Stalker (Neutral Evil)

Old Role Ideas

What do you think?

It is overpowered
2
6%
It is underpowered
2
6%
I would like the idea to be made a role
18
58%
I like the idea but not the role itself
3
10%
I hate the idea and the role
2
6%
I cannot see this role being in TOS
4
13%
 
Total votes : 31

Re: Stalker (Neutral Evil)

Postby BPsycho2 » Sat May 21, 2016 11:47 am

It's UP. All NE roles need autoprotection against scum.
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Sat May 21, 2016 11:49 am

BPsycho2 wrote:It's UP. All NE roles need autoprotection against scum.

No, they don't.They need a form of protection for sure, but it doesn't have to be auto.
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Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

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Re: Stalker (Neutral Evil)

Postby BPsycho2 » Sat May 21, 2016 12:07 pm

Yeah, kinda does.

Otherwise, pretty much dead.

Should have auto the first time since they're likely to be teamkilled
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Re: Stalker (Neutral Evil)

Postby oliy » Sat May 21, 2016 2:41 pm

Psycho, if this had auto-protection Retral could be right in the fact that it's OP. It's like a doctor needing to self-heal instead of autohealing.

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Re: Stalker (Neutral Evil)

Postby simabean » Sat May 21, 2016 3:20 pm

In my opinion, auto-vests are completely overrated. Manual is fine, but just imagine Surv with auto-vest. He'd have nothing to fear.
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Re: Stalker (Neutral Evil)

Postby oliy » Sat May 21, 2016 3:22 pm

simabean wrote:In my opinion, auto-vests are completely overrated. Manual is fine, but just imagine Surv with auto-vest. He'd have nothing to fear.

In terms of anti-town Neutral Evils, some roles need it. OIf course, depending on the ability, this can vary between x normal vests, one autovest, or permanent immunity. Autovest tends to work for most roles though, such as Witch.

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Re: Stalker (Neutral Evil)

Postby simabean » Sat May 21, 2016 3:25 pm

oliy wrote:
simabean wrote:In my opinion, auto-vests are completely overrated. Manual is fine, but just imagine Surv with auto-vest. He'd have nothing to fear.

In terms of anti-town Neutral Evils, some roles need it. OIf course, depending on the ability, this can vary between x normal vests, one autovest, or permanent immunity. Autovest tends to work for most roles though, such as Witch.

I mostly agree with you. They tend to need some protection, like Executioner's immunity, or Survivor vests. Auto-vests are practically night immunity, since no one will want to target you again.
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Re: Stalker (Neutral Evil)

Postby cmitc1 » Sat May 21, 2016 4:52 pm

/support

I would love some more real NE roles. executioner it broken, and the jester should be NB
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Re: Stalker (Neutral Evil)

Postby BPsycho2 » Sat May 21, 2016 5:18 pm

Stalker needs at least one autovest.

Otherwise, I support this.
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Re: Stalker (Neutral Evil)

Postby oliy » Fri Jun 03, 2016 10:26 pm

BPsycho2 wrote:Stalker needs at least one autovest.

Otherwise, I support this.

No. With the odds of this role having a huge effect on the game, even mkreso than witch, it needs nights to take a break. Also, as no direct feedback is caused it can afford this instead of a somewhat OP autovest.

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Re: Stalker (Neutral Evil)

Postby BPsycho2 » Sat Jun 04, 2016 4:30 pm

The only reason WHY it needs one autovest is because its friends might kill it if the guy is good at the game by mistake.

Needs it.
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Mon Jun 13, 2016 10:35 am

BPsycho2 wrote:The only reason WHY it needs one autovest is because its friends might kill it if the guy is good at the game by mistake.

Needs it.

It would need some sort of counterbalancing for an autovest.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby alex1234321 » Mon Jun 13, 2016 10:47 am

BPsycho2 wrote:The only reason WHY it needs one autovest is because its friends might kill it if the guy is good at the game by mistake.

