements are good incentives, but they lose their effect after the first time you receive them. And, while it would be smart for the polymath to keep searching after victory, I'm afraid that new Polymaths might not know this and will make some severe mistakes on their first few games. Not much we can do about that, though. In all games, even if there is a clear use for a new toy provided to the player, they will always use it improperly the first few times they get a hold of it. It might be best to put that aspect to the side for now.
Also, in terms of making the game go faster, after he wins the Polymath might have a bit of incentive to keep the located targets in his will, which would do the same as the "reveal after the gf is found" thing except with more information having been found and one less hanging the town needs to do the following day. Which gives everyone a reason to track him down late game: Town so they can find threats to hang, Mafia so as to locate someone they should keep off the stand and away from gunfire (to avoid leaking whoever remains of the mafia), and Neutral Killing so they can reveal the mafia and gain a distraction for a few precious nights. This brings a lot of threat to the role near the end game but at that point he's already won so all he's doing at that point is trying to reveal to the mafia who is next on the "to shoot" list, and perhaps a new Mafioso to the NK or Vampires if the Polymath is some kind of wizard.
I think the best solution for the vampire situation would probably be to just change targets. Any decent Polymath wouldn't dare out themselves at this stage, so knowing a selection of who the vampire is shouldn't really effect the game much at this stage except perhaps by making it easier for the Polymath to find their target (with the two choices thing.) It may make it easier for him walking into the Neutral alignment, but by this point he's most likely already won.
Another question: If the last member of a faction dies mid-research (Example: Spoiler: ), what happens? The Polymath cannot continue his research in the current vein, and he can't get a 2-person selection because there is nobody left in the mafia. Does he simply go on to Neutral and get notified that the Mafia is dead now?
spy wrote:Maybe It Is Werewolf Immune? Because of the Lore
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