Balanced Disguiser: #RunItBack

Old Role Ideas

Should this be added into a game? (Optionally, please explain your decision)

Yes!
299
91%
No.
16
5%
Disguiser is okay as is.
15
5%
 
Total votes : 330

Re: Balanced Disguiser mechanics

Postby BPsycho2 » Tue Mar 29, 2016 7:45 am

Harkonnen is right.

Disguiser is designed to seamlessly take the place of a townie, whether it be for becoming "confirmed". (Disguising as a Veteran or revealed mayor who doesn't vote) or making a confirmed TI (which is pretty much impossible without other TIs who are then unconfirmable without TIs who are proven (paradox)) "change his mind".

And after this I realized that playing Disguiser will no longer warrant acting like a jester until the town gives up and tries to lynch you, but now you take places to shut down TIs, and keep their wills to yourself. (Should be able to read them and make small edits. Edit space increases for four nights, until you eventually have the will forged, maybe)
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Re: Balanced Disguiser mechanics

Postby Pirz » Fri Apr 08, 2016 12:46 pm

Sign me up for the /Support train.
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Re: Balanced Disguiser mechanics

Postby Wzombie » Thu Apr 14, 2016 3:10 pm

IDK if I already did this, but

/support
/Support

/support
/Support

/support
/Support

/support
/Support
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Re: Balanced Disguiser mechanics

Postby Lisq » Thu Apr 14, 2016 3:43 pm

looks a lil bit complicated, but I like it. it's better to have reworked Disguiser than no Disguiser at all!
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Re: Balanced Disguiser mechanics

Postby Mroz4k » Thu Apr 14, 2016 3:54 pm

Lisq wrote:looks a lil bit complicated, but I like it. it's better to have reworked Disguiser than no Disguiser at all!


Let me explain it simply, then :D

First time you disguise, it will show your own Last Will. The second time you disguise, it will show the Last will of the person you disguised as the first time. Third time you disguise, it will be the Last will of your second victim.

Only if you die, the last will of third victim is revealed.

This makes Disguiser a lot more strategical role then it currently is, and since the people who leave the names in their Last Wills will have their Last Wills postponed, it makes sure that Disguiser is never sold out by the name in the Last Will. Its a pretty simple way to solve the biggest Disguiser problem - names in the Last Will meta.
Away in the real world most of the time, but I return from time to time, at my own whim.


FM history:
Spoiler: NFM4 - Lookout - W
NFM7 - Consort - L (so close tho)
FM8D - Cit+ to Sheriff - W
FM9C - Cit - L (epicly failed)
CFM hydra 2 - Medium with Varanus - W
SFM17 - Caporegime - W
FM9D - Serial Killer - W (epicly :D)
SFM14 - Bodyguard-ish role - modkilled, caused MyLo FTW - W?
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Re: Balanced Disguiser mechanics

Postby Lisq » Thu Apr 14, 2016 6:09 pm

I meant it'd be complicated in game to guess which will was whose. I think most disguisers would just stop doing their job after first disguise - why would they want to reveal the dead town's will after getting another disguise? But still it's much better than actual mechanics.
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Re: Balanced Disguiser mechanics

Postby Mroz4k » Fri Apr 15, 2016 3:36 pm

Because you can hide another town´s will this way. :D Like, say there is an Investigator and its Day 4 - he is bound to have some intel already. Thats why you would disguise as him, get the will out of the question, and also take their place.

There is plenty of good applications for it, but yea, even a simple disguise + wait and hide the Last will would be a legitimate strategy.

Thats what I really like about it - it makes the role very strategic.

On the contrary, I dont think people would have that much trouble to adapt to this. Its just a matter of playing with the role a few times, or reading the Wiki - something most players end up doing eventually. At first, it would be confusing, but thats true for any role thats overhauled. :)
Away in the real world most of the time, but I return from time to time, at my own whim.


FM history:
Spoiler: NFM4 - Lookout - W
NFM7 - Consort - L (so close tho)
FM8D - Cit+ to Sheriff - W
FM9C - Cit - L (epicly failed)
CFM hydra 2 - Medium with Varanus - W
SFM17 - Caporegime - W
FM9D - Serial Killer - W (epicly :D)
SFM14 - Bodyguard-ish role - modkilled, caused MyLo FTW - W?
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Re: Balanced Disguiser mechanics

Postby simabean » Fri Apr 15, 2016 3:57 pm

This is a great idea! Disguiser is almost impossible to use effectively without Forger or Janitor, and this would actually fix it. Until this role is fixed, it is probably the worst mafia role to play.
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Re: Balanced Disguiser mechanics

Postby JazzMusicStops » Sat Apr 16, 2016 2:37 am

/support
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Re: Balanced Disguiser mechanics

Postby SpellChecker » Sat Apr 16, 2016 8:35 am

This is a good idea for disguiser, totally gonna support.
  
