Stalker (Neutral Evil)

Old Role Ideas

What do you think?

It is overpowered
2
6%
It is underpowered
2
6%
I would like the idea to be made a role
18
58%
I like the idea but not the role itself
3
10%
I hate the idea and the role
2
6%
I cannot see this role being in TOS
4
13%
 
Total votes : 31

Re: Stalker (Neutral Evil)

Postby Kirize12 » Thu Aug 04, 2016 4:59 pm

Chilly1234 wrote:Question


Why is Electrician among the wins/loses with section when it isn't confirmed?

Wai nawt ¯\_(=•ᴥ•=)_/¯
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby Cenas4life » Thu Aug 04, 2016 5:02 pm

OK so a neutral evil who role blocks everybody except for killing roles. Meh. Could be good, could be bad. Could be fun or maybe not. I really don't know. /Neutral
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Fri Oct 28, 2016 9:50 pm

Cenas4life wrote:OK so a neutral evil who role blocks everybody except for killing roles. Meh. Could be good, could be bad. Could be fun or maybe not. I really don't know. /Neutral

Well what's wrong with it? It adds new strategies and meta to the game and causes risk in claims/revealing.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Meh.

Postby RosalinasGalaxy » Sat Oct 29, 2016 12:00 am

This sort of a weird version of a neutral escort.

I sort of like it, but what keeps me from really sticking to it is the fact that it can unintentionally stop the Arsonist from dousing, and unintentionally keep witches from controlling, and non-killing Mafia roles from doing their thing.

If they end up implementing the witch update in 1.5.9, then this role will not be all that useful, as all it can really do is have an opening for kills. (Which is sometimes directed towards the evils)

Also, what are the other roles going to receive? If they try to investigate someone who is visited by a stalker, then what message pops up?

Overall though, if we just buff the witch, like they are planning, then I don't think this is necessary. Especially since we also have a Jester and Executioner in the Neutral Evil category as well.
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Sat Oct 29, 2016 12:30 am

Arsonist is a killing action.

Congratulations, you have a role with both upsides and downsides. That's not bad.

Jester and EXE are sorry excuses for NE, Jester moreso. EXE needs to be NB but should be rebalanced first. It'd probably take a complete rework.

NE needs to be standardized to be anti-Town.

Witch + Consig would indeed overshadow this; but remember, the witch buff is bad and takes away necessary skill. Witch isn't balanced to be Neutral Investigative and much like the Mayor change, I will protest it until the day I die.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Fri Nov 04, 2016 6:57 pm

To this day I will have no idea why I did that.

Probably posted in the wrong place, meant to review roles.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby Mathosiantech » Fri Nov 18, 2016 12:47 pm

Make it so they have to protect one target like how exe has to kill his target and if your target dies you die from guilty or sadness. Makes it more believable
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Sun Nov 20, 2016 3:24 pm

Mathosiantech wrote:Make it so they have to protect one target like how exe has to kill his target and if your target dies you die from guilty or sadness. Makes it more believable

Absolutely not. NE is supposed to be an alignment for anti-towns, Jester should be modified and EXE should be reworked with both of those lumped into NB.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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