Lost Spirit and Ghost

Old Role Ideas

What of the roles needs more tweaking

Nothing (Ghost)
59
22%
Nothing (Lost Spirit)
61
23%
Alignment (Ghost) -> comment
16
6%
Alignment (Lost Spirit) -> comment
13
5%
Abilites/Attributes (Ghost) -> comment
26
10%
Abilites/Attributes (Lost Spirit) -> comment
21
8%
Goal (Ghost) -> comment
14
5%
Goal (Lost Spirit) -> comment
16
6%
Investigation results (Ghost) -> comment
24
9%
Investigation results (Lost Spirit) -> comment
17
6%
 
Total votes : 267

Re: Lost Spirit and Ghost

Postby Krazikitteh » Thu Jan 14, 2016 7:53 am

Jerme wrote:
Krazikitteh wrote:So a few questions/suggestions about the Lost spirit.

o First off they should be immune at night. They should be forced to VISIT a killing role. Dying at night comes way to easily. It should be more like 'begging' to be killed.
o Second I think a charges (Vig, vet, jailor etc) Should be used. If a jailor kills a Lost Spirit I think it should count the same as "Visiting" the killer and dying. Vet may kill multiple people in one night so their alert should be used.
o Lastly for investigation results what about something like: You target wants to be killed. They are jester or Lost Spirit. I'm not sure where disguiser would go just yet but I think Jester and Lost Spirit would go great together.
o I lied I'm not done. xD If you don't want to make them immune when attacked (From not visiting) Then maybe there should be some sort of punishment for killing the Spirit. Like how the jester get's revenge, there can be a different sort of repercussion.
o I can't stop I'm sorry. xD Maybe Neutral Evil for Alignment instead? I think the Spirit is a lot similar to the Jester so I feel like they should be more closely related?

These all just some ideas I am spitting out btw. If you don't like them so be it. ;) And if I am mistaken by any of the rules for these let me know. I sometimes miss thing when I read it all through.

Thank your for your suggestions

Making the Lost Sprit becoming nightimmune makes this role easier to win with, I do not want that. This role is liked because it is a reverse Jester, which is hard to gai na victory with.
If the Lost spirit visits an idle Town Killing role, then nothing will happen, but if this role is using of of their charges, then the Spirit has archived its victory. I need still to deice if two charges are consumed if Jailor/Vig is visited
These investigative results would be an instant Execute/Shot, the Lost Spirit should not be found that easily.
There won't be a punishment from killing a Lost Spirit, only a reward for the person who makes it succeed. There should not be a punishment for killing a role at night (only the guilt of having denied the victory of a possibly allied role. The Jester get revenge from the grave, when this role succeeds, the Lost Spirit is a fulfledge reversed Jester, so its released recieves a reward.
This role causes no harm to town, in contrast to the Neutral(Evil) roles (Executioners and Jesters are wasting a lynch if successful, Witch cannot win with town), so I prefer staying with the current alignment.

Do you have still any questions or suggestion you would liek to have clarified?


Thanks for clearing some of those things up. That all makes sense for sure. I think it should be only one charge that is used. If I think of anything else I'll let you know. :)
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Re: Lost Spirit and Ghost

Postby Jerme » Tue Jan 19, 2016 12:37 pm

Thank you for your help, Kitteh. You showed me that I should rephrase a couple of the information I have given.
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Re: Lost Spirit and Ghost

Postby raphikey » Wed Jan 20, 2016 3:00 am

Question, if the lost soul visit a vig without any bullets ? What happens ?
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Re: Lost Spirit and Ghost

Postby Jerme » Wed Jan 20, 2016 6:35 am

A Town Killing role has to use their ability the time the Lost Spirit visits them in order for it to be victorious, having no charges mean that this Vigilante is unimportant for this role.
I'll edit this in the main post, if this part is not yet displayed there.
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Re: Lost Spirit and Ghost

Postby raphikey » Wed Jan 20, 2016 8:13 am

Jerme wrote:A Town Killing role has to use their ability the time the Lost Spirit visits them in order for it to be victorious, having no charges mean that this Vigilante is unimportant for this role.
I'll edit this in the main post, if this part is not yet displayed there.

what if the witch controls the vig that night? he tries to do his role, but got no ammo, still a kill ?
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Re: Lost Spirit and Ghost

Postby Jerme » Wed Jan 20, 2016 9:09 am

I have noted, that the Lost Spirit avoids the contact with Witches. The Lost Spirit receives a notification that it has felt the presence of a Witch at this house and the ability is not triggered.
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Re: Lost Spirit and Ghost

Postby raphikey » Thu Jan 21, 2016 6:53 am

can he be bitten or not ?
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Re: Lost Spirit and Ghost

Postby Jerme » Thu Jan 21, 2016 8:48 am

Neither the Lost Spirit nor the Ghost have a nightimmunity, which is (as far as I know) the only way someone could not be bitten. This means that both role could be bitten, although they are lorewise spectral creatures.
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Re: Lost Spirit and Ghost