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Re: Balanced Disguiser mechanics

Postby Mroz4k » Mon Apr 18, 2016 6:38 am

The only thing right now thats kind of pissing me off is fact Devs are discussing removing the role from the game, for reporting purposes. It is difficult to differenciate disguised people in Trials, and confusion that leads from this means a lot of poorly determined reports are coming through.

Its sad, because this is essentially a problem of Trials and Trials alone, but potentionally maybe one of the most funniest roles will be removed because of it.

Id rather if Devs fixed the Trials, we all like the idea of changing positions ingame, pretending to be other people, and I would like to see some more roles similar to Disguiser in the game eventually, but it seems that may not happen because of the way Trials work.
Away in the real world most of the time, but I return from time to time, at my own whim.


FM history:
Spoiler: NFM4 - Lookout - W
NFM7 - Consort - L (so close tho)
FM8D - Cit+ to Sheriff - W
FM9C - Cit - L (epicly failed)
CFM hydra 2 - Medium with Varanus - W
SFM17 - Caporegime - W
FM9D - Serial Killer - W (epicly :D)
SFM14 - Bodyguard-ish role - modkilled, caused MyLo FTW - W?
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Re: Balanced Disguiser mechanics

Postby Jerme » Mon Apr 18, 2016 6:49 am

@Mroz: I do not think that this is the sole reason for the Disguisers removal, but an added "bonus", probably meant as a joke. The Trial System is TurdPiles job and he is doing it pretty well so far, so if you have an idea you are invited to tell it in the appropiate forum.
@Topic: I prefer having this change instead of Disguiser beign removed.
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Re: Balanced Disguiser mechanics

Postby Mroz4k » Mon Apr 18, 2016 7:15 am

Jerme wrote:@Mroz: I do not think that this is the sole reason for the Disguisers removal, but an added "bonus", probably meant as a joke. The Trial System is TurdPiles job and he is doing it pretty well so far, so if you have an idea you are invited to tell it in the appropiate forum.
@Topic: I prefer having this change instead of Disguiser beign removed.


Reference
PyromonkeyGG wrote:I see there is some confusion about a couple of the changes we are planning on making. I will try to address these here. Please quote this post if you see other people asking about these.

#1) Disguiser: The disguiser is a role that is possible to fix in terms of in-game viability but the problem comes when reporting players. It causes alot of players to get reported because their in-game character and username were stolen. If the disguiser steals someones identity and then says some terrible things, the Trial report may look confusing. It causes mis-reports and a lot of trouble on our end in banning the correct user through the Trial system. It is one of the roles that the game released with and honestly has been a headache for as long as the game as been around. We finally decided we would replace the disguiser with a new Mafia role at some point in the future (soon I hope) so doing any changes before that point will be wasted effort and time taken away from other things we could be doing with a more permanent effect. I understand some people might not like this change and we are sorry about that. We will do our best to make sure its replacement is amazing.

---

I hope this clears up some confusion.
Away in the real world most of the time, but I return from time to time, at my own whim.


FM history:
Spoiler: NFM4 - Lookout - W
NFM7 - Consort - L (so close tho)
FM8D - Cit+ to Sheriff - W
FM9C - Cit - L (epicly failed)
CFM hydra 2 - Medium with Varanus - W
SFM17 - Caporegime - W
FM9D - Serial Killer - W (epicly :D)
SFM14 - Bodyguard-ish role - modkilled, caused MyLo FTW - W?
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Re: Balanced Disguiser mechanics

Postby orangeandblack5 » Mon Apr 18, 2016 7:18 am

They did backtrack out of that statement a bit later on
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SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.

Sarah Thorpe wrote:Role Ideas is great for masochists.
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Re: Balanced Disguiser mechanics

Postby Jerme » Mon Apr 18, 2016 7:19 am

Oh well, then it was not a joke and I remembered it differently. A simple fix for the report would be, not allowing a report while ingame, or go for accountname in reports (but still showing only the chosen names, backend would save only the accountname), gonna ask for that in the appropiate forum. Ty for refreshign my memory and proving me wrong.
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Re: Balanced Disguiser mechanics

Postby Mroz4k » Mon Apr 18, 2016 7:49 am

orangeandblack5 wrote:They did backtrack out of that statement a bit later on

I just scouted the entire conversation since then, I didnt see anything that would indicate they changed their minds.
Away in the real world most of the time, but I return from time to time, at my own whim.


FM history:
Spoiler: NFM4 - Lookout - W
NFM7 - Consort - L (so close tho)
FM8D - Cit+ to Sheriff - W
FM9C - Cit - L (epicly failed)
CFM hydra 2 - Medium with Varanus - W
SFM17 - Caporegime - W
FM9D - Serial Killer - W (epicly :D)
SFM14 - Bodyguard-ish role - modkilled, caused MyLo FTW - W?
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Re: Balanced Disguiser mechanics

Postby orangeandblack5 » Mon Apr 18, 2016 12:27 pm

Might have been a different thread then? I remember somebody (TurdPile I think) saying something like "oh yeah we might not do that yet" at some point.
Image
Spoiler:
SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.

