SomeCatchyName9 wrote:WindBlqde wrote:Kirize12 wrote:KPN is kills per night. With mafia and an NK, there's approximately 1.33 KPN with an arsonist, 1.75 with a werewolf, and 2 with an SK. Werewolf and arsonist due to differences in kill rates. Distributor ups the KPN to 2.33-3, based on the skill level of the player, and assuming the NK is an SK. It's just extremely swingy.
I'll do SK and Mafia kills on the immune list?
Mafia, yes. But for NKs, you have to consider a few things:
1. They are underpowered as it is. This role buffs them quite well.
2. It may sound OP, but think about it, what are the chances that Distributor and NK would target the same person every night?
One exception is the Werewolf. Werewolf should be immune to this, it would be too chaotic.
It would only be killing one more person, and normally they only attack 1 or 2 people, so WW wouldn't be too OP. (As it only kills every other night)