Necromancer (Neutral Evil) - evil counterpart to Retri
Posted: Wed Feb 10, 2016 4:04 am
Partially inspired by: viewtopic.php?f=27&t=30524#p900654
The original thread worked with an idea of evil Retributionist which converts dead Townies into evil roles of their own choice. (thats controversional, refer to the current vanilla Vampire "convert a Town out of spite to have them lose" douchy strategy)
This works with an idea to add an evil Retributionist variant, which instead nerfs the Retributionist and its ressed targets by making then non-confirmed, adds new meta for evil roles, encourages evil roles to not leave the game once they die, and adds well balanced Neutral Evil role that supports all the Evil allignments while harming the Town. Its existence also shakes the whole "confirmed Town" meta in bounds, making it a bit riskier tactic, which is a major benefit for game balance.
Overhauled role:
Necromancer
Allingment: Neutral Evil
Description:
-You are an evil wizard who reanimates the dead.
Abilities:
-Choose one dead Town member and one dead evildoer in night.
-Following morning, the selected evildoer will be ressurected,
using the name and body of selected Town member. Only name of
selected Town member is removed from graveyard.
-Selected evildoer will know who ressurected them.
-If you die, your ressurected puppet will die as well.
-Unique role
-You can only ressurect once.
-You have a magical shield that protects you from one attack. It can only protect you against one attacker. (Passive one-time protection ability)
Win conditions:
-Survive to see the Town lose the game (same as Witch win conditions).
Investigator results: Retributionist, Disguiser, Necromancer. (naturally assuming Disguiser has been fixed)
----------------------
How it works?
Its basically evil counterpart of Retributionist, but it also utilizes mechanics typical for Disguiser. You choose one dead Town and one dead evildoer from the graveyard. It can be both Mafia or Neutral Evil/Killing/Chaos. In the next morning, typical Retributionist message of "Town member was ressurected last night!" will be displayed. The selected Evildoer will be given the body of selected Town member + their original, evil role. Necromancer basically force-disguises the dead Evildoer and ressurects then with a body of the selected Town member. To everyone on the outside, this appears as if Town member was ressurected (the Town member´s name is removed from the graveyard) but it is the dead Evildoer who is controlling their body.
Example:
Player 1 is Escort, Player 2 is Framer.
Its night, and they are both selected by Necromancer.
Day begins.
"Player 1 was ressurected last night!"
So, for average player, it seems as if the Escort was ressurected by Retributionist. However...
Furthermore, the ressurected Framer knows who the Necromancer is, can share this information with the rest of his Mafia pals in the night, and they can start networking together with the Necromancer. However, Necromancer is not forced to win with Mafia - he can still chose to betray them and win with Neutral Killing. However, if Mafia did try to kill Necromancer and suceeded, the Framer would die instantly as well.
This adds new meta for evildoers who are dead. Whenever there is a Town member ressurected and Medium is in play, the evildoer can pretend they were originally the ressurected Town, who was force-disguised as, discrediting the actual ressurected Town member. On the other hand, they can also be ressurected themselves, so they shouldnt leave the game either. Medium can confront this strategy but its not easily verifiable, so this strategy is rather balanced.
Two final, extra mechanics worth mentioning - Your target knows who ressurected them. If you die, your ressurected puppet dies as well. This encourages you are not instantly betrayed by your ressed target, but you can chose to betray them if you want to. Similar to Witch, networking with Mafia, and knowing their names, your safety is ensured by fact the ressed target dies if you die. If you are lynched, your ressed puppet dies next morning.
Winning conditions are the same as Witch.
Additional questions answered:
Can Unique roles be ressurected? What happens if Godfather/Mafioso is ressurected?
Yes, Unique roles can be ressurected. In case of Mafioso/Godfather, this is how it will work:
Currently living Mafioso is promoted to Godfather.
The newly ressurected Mafioso/Godfather is always demoted to Mafioso. Meaning that a dead Godfather who gets ressurected by Necromancer will only be Mafioso.
If Necromancer and Retributionist both target the same Town member, what happens?
Simple answer is "the one who choses to file their night action first".
I thought about this for a while, there are ultimatedly multiple ways to solve this dilemma. But I think the most fair one is that the person who choses to ressurect/animate first, will be the role who uses their power. Meaning if Necromancer is first to click both the targets, he will animate the evil person as the former Town member. If Retributionist is first to click to ressurect said player, the Town player will be ressurected instead of the evil one. However, both roles will use up their action. This is the most fair decision because it depends on strategy and wit. It doesnt discriminate either Necromancer nor Retributionist, and it creates the dilemma of "is the person I ressurected really my ally?" in case there is a known fact of possible use of abilities. Meaning Necromancer might think they ressurected a Mafia member and will contact them, but in reality he will be contacting a Town member who got ressurected by Retributionist, who was first to decide to file the action in.
All feedback is welcomed! Dont forget to vote in the poll!