Needs it.

I agree. I think that an autovest is better for Neutral Evil roles than bulletproof vests.
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Mon Jun 13, 2016 10:50 am

alex1234321 wrote:
BPsycho2 wrote:The only reason WHY it needs one autovest is because its friends might kill it if the guy is good at the game by mistake.

Needs it.

I agree. I think that an autovest is better for Neutral Evil roles than bulletproof vests.

It doesn't matter, they just need some sort of self protection. I've seen some pretty powerful NE's with manual protection so it's fine.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby nebulosity » Mon Jun 13, 2016 11:17 am

I think self-stalking and self-vesting should be limited to one use each. Overall, I like this role a lot. It's an NE role that can actually be beneficial to the NK and mafia, both factions that need buffs.

For the Investigator result, maybe something like: "Your target likes to follow people around", or "Your target likes to keep an eye on people." It would have to be Lookout/Stalker with either of these, though, unless someone can think of a mafia role that fits in.
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Mon Jun 13, 2016 11:18 am

nebulosity wrote:I think self-stalking and self-vesting should be limited to one use each. Overall, I like this role a lot. It's an NE role that can actually be beneficial to the NK and mafia, both factions that need buffs.

For the Investigator result, maybe something like: "Your target likes to follow people around", or "Your target likes to keep an eye on people." It would have to be Lookout/Stalker with either of these, though, unless someone can think of a mafia role that fits in.

Not doing invest results.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby nebulosity » Mon Jun 13, 2016 11:22 am

Sorry, I hadn't read through the entire thread.

/support tho
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Re: Stalker (Neutral Evil)

Postby Gildedhedgehog » Mon Jun 13, 2016 12:36 pm

Soooo, please tell me, what's the point?
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Mon Jun 13, 2016 12:50 pm

Gildedhedgehog wrote:Soooo, please tell me, what's the point?

Defense for scum killers and encourages riskier kills.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby BPsycho2 » Mon Jun 13, 2016 5:16 pm

It's like a witch, but instead of hurting town to help evil, they help evil to hurt town
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Tue Jun 21, 2016 8:38 pm

oliy wrote:
BPsycho2 wrote:Stalker needs at least one autovest.

Otherwise, I support this.

No. With the odds of this role having a huge effect on the game, even mkreso than witch, it needs nights to take a break. Also, as no direct feedback is caused it can afford this instead of a somewhat OP autovest.

Nights to take a break?

You can use your vest and stalk simultaneously.

Also, changes:
Clarified the rolecard.
Added redirection immunity.
Three bulletproof vests instead of two.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby BPsycho2 » Wed Jun 22, 2016 1:45 pm

No. It needs to have one scum autovest rather than being like a Survivor.

Take the pre-patch Werewolf. Constantly died because his immunity wasn't permanent.

Stalker will just be killed by Mafia because it has to try and predict when it will be attacked. Honestly, that's the Survivor's job.

One Autovest is good enough
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Re: Stalker (Neutral Evil)

Postby Kirize12 » Wed Jun 22, 2016 2:06 pm

Eh, sure. An autovest can't hurt too much, and this role still has no real way of finding allies.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Stalker (Neutral Evil)

Postby BPsycho2 » Thu Aug 04, 2016 4:44 pm

I'm glad you think so.

Can't hurt at all. A Good ol' scum autovest is always the way to go.

Well, if scumreading is all you have, you have to play the cards you're dealt.

Look at the Reaper. Has no power, but lots of communication and defenses.

Look at the Witch. Has a lot of power, but can screw up. Has communication and needs to get A defense. A single defense. A single scum autovest and it will be perfect.

Look at the Necromancer. Immense power, a single defense, and only communicates with his revived partner, who in turn talks with the Mafia if they have one.
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Re: Stalker (Neutral Evil)

Postby Chilly1234 » Thu Aug 04, 2016 4:54 pm

Question


Why is Electrician among the wins/loses with section when it isn't confirmed?
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