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Re: Necromancer (an interesting one)

PostPosted: Tue Feb 09, 2016 6:53 am
by dota2reporter
dota2reporter wrote:Necromancer
Neutral Evil
Abilities - Revive a town role and make them an evil role.
Attributes - They will become an evil role of YOUR choice. (Witch, SK or Arso)
- Town wont be notified they became evil.
- You can chat at night. If he's SK or Arso, he may not douse/kill you. If he is witch, he may not control you.
- UNIQUE ROLE.
Goal - Win with the person you revived
Sheriff - NS
Investigator - Your target works with undead, they must be retri or necromancer
Consigliere - Your target is an evil reviver, they must be Necromancer

Re: Necromancer (an interesting one)

PostPosted: Wed Feb 10, 2016 12:58 am
by Mroz4k
Interesting concept but faulty in many ways. However its fixable.
So same problem like Vampire... Its a conversion role in a sense that a town member changes allignment... which doesnt really work well. Thats the biggest problem... Will post how to fix it later.

P-edit: nvm, I pretty much changed the whole function of this role, so I will just make a separate thread as to not mix these two together, and I will link this as original thread instead.

Re: Necromancer (an interesting one)

PostPosted: Wed Feb 10, 2016 5:34 am
by Crazyzombie168
The only problem I see is people investigating the revived person to check if a Necromancer revived them.