Page 1 of 1

Marshal

PostPosted: Mon Jun 23, 2014 12:04 pm
by Metrion
Role Name: Marshal

Role Alignment: Town Protective

Attributes:

- Choose to follow one player each night. Your pressence scares one person from targeting them.
- You will not know if you protected your target.
- Both you and the target will die if multiple people attack.
- You both visit your target and whoever your target visited.


Wins with:

Town and Survivors


Additional Information:


Basically the Marshal scares away one person, it goes Killing > Deception > Support > Imvestigative > Protective.You will not know if you scared someone off but the person you stopped will.

I wanted to make it a mix between the two protectives we have now but also make it so the Marshal can attempt to protect people from the Mafia's support and deception tricks.

Tell me what you think.

Re: Marshal

PostPosted: Mon Jun 23, 2014 5:45 pm
by DogKio
That's really confusing @_@ (<--- No, you're just dumb :P)

So basically it's an Escort + Bodyguard?

I'm still debating on this one... Not my favorite role idea but sounds like something that could be looked into...

Re: Marshal

PostPosted: Mon Jun 23, 2014 7:13 pm
by Yak
This is interesting, but why wouldn't you know if you chased someone off?

Re: Marshal

PostPosted: Mon Jun 23, 2014 9:00 pm
by Metrion
DogKio wrote:That's really confusing @_@ (<--- No, you're just dumb :P)

So basically it's an Escort + Bodyguard?

I'm still debating on this one... Not my favorite role idea but sounds like something that could be looked into...


To put it simple, yes. One person is roleblocked who targets the person you visit. Attacks and mafia abilities are first on the priority.


Yak wrote:This is interesting, but why wouldn't you know if you chased someone off?


That was for balance, I imagined it as more of "oh snap! The Marshal is with that dude, he's got a gun too. Maybe I should try again tomorrow?" Should I put it in?