The original thread worked with an idea of evil Retributionist which converts dead Townies into evil roles of their own choice. (thats controversional, refer to the current vanilla Vampire "convert a Town out of spite to have them lose" douchy strategy)
This works with an idea to add an evil Retributionist variant, which instead nerfs the Retributionist and its ressed targets by making then non-confirmed, adds new meta for evil roles, encourages evil roles to not leave the game once they die, and adds well balanced Neutral Evil role that supports all the Evil allignments while harming the Town. Its existence also shakes the whole "confirmed Town" meta in bounds, making it a bit riskier tactic, which is a major benefit for game balance.
Overhauled role:
Necromancer
Allingment: Neutral Evil
Description:
-You are an evil wizard who reanimates the dead.
Abilities:
-Choose one dead Town member and one dead evildoer in night.
-Following morning, the selected evildoer will be ressurected,
using the name and body of selected Town member. Only name of
selected Town member is removed from graveyard.
-Selected evildoer will know who ressurected them.
-If you die, your ressurected puppet will die as well.
-Unique role
-You can only ressurect once.
-You have a magical shield that protects you from one attack. It can only protect you against one attacker. (Passive one-time protection ability)
Win conditions:
-Survive to see the Town lose the game (same as Witch win conditions).
Investigator results: Retributionist, Disguiser, Necromancer. (naturally assuming Disguiser has been fixed)
----------------------
How it works?
Its basically evil counterpart of Retributionist, but it also utilizes mechanics typical for Disguiser. You choose one dead Town and one dead evildoer from the graveyard. It can be both Mafia or Neutral Evil/Killing/Chaos. In the next morning, typical Retributionist message of "Town member was ressurected last night!" will be displayed. The selected Evildoer will be given the body of selected Town member + their original, evil role. Necromancer basically force-disguises the dead Evildoer and ressurects then with a body of the selected Town member. To everyone on the outside, this appears as if Town member was ressurected (the Town member´s name is removed from the graveyard) but it is the dead Evildoer who is controlling their body.
Example:
Player 1 is Escort, Player 2 is Framer.
Graveyard wrote:Player 1 - Escort
Player 2 - Framer
Its night, and they are both selected by Necromancer.
REALITY wrote:Player 1 - Escort - DEAD
Player 2 - Framer - DEAD
Day begins.
"Player 1 was ressurected last night!"
Graveyard wrote:Player 2 - Framer
So, for average player, it seems as if the Escort was ressurected by Retributionist. However...
REALITY wrote:Player 1 - Escort - DEAD, disguised as Player 2
Player 2 - Framer - ALIVE, disguised as Player 1
Furthermore, the ressurected Framer knows who the Necromancer is, can share this information with the rest of his Mafia pals in the night, and they can start networking together with the Necromancer. However, Necromancer is not forced to win with Mafia - he can still chose to betray them and win with Neutral Killing. However, if Mafia did try to kill Necromancer and suceeded, the Framer would die instantly as well.
This adds new meta for evildoers who are dead. Whenever there is a Town member ressurected and Medium is in play, the evildoer can pretend they were originally the ressurected Town, who was force-disguised as, discrediting the actual ressurected Town member. On the other hand, they can also be ressurected themselves, so they shouldnt leave the game either. Medium can confront this strategy but its not easily verifiable, so this strategy is rather balanced.
Two final, extra mechanics worth mentioning - Your target knows who ressurected them. If you die, your ressurected puppet dies as well. This encourages you are not instantly betrayed by your ressed target, but you can chose to betray them if you want to. Similar to Witch, networking with Mafia, and knowing their names, your safety is ensured by fact the ressed target dies if you die. If you are lynched, your ressed puppet dies next morning.
Winning conditions are the same as Witch.
Additional questions answered:
Can Unique roles be ressurected? What happens if Godfather/Mafioso is ressurected?
Yes, Unique roles can be ressurected. In case of Mafioso/Godfather, this is how it will work:
Currently living Mafioso is promoted to Godfather.
The newly ressurected Mafioso/Godfather is always demoted to Mafioso. Meaning that a dead Godfather who gets ressurected by Necromancer will only be Mafioso.
If Necromancer and Retributionist both target the same Town member, what happens?
Simple answer is "the one who choses to file their night action first".
I thought about this for a while, there are ultimatedly multiple ways to solve this dilemma. But I think the most fair one is that the person who choses to ressurect/animate first, will be the role who uses their power. Meaning if Necromancer is first to click both the targets, he will animate the evil person as the former Town member. If Retributionist is first to click to ressurect said player, the Town player will be ressurected instead of the evil one. However, both roles will use up their action. This is the most fair decision because it depends on strategy and wit. It doesnt discriminate either Necromancer nor Retributionist, and it creates the dilemma of "is the person I ressurected really my ally?" in case there is a known fact of possible use of abilities. Meaning Necromancer might think they ressurected a Mafia member and will contact them, but in reality he will be contacting a Town member who got ressurected by Retributionist, who was first to decide to file the action in.
All feedback is welcomed! Dont forget to vote in the poll!