Sarah Thorpe wrote:Role Ideas is great for masochists.
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Re: Balanced Disguiser mechanics

Postby Mroz4k » Mon Apr 18, 2016 3:22 pm

orangeandblack5 wrote:Might have been a different thread then? I remember somebody (TurdPile I think) saying something like "oh yeah we might not do that yet" at some point.


That was before, and both Naru and TP said it. But after that, Pyro came with that thread. They are in process of considering it, and it seems they are moreless decided to go along with removing the Disguiser, and replacing him with some different role.
Away in the real world most of the time, but I return from time to time, at my own whim.


FM history:
Spoiler: NFM4 - Lookout - W
NFM7 - Consort - L (so close tho)
FM8D - Cit+ to Sheriff - W
FM9C - Cit - L (epicly failed)
CFM hydra 2 - Medium with Varanus - W
SFM17 - Caporegime - W
FM9D - Serial Killer - W (epicly :D)
SFM14 - Bodyguard-ish role - modkilled, caused MyLo FTW - W?
Mroz4k
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Re: Balanced Disguiser mechanics

Postby BPsycho2 » Tue Apr 19, 2016 10:51 am

Yeah, just have the Disguiser's username on the back end.

Long after he's fixed in this thread, he's removed.

If Disguiser gets removed because of THIS, does Necromancer have a chance?
I returned and I saw the light return to my eyes.

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Re: Balanced Disguiser mechanics

Postby Mroz4k » Sat Apr 23, 2016 3:11 pm

BPsycho2 wrote:Yeah, just have the Disguiser's username on the back end.

Long after he's fixed in this thread, he's removed.

If Disguiser gets removed because of THIS, does Necromancer have a chance?

Doubtful. Its the "disguise" function thats the problem. Necromancer would also change the original name of someone for someone else. So it would create the same kind of problem with reports.

Again, I think they could easily solve it if they actually did the Trials in a normal way, including the "lobby names" along with ingame names in the chat, then it would be obvious who is who. But they just want to be lazy and instead remove the Disguiser.
Away in the real world most of the time, but I return from time to time, at my own whim.


FM history:
Spoiler: NFM4 - Lookout - W
NFM7 - Consort - L (so close tho)
FM8D - Cit+ to Sheriff - W
FM9C - Cit - L (epicly failed)
CFM hydra 2 - Medium with Varanus - W
SFM17 - Caporegime - W
FM9D - Serial Killer - W (epicly :D)
SFM14 - Bodyguard-ish role - modkilled, caused MyLo FTW - W?
Mroz4k
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Joined: Thu Jul 03, 2014 12:29 pm
Location: Away in the real world

Re: Balanced Disguiser mechanics

Postby killerghost1231 » Sat Apr 23, 2016 3:42 pm

Amazing idea just genius i really hope this gets added into the game!!!!!!! /fullsupport
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Re: Balanced Disguiser mechanics

Postby BPsycho2 » Sat Apr 23, 2016 4:00 pm

Have you considered a petition?

They haven't done it yet, so there's still time.
I returned and I saw the light return to my eyes.

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Re: Balanced Disguiser mechanics

Postby furneaux0598 » Sat Apr 23, 2016 5:09 pm

/full support
Finally disguiser can break free of the necessity of having a Janitor or a Forger
I apologise to anyone whose eyes bled when they saw my s!@#ty username. Don't worry, I'll change it to something slightly better the first opportunity I have.
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Re: Balanced Disguiser mechanics

Postby Mroz4k » Mon May 02, 2016 4:20 am

BPsycho2 wrote:Have you considered a petition?

They haven't done it yet, so there's still time.

I actually did one already, it got lost somewhere...

I think. I dont think it went far. Let me see if I can dig it up.

p-edit: Here it is.
Away in the real world most of the time, but I return from time to time, at my own whim.


FM history:
Spoiler: NFM4 - Lookout - W
NFM7 - Consort - L (so close tho)
FM8D - Cit+ to Sheriff - W
FM9C - Cit - L (epicly failed)
CFM hydra 2 - Medium with Varanus - W
SFM17 - Caporegime - W
FM9D - Serial Killer - W (epicly :D)
SFM14 - Bodyguard-ish role - modkilled, caused MyLo FTW - W?
Mroz4k
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Posts: 4631
Joined: Thu Jul 03, 2014 12:29 pm
Location: Away in the real world

Re: Balanced Disguiser mechanics

Postby Lisq » Fri May 06, 2016 6:48 pm

I support it so much!
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