Auditor (Neutral Evil)

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Re: Auditor (Neutral Evil)

Postby Kirize12 » Sat Apr 09, 2016 6:53 pm

BPsycho2 wrote:Do you approve of my other idea?

(Box 1 blocks, box 2 audits which also blocks, can only pick one box?)

...when would you ever want to pick Box 2 over Box 1?

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Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Auditor (Neutral Evil)

Postby BPsycho2 » Sat Apr 09, 2016 7:17 pm

A lot of times.

Say there's a vig and the mafioso says to shut him down

Just audit the vigilante.

Then the mayor asks you to confirm that you're an escort, so you role block him, and the mafioso lies that he was blocked too.

Then day after that, You audit the mayor and you're a "confirmed " escort AND the janitor cleans a role

Town assumes he was disguised, and hang.
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Re: Auditor (Neutral Evil)

Postby Megalomancer » Sun Apr 10, 2016 10:39 am

In order to get around the roleblocking thing, I'm considering the following changes:
  • Is now Unique
  • Has Night Immunity
  • RBs NKs as Normal
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Re: Auditor (Neutral Evil)

Postby Kirize12 » Sun Apr 10, 2016 12:17 pm

matthew8367 wrote:In order to get around the roleblocking thing, I'm considering the following changes:
  • Is now Unique
  • Has Night Immunity
  • RBs NKs as Normal

Swap night immunity for a scum autovest and then we're golden. :D
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Auditor (Neutral Evil)

Postby Megalomancer » Sun Apr 10, 2016 12:28 pm

Kirize12 wrote:
matthew8367 wrote:In order to get around the roleblocking thing, I'm considering the following changes:
  • Is now Unique
  • Has Night Immunity
  • RBs NKs as Normal

Swap night immunity for a scum autovest and then we're golden. :D


That doesn't justify being unique
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Re: Auditor (Neutral Evil)

Postby Kirize12 » Sun Apr 10, 2016 12:40 pm

matthew8367 wrote:
Kirize12 wrote:
matthew8367 wrote:In order to get around the roleblocking thing, I'm considering the following changes:
  • Is now Unique
  • Has Night Immunity
  • RBs NKs as Normal

Swap night immunity for a scum autovest and then we're golden. :D


That doesn't justify being unique

I mean, it's pretty powerful. Too many will just go crazy.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Auditor (Neutral Evil)

Postby Lisq » Sun Apr 10, 2016 2:50 pm

I like the idea but it's too OP.
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Re: Auditor (Neutral Evil)

Postby Megalomancer » Sun Apr 10, 2016 3:28 pm

Lisq wrote:I like the idea but it's too OP.


An explanation on why you think that would be appreciated.
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Re: Auditor (Neutral Evil)

Postby Lisq » Sun Apr 10, 2016 3:37 pm

Just because it shuts down everything the target can do - reduces 3 mayor votes to 1, reduces all 3 vigilange's bullets, all 4 survivor vests, all 3 vete alerts, etc... And you roleblock your target. And you can use it THREE times which means you can "castrate" three characters. And after you use your ability three times you become an escort/consi... It's way too OP.
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Re: Auditor (Neutral Evil)

Postby BPsycho2 » Sun Apr 10, 2016 3:39 pm

matthew8367 wrote:In order to get around the roleblocking thing, I'm considering the following changes:
  • Is now Unique
  • Has Night Immunity
  • RBs NKs as Normal


I've been suggesting this whole list for a while now. I support this because having more than one would destroy up to six roles with charges (and that's for just two)

You're going to need some good form of protection and especially since it's unique now, throw in some night immunity.

Still should be able to choose whether to role block or audit



Also, Lisq. All of the points you made are balanced by the fact that it's unique, and due to its high power, it will be a huge target.
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Re: Auditor (Neutral Evil)

Postby Megalomancer » Sun Apr 10, 2016 3:52 pm

I've modified the role again, it now is unique, has an auto-vest and full roleblocking
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Re: Auditor (Neutral Evil)

Postby BPsycho2 » Sun Apr 10, 2016 5:35 pm

Should be fully immune, due to the fact that it is unique, and can only use it's powerful ability three times.
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Re: Auditor (Neutral Evil)

Postby Kirize12 » Sun Apr 10, 2016 6:41 pm

matthew8367 wrote:I've modified the role again, it now is unique, has an auto-vest and full roleblocking

SCUM autovest. (meaning, town roles can pierce it)
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Auditor (Neutral Evil)

Postby BPsycho2 » Sun Apr 10, 2016 9:54 pm

Um, what?

