by cxl1024 » Mon Jul 18, 2016 7:59 am
Yo.
I like the idea and I really like the name. It's very unique.
Some issues I have with this:
1) Elaborate on the abilities. If I was a new player who just got this role, I wouldn't know what would happen when I select Player A and Player B.
2) Are the results for the invest/sheriff/consigs randomized? I'll use an example to explain my point:
The wellwisher targets the mafioso (Player A) and the escort (Player B).
I am an invest who targets the mafioso. I get a message saying, "Your target owns guns. They must be a mafioso, vet, or vig. OR They must be a an escort/consort." If Player A's results (the mafioso in this example) always come before Player B's results, I will know that my first results apply to the target I investigated. I will also be aware of there being an escort/consort in the game, but I will not know who it is. See what I am getting at?
My suggestion: don't just randomize the order of the pairing of results, but randomize all of the results together. So it should look something like this:
"Your target must be a "Escort, mafioso, vig, consort or vet." This is debatable, but this may help solve this issue. Not quite sure.
3) This role should be role block immune. Put this under a new category (Special Attributes).
4) Also, this is where I think it will get interesting. In the situation where you, the wellwisher, targets player A and player B, and target A also targets Player B and vice versa shit will hit the fan.
For example:
You target the blackmailer and the sheriff. Blackmailer also targets the sheriff, and the sheriff targets the blackmailer. The sheriff will be blackmailed, and will receive a notification saying that his target is either mafia or not suspicious. The blackmailer will have also inadvertently blackmailed himself. In general, whatever happens to player A will happen to player B, including any action performed on one of those players by the other.
Chaos at its finest.