Postby raphikey » Thu Jan 21, 2016 10:36 am

Jerme wrote:Neither the Lost Spirit nor the Ghost have a nightimmunity, which is (as far as I know) the only way someone could not be bitten. This means that both role could be bitten, although they are lorewise spectral creatures.

witch isnt immune, but immune to bites
vh is immune to bites too
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Re: Lost Spirit and Ghost

Postby Jerme » Thu Jan 21, 2016 12:24 pm

Ok, then probably the Lost Spirit has a biting immunity, sicne no blood can be drawn from it.
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Re: Lost Spirit and Ghost

Postby raphikey » Thu Jan 21, 2016 1:15 pm

what about wins when visit a vamp ?
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Re: Lost Spirit and Ghost

Postby Jerme » Thu Jan 21, 2016 1:31 pm

I have thought about it, but scrapped the idea after further thinking, since a Vampire is not exactly a killing role.
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Re: Lost Spirit and Ghost

Postby PandACT » Fri Jan 22, 2016 4:32 am

The ghost is too much escort. Possibly can only visit every OTHER night. Maybe it also role-blocks the visitor for the next night. Something like: "You were chased away from the house by a ghost!" The next night: "You were too terrified of the ghost to go outside."
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Re: Lost Spirit and Ghost

Postby raphikey » Fri Jan 22, 2016 12:37 pm

PandACT wrote:The ghost is too much escort. Possibly can only visit every OTHER night. Maybe it also role-blocks the visitor for the next night. Something like: "You were chased away from the house by a ghost!" The next night: "You were too terrified of the ghost to go outside."

too op ?
i mean, double roleblock
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Re: Lost Spirit and Ghost

Postby Jerme » Mon Feb 01, 2016 4:24 am

@PandACT: I appreciate your suggestion. The idea is interesting, but since the Ghost only disturbs the malicious visitors, this would stop two killings in a row when successfully once.
I remember the time where the Ghost could protect the Sk without dying to his blade (now he gets killed after the night ended). That time the Ghost had also a limited number of possible visits, so it had already made a long journey.
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Re: Lost Spirit and Ghost

Postby Jerme » Mon Feb 15, 2016 5:10 am

General question: What are your thoughts about the Ghost? Is it a raher good idea, or more a WereCort (mix of Werewolf and Escort)?
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Re: Lost Spirit and Ghost

Postby Kirize12 » Mon Feb 22, 2016 2:56 am

Jerme wrote:General question: What are your thoughts about the Ghost? Is it a raher good idea, or more a WereCort (mix of Werewolf and Escort)?

I really like it. ^^
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Re: Lost Spirit and Ghost

Postby lucas8411 » Mon Feb 22, 2016 3:20 am

I like it as well. It's a more balenced version of the Marshal in my opinion.
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Re: Lost Spirit and Ghost

Postby Jerme » Wed Feb 24, 2016 12:54 am

I have updated my roles based on the review I received from Lucas.
Are there still aspects, which are still unclear and in the need of an explanation, or improvement?

EDIT: I have noticed that both of my roles have aspects which are mentioned in the thread "Role ideas not to make". What is your opinion of that?
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Re: Lost Spirit and Ghost

Postby Kirize12 » Mon Mar 14, 2016 8:12 am

Jerme wrote:I have updated my roles based on the review I received from Lucas.
Are there still aspects, which are still unclear and in the need of an explanation, or improvement?

EDIT: I have noticed that both of my roles have aspects which are mentioned in the thread "Role ideas not to make". What is your opinion of that?

Those lists are guidelines. If a role rocks the aspect and is balanced, it will override the "Role ideas not to make" thread IMO.
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Re: Lost Spirit and Ghost

Postby RetralMega » Mon Mar 14, 2016 8:40 am

I'm not really interested in this role. Seems alright though. I just don't really care for the mechanics of it in general.
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Re: Lost Spirit and Ghost

Postby Jerme » Mon Mar 14, 2016 8:56 am

@RetralMega: Which role do you mean? This post contains two.
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Re: Lost Spirit and Ghost

Postby RetralMega » Mon Mar 14, 2016 8:59 am

Jerme wrote:@RetralMega: Which role do you mean? This post contains two.

Both. The second one seems like a buffed Marshal from Forum Mafia.
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Re: Lost Spirit and Ghost

Postby Jerme » Mon Mar 14, 2016 10:30 am

I did not know the Marshal when I created the Ghost.
May I receive a further elaboration of your previous post?
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Re: Lost Spirit and Ghost

Postby RetralMega » Mon Mar 14, 2016 2:58 pm

As for Lost Spirit, based on the attributes, it seems rather over powered. If a Vigilante shoots the Lost Spirit, they gain night immunity for that night and the next? Seems little over the top to me.

As for the ghost, it's seems even more OP.
The ghost is an Escort-Marshall, which is just far too OP on its own.
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