Distributor (Neutral Evil) (3000+ Views!)

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Support?

Yes
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No
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Total votes : 91

Re: Distributor (Neutral Evil) (3000+ Views!)

Postby SomeCatchyName9 » Sun Nov 06, 2016 1:54 pm

This role is really unique, and has lots of capabilities in both helping evils and hindering the Town.

It can select confirmed town roles and anyone it thinks is scum, and it makes the scum get healed, gives it slight protection against TIs, and also makes shooting scum risky for TKs.

At the same time it can make scum kills get a double kill, love it!

I have a few questions about interactions:

Would Witches control both people onto their 2nd target? I would like this.
Would Vamps bite two people? This would be pretty cool as well.

I don't think it needs a buff, it can do pretty well right now. But I'm not great with balancing so don't take my word for it :lol:

/support
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby Sandyduck » Sun Nov 06, 2016 2:09 pm

Spoiler:
WindBlqde wrote:Role Name: Distributor

Role Alignment: Neutral (Evil)

Attributes: -Select two players each night, a player A and a player B

Abilities:
-Anything that happens to one target will happen to the other target but still happen to the first target
-You can choose yourself
-You can't choose the same target twice in a row

Goal: Live to see the town lose the game

Wins with: Everyone except for town

Special Attributes: -Control Immune
-Bite Immune


Investigative Results:
Sheriff: Your target is not suspicious.
Investigator: Your target is skilled at disrupting others. They must be an Escort, Transporter, Consort or Distributor!
Consigliere: Your target makes sure everyone is equal. They must be a Distributor!

Immune Actions:

Jailor Execution
Transportaion
(If you have any more ideas, pleas tell me in the comments!)

Flavor Text:
"PlayerB Died of bad luck!"
"Your target was either ______, ______, ______, ______, ______ or ______!" (For investigator)
"Your target was either a ______ or a ______!" (For consigliere)
"You target was either not suspicious or mafia!" (For sheriff)
"You were attacked but a survivor or bodyguard lent you a vest!" (For someone who gets a vest) (Very annoying for survivor, as it will take away one of their vests)
"You're experiment did not carry out as it was planned!" (If an immune action was placed on player A)
(Note, these are just some examples as before in the attributes)

Additional Information (comments): I actually really like the way this role turned out. I think it is pretty well balanced, but may need to be buffed in some way. Please criticize! :)


I really like it, you have my support.
/Support

Also if you have any spare time could you give me feedback on my roles?
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby WindBlqde » Sun Nov 06, 2016 2:12 pm

SomeCatchyName9 wrote:This role is really unique, and has lots of capabilities in both helping evils and hindering the Town.

It can select confirmed town roles and anyone it thinks is scum, and it makes the scum get healed, gives it slight protection against TIs, and also makes shooting scum risky for TKs.

At the same time it can make scum kills get a double kill, love it!

I have a few questions about interactions:

Would Witches control both people onto their 2nd target? I would like this.
Would Vamps bite two people? This would be pretty cool as well.

I don't think it needs a buff, it can do pretty well right now. But I'm not great with balancing so don't take my word for it :lol:

/support

Witch yes, and thank you for reminding me to do Vampire bite being an immune duplication.
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby WindBlqde » Sun Nov 06, 2016 2:14 pm

Kirize12 wrote:KPN is kills per night. With mafia and an NK, there's approximately 1.33 KPN with an arsonist, 1.75 with a werewolf, and 2 with an SK. Werewolf and arsonist due to differences in kill rates. Distributor ups the KPN to 2.33-3, based on the skill level of the player, and assuming the NK is an SK. It's just extremely swingy.

