BPsycho2 wrote:Maybe since its an SK who doesn't pick his target, make him win with SK?
I haven't heard of few NKs winning with each other. I think it's a great idea to bolster win rates.
BPsycho2 wrote:It would help a little.
SW and SK are similar, so yes.
But SW would have to be dark blue.
Right now, the color seems kinda Witch-y with a Jester vibe going on.
murat1996 wrote:BPsycho2 wrote:It would help a little.
SW and SK are similar, so yes.
But SW would have to be dark blue.
Right now, the color seems kinda Witch-y with a Jester vibe going on.
The color should stay imo.
Although I can't do changes unless more ppl agree to it
BPsycho2 wrote:murat1996 wrote:BPsycho2 wrote:It would help a little.
SW and SK are similar, so yes.
But SW would have to be dark blue.
Right now, the color seems kinda Witch-y with a Jester vibe going on.
The color should stay imo.
Although I can't do changes unless more ppl agree to it
You're the owner. Do whatever you want.
Also, make a poll.
Win with SK, or don't win with SK.
I believe that my idea will ring through since NK has win rate issues. Should have at least one buddy. Not even like they can communicate anyways.
frop418 wrote:FMLSheWas12 wrote:frop418 wrote:What do you guys find scummy about Sevo?
What do you think of S0me0ne's opinion on Sevo?
He pointed a lot of interesting points.
Kirize12 wrote:TheWolfBuddy wrote:I think this role is great, not only does it give a NK the ability to frame people, it also gives a way to bypass BGs but only if you can find them. People are saying that it has immunity to BG and Lookout, but (like witch) Lookout can see the person they "follow(/witch)" and say they follow Person A to Person B, but Person C is guarding Person B, person C will die to and kill the SW, but if the SW follows Person C to Person B, they'll kill Person B with no repercussions. Then say Person A is a lookout, they'll see Person C visit Person B, and Person B die. But if Person A watched Person C, they would see the SW visit him, but have no idea who visited Person B. So it's not Lookout/Bodyguard immunity, as it is screwing with them. Say that the jailor is dead and he had in his will the person who claimed BG, and there is a mayor. The SW visits the Bodyguard, and kills the mayor, with any lookout seeing it as the Bodyguard killing the Mayor. But if they decide to kill the Mayor directly, because the Mayor doesn't visit anyone. The BG will kill the SW, and the Lookout will see both the Bodyguard and the Shadowalker visiting the mayor.
Not sure if this is a problem now but [/i]I got annoyed[/i] of seeing people post how it was up to RNG who you killed and that it was a hard-counter to Bodyguard.
...
No, it doesn't give the ability to frame people. Maybe in the beginning, but eventually people will get smart.
And it's not RNG. Random would have been a better word, but still.
frop418 wrote:FMLSheWas12 wrote:frop418 wrote:What do you guys find scummy about Sevo?
What do you think of S0me0ne's opinion on Sevo?
He pointed a lot of interesting points.
Kirize12 wrote:You really can't. It just hides you and, if the target is a visiting role (and most of the time with non-visiting roles) it will confirm people caught by a lookout as not godfather.
Lookout is 100% skill whereas this is not. There is no strategy to this role. (._. )
ToSPlayerre wrote:Every NK has a weak spot or multiple weakish spots. SK doesn't pierce. Arsonist has hard invest results and a difficult time of who and when to douse. WW has to wait a night between kills, doubling the chance a TI will find them before they can kill the TI.
I feel that this role's weak spot should be that if the person's shadow that you are walking in dies, you die.
It fit's the role like a glove. The strategy would be picking someone unlikely to be visited. The golden moment would be finding someone night immune. But eventually, you kill your host, and be forced to move on.
Otherwise, /support
BPsycho2 wrote:Your target sticks to the shadows. They are either a Lookout, Witch, Forger, or Shadow Walker.
Anyways, Playerre, no. Target selection Is based on "who will they visit" rather than "am I going to get killed"
Cenas4life wrote:It's an interesting concept, but it's just essentially a serial killer who doesn't get to choose who he kills, someone else chooses for him. I also don't think that bodyguards shouldn't be able to protect from him because that is just stupid and nerfs the bodyguard. /No Support
Kirize12 wrote:RetralMega wrote:Best way to make this role completely fair would be to remove night immunity. It would still be a good role, even without it.
Last post got removed. boring
Either way, terrible idea. All NK's need night immunity to properly function.
RetralMega wrote:Wzombie wrote:What are the interactions with Vet?
If your target visits the Vet while on alert, you will kill the Vet and the vet will kill your target, but you will be unseen by Lookouts. If you target a Vet and they go on alert, I assume you die rather than kill them and live.
405UserNotAllowed wrote:RetralMega wrote:Wzombie wrote:What are the interactions with Vet?
If your target visits the Vet while on alert, you will kill the Vet and the vet will kill your target, but you will be unseen by Lookouts. If you target a Vet and they go on alert, I assume you die rather than kill them and live.
This kind of defeats the veteran a bit, and nerfs the role. The veteran can and will kill ANYONE who visits them. I think the shadowalker should die if their target is a vet on alert, AND if the targets target is a vet on alert. You are kind of giving the shadowalker vet immunity, and that is SUPER overpowered.
BPsycho2 wrote:welp. 1.5 is out.
Your target sticks to the shadows. they are either a Lookout, Amnesiac, Forger, or Shadowalker.
Until Orange makes a better result sheet, I guess this is it.
Skulomania wrote:My face reading through the comments. Spoiler:
I think the role is alright, although its main issue is that at its core, its based on random chance and the reliance on others. The other issue is that the whole lookout and BG thing totally messes with my mind.
Although to clearly outline my concerns as a concerned citizen of Salem ;
1. Its kills are random and based on another person's actions. This has several implications
1.1: You have little control on if you will attack or not attack. The person your shadowing can choose not to visit or he may not be able to visit anyone.
1.2: Due to its lack of control over killing, it actually may be utterly useless come late-game situations if all other killing roles are dead. Everyone can just decide not to visit anyone and bank on lynching through role claims.
1.3: Another implication of not being fully in control, is that strategy diminishes. This role essentially plans for other people do certain things. Yes there may be some strategy in certain situations, like shadowing a confirmed investigator, but at the end of the day your strategy relies on other people's decision to act or not. Yes the idea is cool in theory and could possibly be fun in the same aspects that Witch is fun, but is it realistic for a Neutral Killing role? I don't think so.
1.4: Also in regards to that investigator situation, if you do shadow that confirmed townie, do you not die if a BG is protecting him? If you don't die i think that is pretty unbalanced and rather boring, as in where is the challenge? Although if you do die to BG, then damn you might as well just randomly shadow people and pray to gods, because the odds are the investigator will know hes being shadowed and tell the TP to be on him, or the TP will already be on him, making you continually visit him a horrible idea.
Well i think that is it. Overall it's a cool idea, nothing to complex, although i do not think it would be a viable NK role in the game due to the fundamental principles that this role was built upon.
I mean it could work, but if only 1 new NK were to be added in the game, this would not be high on my priority list, as i think the game would benefit from a different NK role.
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