Kirize12 wrote:Jerme wrote:Kirize12 wrote:Ghost should have unlimited charges, I mean you do roleblock people, that's enough of a setback...
Well the Ghost is a "Werewolf-Escort", who has no pentalty when roleblocking a Serial Kille and is able to block the Werewolf once. Do you really think the Ghost should have no charges? You are the first one, who gave me this kind of feedback, Kirize. The Ghost can block multiple killing roles so it would be the stronged Town(Protective) in the case of protection.
I am unsure if the Arsonists ignite should be blocked or not, currently the Arsonist can safely ignite and kill the Ghost target.
Why doesn't it have a penalty when roleblocking an SK? That's bullshit. SK kills are unroleblockable for a reason.
The Werewolf is the weakest NK and you know that. It should never be able to ignore werewolf. Why is that there?
The Doctor can already do that without roleblocking the target or any of their visitors.
Make it so that Arsonist dousing counts, but not incineration.
Well, let me explain.
Ghost lets ther target sleep, while it roleblocks every killing visitor (including vamps). This sleeping should pierce every roleblock-immunity since target wakes up after Ghost has left. (at least this is the current state of it, it cna be subject to change)
WW, doesn't matter the state of the moon, will trace the scent of the Ghost by their first meeting and will kill it at the second one. (As visitor or as protected one)
Currently the Arso douse can be prevented, Ignition not and will stay like that, thank you.
Doctor can heal/protect from one cause of attack, Ghost can save from every cause each visit.
Is that clear for you now?