Auditor (Neutral Evil)

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Re: Auditor (Neutral Evil)

Postby BPsycho2 » Mon Apr 18, 2016 7:53 pm

More feedback: Give Auditor full immunity. Give witch one automatic vest contraption.

Change Vig: Can immune pierce Witches and Auditors.

Now everyone's happy
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Re: Auditor (Neutral Evil)

Postby JazzMusicStops » Tue Apr 19, 2016 12:58 am

Kirize12 wrote:I do not want the Auditor to have full immunity.

Agreef
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Re: Auditor (Neutral Evil)

Postby BPsycho2 » Tue Apr 19, 2016 8:04 am

That makes zero sense.

He's the only one in the game, yet to want him to get killed easily

He needs immunity, and not any silly scum autovest. That's a bad name for it.

Just change Vig to push through. Not all immunities, but theirs. I'd actually say Vig should go through survivor too if he gets full immunity.
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Re: Auditor (Neutral Evil)

Postby Ashjayeen13 » Tue Apr 26, 2016 3:55 am

Nice idea. This is OP but the limit makes it fine. The only point I have is that the survivor should also be immune, because otherwise that's mean and just bad for the survivor role.
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Re: Auditor (Neutral Evil)

Postby Megalomancer » Tue Apr 26, 2016 4:55 pm

Ashjayeen13 wrote:Nice idea. This is OP but the limit makes it fine. The only point I have is that the survivor should also be immune, because otherwise that's mean and just bad for the survivor role.


The role needs to have a few bad targets, like the TProts or the Mafia or Surv, to keep it from being a purely anti-town role
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Re: Auditor (Neutral Evil)

Postby BPsycho2 » Wed Apr 27, 2016 3:12 pm

I agree.

Witch can control baddies, and that's pretty much the only way to make friends.

So, it's only fair that the Auditor can audit bad guys.
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Re: Auditor (Neutral Evil)

Postby orangeandblack5 » Thu May 05, 2016 11:08 am

It should be charged for failed audits.
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SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

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Re: Auditor (Neutral Evil)

Postby orangeandblack5 » Thu May 05, 2016 11:19 am

Ignore the Jailor thing, that was a mistake.
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SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.

Sarah Thorpe wrote:Role Ideas is great for masochists.
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Re: Auditor (Neutral Evil)

Postby BPsycho2 » Tue May 24, 2016 8:12 am

I change my mind. It should receive a single Automatic Vesting system that the Vigilante's honorable firearm should pierce through.

Being unique doesn't change this, and it's this way not because of uniqueness, but because of the RELATIVELY easy goal. (When compared to other baddies in ranked, I'd say ease goes in this direction- Town, Jester,Executioner,Witch(any role ideas with witchgoals), Vamps, Mafia, NK,)
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Re: Auditor (Neutral Evil)

Postby BPsycho2 » Sun Jun 05, 2016 12:56 pm

If you run out of audits, you can still role block, yes?

Just making sure.
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Re: Auditor (Neutral Evil)

Postby Megalomancer » Sun Jun 05, 2016 1:09 pm

BPsycho2 wrote:If you run out of audits, you can still role block, yes?

Just making sure.


Yes, and Auditor dies to SKs and Werewolves the same way as Escort and Consort can
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Re: Auditor (Neutral Evil)

Postby BPsycho2 » Sun Jun 05, 2016 1:26 pm

Got it. Thanks Matthew.
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Re: Auditor (Neutral Evil)

Postby BPsycho2 » Mon Oct 17, 2016 7:48 pm

If you Audit someone, does it say "You were audited"

Or "You were role blocked" then tomorrow it just says 0 Uses
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Re: Auditor (Neutral Evil)

Postby Megalomancer » Sat Dec 10, 2016 5:42 pm

It's been a while, let's see what the current forumers think of this role.
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Re: Auditor (Neutral Evil)

Postby BlazinIce » Sat Dec 10, 2016 8:40 pm

It's fine
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