I'll do SK and Mafia kills on the immune list?
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby Kirize12 » Sun Nov 06, 2016 3:06 pm

All killing actions, probably, but then it'd just be weird and similar to transporter, but I guess workable.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby SomeCatchyName9 » Sun Nov 06, 2016 3:41 pm

WindBlqde wrote:
Kirize12 wrote:KPN is kills per night. With mafia and an NK, there's approximately 1.33 KPN with an arsonist, 1.75 with a werewolf, and 2 with an SK. Werewolf and arsonist due to differences in kill rates. Distributor ups the KPN to 2.33-3, based on the skill level of the player, and assuming the NK is an SK. It's just extremely swingy.

I'll do SK and Mafia kills on the immune list?

Mafia, yes. But for NKs, you have to consider a few things:

1. They are underpowered as it is. This role buffs them quite well.

2. It may sound OP, but think about it, what are the chances that Distributor and NK would target the same person every night?

One exception is the Werewolf. Werewolf should be immune to this, it would be too chaotic.
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby WindBlqde » Sun Nov 06, 2016 4:08 pm

SomeCatchyName9 wrote:
WindBlqde wrote:
Kirize12 wrote:KPN is kills per night. With mafia and an NK, there's approximately 1.33 KPN with an arsonist, 1.75 with a werewolf, and 2 with an SK. Werewolf and arsonist due to differences in kill rates. Distributor ups the KPN to 2.33-3, based on the skill level of the player, and assuming the NK is an SK. It's just extremely swingy.

I'll do SK and Mafia kills on the immune list?

Mafia, yes. But for NKs, you have to consider a few things:

1. They are underpowered as it is. This role buffs them quite well.

2. It may sound OP, but think about it, what are the chances that Distributor and NK would target the same person every night?

One exception is the Werewolf. Werewolf should be immune to this, it would be too chaotic.

It would only be killing one more person, and normally they only attack 1 or 2 people, so WW wouldn't be too OP. (As it only kills every other night)
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby ramer93 » Mon Nov 07, 2016 12:29 am

SomeCatchyName9 wrote:
WindBlqde wrote:
Kirize12 wrote:KPN is kills per night. With mafia and an NK, there's approximately 1.33 KPN with an arsonist, 1.75 with a werewolf, and 2 with an SK. Werewolf and arsonist due to differences in kill rates. Distributor ups the KPN to 2.33-3, based on the skill level of the player, and assuming the NK is an SK. It's just extremely swingy.

I'll do SK and Mafia kills on the immune list?

Mafia, yes. But for NKs, you have to consider a few things:

1. They are underpowered as it is. This role buffs them quite well.

2. It may sound OP, but think about it, what are the chances that Distributor and NK would target the same person every night?

One exception is the Werewolf. Werewolf should be immune to this, it would be too chaotic.

WW would also kill the Distributor so it'd only be one night
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby WindBlqde » Mon Nov 07, 2016 3:34 pm

ramer93 wrote:
SomeCatchyName9 wrote:
WindBlqde wrote:
Kirize12 wrote:KPN is kills per night. With mafia and an NK, there's approximately 1.33 KPN with an arsonist, 1.75 with a werewolf, and 2 with an SK. Werewolf and arsonist due to differences in kill rates. Distributor ups the KPN to 2.33-3, based on the skill level of the player, and assuming the NK is an SK. It's just extremely swingy.

I'll do SK and Mafia kills on the immune list?

Mafia, yes. But for NKs, you have to consider a few things:

1. They are underpowered as it is. This role buffs them quite well.

2. It may sound OP, but think about it, what are the chances that Distributor and NK would target the same person every night?

One exception is the Werewolf. Werewolf should be immune to this, it would be too chaotic.

WW would also kill the Distributor so it'd only be one night

I don't understand what you're saying. Please be more detailed.
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby ramer93 » Mon Nov 07, 2016 9:25 pm

Since the Werewolf kills all players visiting his regular target, if the Distributor also visits the target of a Werewolf and kills all players visiting his other target, he would also die to the Werewolf making it a one-time power clear at a personal cost to the Distributor.
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby WindBlqde » Tue Nov 08, 2016 5:46 am

ramer93 wrote:Since the Werewolf kills all players visiting his regular target, if the Distributor also visits the target of a Werewolf and kills all players visiting his other target, he would also die to the Werewolf making it a one-time power clear at a personal cost to the Distributor.