You can't have something that is immune to attacks,but only if it's not a vigilante.

It's like Bane of Corpus on Warframe. Nobody uses it on every mission, because it's a racist mod, that is useless against other factions.

Should be fully immune since he's unique and has no team.



Scum autovest. Pfft, I'd much rather see the vigilante pierce night immunity. Only has three bullets anyways
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Re: Auditor (Neutral Evil)

Postby oliy » Sun Apr 10, 2016 11:23 pm

Scum autovest is a completely realistic idea so the scum doesn't accidentally kill their ally but they're still up to the threat of Vigilantes Veterans and Jailors.

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Re: Auditor (Neutral Evil)

Postby Jerme » Mon Apr 11, 2016 1:08 am

@Oliy: Jailor is always a threat, since that roles does nto care if the target is nightimmune of not... What is the intereaction of a scum autovest with Arsonists douse/ignite and Werewolf maul?
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Re: Auditor (Neutral Evil)

Postby BPsycho2 » Mon Apr 11, 2016 5:34 am

No role HAS a "scum autovest" and every unique Neutral should have full fledged night immunity.

Nowhere has that been approved, and I doubt that will ever be approved. The idea simply isn't good.

Besides, the Veteran and Jailor can already kill it.

There have been no recorded instances in TOS, or in real life, of a bulletproof vest that purposely doesn't protect if the bullet is straight and true and honorable, and all of that.

It's honestly a trash idea, especially for a unique role with no team. He doesn't mind other people winning, but he still has no team.

Honestly, the Witch should have a one use shield (but not one that's scum only)
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Re: Auditor (Neutral Evil)

Postby Kirize12 » Wed Apr 13, 2016 12:30 pm

Jerme wrote:@Oliy: Jailor is always a threat, since that roles does nto care if the target is nightimmune of not... What is the intereaction of a scum autovest with Arsonists douse/ignite and Werewolf maul?

It defends from douses and WW. This is an exception to Werewolf piercing immunity.

Also, BPsycho wants Vig to pierce immunity. Is it normal that I'm laughing?
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Auditor (Neutral Evil)

Postby BPsycho2 » Wed Apr 13, 2016 3:28 pm

I meant I'd rather that.

No roles should be immune to WW, just give full immunity anyways.
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Re: Auditor (Neutral Evil)

Postby JazzMusicStops » Thu Apr 14, 2016 7:13 am

Lisq wrote:Just because it shuts down everything the target can do - reduces 3 mayor votes to 1, reduces all 3 vigilange's bullets, all 4 survivor vests, all 3 vete alerts, etc... And you roleblock your target. And you can use it THREE times which means you can "castrate" three characters. And after you use your ability three times you become an escort/consi... It's way too OP.

No, it's fine
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Re: Auditor (Neutral Evil)

Postby Megalomancer » Thu Apr 14, 2016 7:46 am

JammySplodge wrote:
Lisq wrote:Just because it shuts down everything the target can do - reduces 3 mayor votes to 1, reduces all 3 vigilange's bullets, all 4 survivor vests, all 3 vete alerts, etc... And you roleblock your target. And you can use it THREE times which means you can "castrate" three characters. And after you use your ability three times you become an escort/consi... It's way too OP.

No, it's fine


Don't shut him down like that.
That said, this is based on a role that has existed for years on the game this one was based off of, but wasn't copied over because of the lack of Citizen and the Mafioso modification. Its impacts on the meta game, as well as some of the other abondoned roles, nerf the otherwise OP Town. Its previous use shows that it is not as OP as it is looks.
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Re: Auditor (Neutral Evil)

Postby Megalomancer » Sun Apr 17, 2016 6:58 pm

Bumping this for more feedback
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Re: Auditor (Neutral Evil)

Postby DancingKitten10 » Mon Apr 18, 2016 4:24 pm

I think this is good, but it might need a nerf.
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Re: Auditor (Neutral Evil)

Postby BPsycho2 » Mon Apr 18, 2016 7:53 pm

More feedback: Give Auditor full immunity. Give witch one automatic vest contraption.

Change Vig: Can immune pierce Witches and Auditors.

Now everyone's happy
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Re: Auditor (Neutral Evil)

Postby Kirize12 » Mon Apr 18, 2016 9:15 pm

I do not want the Auditor to have full immunity.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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