It would also kill a townie's enemy confirmed, because Distributor is NE.
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby ramer93 » Tue Nov 08, 2016 8:41 am

Yup.

Just as with Transporter, the Werewolf is a deadly threat to the Distributor himself, but the Distributor is a potentially useful to the Werewolf if they are able to distribute an attack on their other target's house.

That's why I don't think it'd be overpowered to allow that to happen, as Distributor would naturally be working against the Werewolf wherever possible for the sake of self-preservation.
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby WindBlqde » Tue Nov 08, 2016 12:31 pm

ramer93 wrote:Yup.

Just as with Transporter, the Werewolf is a deadly threat to the Distributor himself, but the Distributor is a potentially useful to the Werewolf if they are able to distribute an attack on their other target's house.

That's why I don't think it'd be overpowered to allow that to happen, as Distributor would naturally be working against the Werewolf wherever possible for the sake of self-preservation.

OK, so you support this?
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby ramer93 » Wed Nov 09, 2016 11:48 am

I support the role and I support the Werewolf direct kill being able to be distributed.

Id recommend making the werewolf's indirect kills non-distributable though.
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby WindBlqde » Wed Nov 09, 2016 5:53 pm

ramer93 wrote:I support the role and I support the Werewolf direct kill being able to be distributed.

Id recommend making the werewolf's indirect kills non-distributable though.

OK, added.
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby ramer93 » Thu Nov 10, 2016 10:28 am

Oh yeah I also think for simplicity's sakes itd be easier to give the Distributor any additional Investigative results instead of doubling up on the TIs'/Consig's, code-wise at least.

It'd also give them a bit of an idea what's in the game, without letting them be certain of who the results apply to, and restore a bit of power to roles that already get confused enough as it is in a quick game like Town of Salem
Besides, its not like an investigated target who was distributed at the same time would miraculously claim in the investigative bracket of the other distributed target.
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby randomguyhavingfun » Thu Nov 10, 2016 12:56 pm

ramer93 wrote:Oh yeah I also think for simplicity's sakes itd be easier to give the Distributor any additional Investigative results instead of doubling up on the TIs'/Consig's, code-wise at least.

It'd also give them a bit of an idea what's in the game, without letting them be certain of who the results apply to, and restore a bit of power to roles that already get confused enough as it is in a quick game like Town of Salem
Besides, its not like an investigated target who was distributed at the same time would miraculously claim in the investigative bracket of the other distributed target.

I can second that. It will be better for the game without really hurting claimspace
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby ramer93 » Thu Nov 10, 2016 2:17 pm

Oh plus:
unintended effect--When the Town Investigative who is the source of that result claims or dies, or if the Consigliere finds a valuable target and kills them the next night, then the Distributor becomes much more certain of what they've learned, which gives motivation not to reveal results too early before the NE slot is known.
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby WindBlqde » Thu Nov 10, 2016 3:28 pm

ramer93 wrote:Oh yeah I also think for simplicity's sakes itd be easier to give the Distributor any additional Investigative results instead of doubling up on the TIs'/Consig's, code-wise at least.

It'd also give them a bit of an idea what's in the game, without letting them be certain of who the results apply to, and restore a bit of power to roles that already get confused enough as it is in a quick game like Town of Salem
Besides, its not like an investigated target who was distributed at the same time would miraculously claim in the investigative bracket of the other distributed target.

Wait, so I should make my own?
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby WindBlqde » Sat Dec 24, 2016 8:31 am

Bump!
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Re: Distributor (Neutral Evil) (3000+ Views!)

Postby randomguyhavingfun » Sat Dec 24, 2016 1:00 pm

WindBlqde wrote:Bump!

all in all i think this is a complete role by now. it will just stay in tg forever with the others i guess
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