Lost Spirit and Ghost

Old Role Ideas

What of the roles needs more tweaking

Nothing (Ghost)
59
22%
Nothing (Lost Spirit)
61
23%
Alignment (Ghost) -> comment
16
6%
Alignment (Lost Spirit) -> comment
13
5%
Abilites/Attributes (Ghost) -> comment
26
10%
Abilites/Attributes (Lost Spirit) -> comment
21
8%
Goal (Ghost) -> comment
14
5%
Goal (Lost Spirit) -> comment
16
6%
Investigation results (Ghost) -> comment
24
9%
Investigation results (Lost Spirit) -> comment
17
6%
 
Total votes : 267

Re: Lost Spirit and Ghost

Postby Jerme » Thu Dec 10, 2015 1:24 pm

Kirize12 wrote:
Jerme wrote:
Kirize12 wrote:Ghost should have unlimited charges, I mean you do roleblock people, that's enough of a setback...

Well the Ghost is a "Werewolf-Escort", who has no pentalty when roleblocking a Serial Kille and is able to block the Werewolf once. Do you really think the Ghost should have no charges? You are the first one, who gave me this kind of feedback, Kirize. The Ghost can block multiple killing roles so it would be the stronged Town(Protective) in the case of protection.
I am unsure if the Arsonists ignite should be blocked or not, currently the Arsonist can safely ignite and kill the Ghost target.


Why doesn't it have a penalty when roleblocking an SK? That's bullshit. SK kills are unroleblockable for a reason.
The Werewolf is the weakest NK and you know that. It should never be able to ignore werewolf. Why is that there?
The Doctor can already do that without roleblocking the target or any of their visitors.

Make it so that Arsonist dousing counts, but not incineration.

Well, let me explain.
Ghost lets ther target sleep, while it roleblocks every killing visitor (including vamps). This sleeping should pierce every roleblock-immunity since target wakes up after Ghost has left. (at least this is the current state of it, it cna be subject to change)
WW, doesn't matter the state of the moon, will trace the scent of the Ghost by their first meeting and will kill it at the second one. (As visitor or as protected one)
Currently the Arso douse can be prevented, Ignition not and will stay like that, thank you.
Doctor can heal/protect from one cause of attack, Ghost can save from every cause each visit.

Is that clear for you now?
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Lost Spirit and Ghost

Postby Jerme » Thu Dec 17, 2015 2:12 am

I still would like to receive feedback on my roles. Is there anything unclear or needs work/further explanations?
About the roleblocking an SK without a punishment, what do oyu suggest?
No successful sk rb (noone dies) or Ghost dies but has limitless visits?
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Lost Spirit and Ghost

Postby Totes » Fri Dec 18, 2015 5:35 pm

Kirize12 wrote:
Jerme wrote:No successful sk rb (noone dies) or Ghost dies but has limitless visits?

/vote yes

I /vote yes on that /vote yes
Heroes Never Die


Guess who owns a genuine WW2 German infantry helmet. This gal.


Pokemon Resolute Nuzlocke Party:

Squidgins - Inkay
Barracutea - Basculin
The Hood - Scrafty
Pwn-iard - Pawniard
Brave Birb - Talonflame
User avatar
Totes
Vigilante
Vigilante
 
Posts: 651
Joined: Thu Jul 03, 2014 3:31 pm
Location: In your pantry, eating all your food.

Re: Lost Spirit and Ghost

Postby Jerme » Sat Dec 19, 2015 12:22 am

Thank you for your feedback, removed the roleblock part for both Serial Killer and Werewolf and gave the Ghost limitless visits. I kept the scenttracing for the Werewolf.
Do you think the Ghost shall still be unique, or should there be more of them in one game?
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Lost Spirit and Ghost

Postby Jerme » Sat Dec 19, 2015 3:36 pm

Well do you think if would harm the town more if they are more than one Ghost in a game, Kirize or should there be more because of claimspace?
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Lost Spirit and Ghost

Postby Jerme » Sat Dec 19, 2015 5:20 pm

The one who reiceved a Ghostly visit will get a notification telling htem that they were too sleepy to leave their house, but only the ghost get notification of the number of people it made flee from their target.
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Lost Spirit and Ghost

Postby Jerme » Wed Dec 23, 2015 1:11 am

Good, then the Ghost stays unique, thank you Kirize.
What should be changed, or worded better of my role?
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Lost Spirit and Ghost

Postby Arpitr20 » Wed Dec 23, 2015 1:39 am

personally, both of them are good as they are.
Image
This is where roles are tested:
Image
ToS QR: Spoiler: Image FM wins: Spoiler: NFM 2 Mafioso WIN
NFM 4-Veteran WIN
FM 8C-Aragog (Arsonist) LOSE
My roles
Nightmarer(Maf Supp.)& Switcher(Maf. Supp.)- MY FAVS
Arpitr20
Vigilante
Vigilante
 
Posts: 688
Joined: Mon May 04, 2015 4:08 pm
Location: Hanging out with Oliy and Kirize, playing ToS and talking about roles.

Re: Lost Spirit and Ghost

Postby Jerme » Fri Dec 25, 2015 1:34 pm

I have decided against that when I created the role because it can have some advantages of it.
- This could save the killing roles when a Werewolf (who has traced the Ghosts scent).
- Lookouts won't be able to see any visiting killing role.
- (The target does not receive any notification [Witched, Transed, Roleblocked and blackmailed.])
But if you could provide a good explanation why it should be the case, I will rethink my decision, Kirize.
If I will keep the drive away only people with malicious intentions, shall I include the Blackmailer?
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Lost Spirit and Ghost

Postby raphikey » Sun Dec 27, 2015 12:52 pm

i think its really good that way, ghost unique is, i think, really important otherwise too op
hOI!
Image
User avatar
raphikey
Executioner
Executioner
 
Posts: 23
Joined: Tue Aug 25, 2015 3:51 am

Re: Lost Spirit and Ghost

Postby Jerme » Sat Jan 02, 2016 3:11 pm

I was told once, the roleblock if said person would be enough of a backfire. Currently there are many roles, which are preventing every visit, so this is for me another reason to stick with hindering only malicious activity at the targets house (still unsure if I should count blackmailing as a malicious visit).
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Lost Spirit and Ghost

Postby Krazikitteh » Fri Jan 08, 2016 12:40 am

So a few questions/suggestions about the Lost spirit.

o First off they should be immune at night. They should be forced to VISIT a killing role. Dying at night comes way to easily. It should be more like 'begging' to be killed.
o Second I think a charges (Vig, vet, jailor etc) Should be used. If a jailor kills a Lost Spirit I think it should count the same as "Visiting" the killer and dying. Vet may kill multiple people in one night so their alert should be used.
o Lastly for investigation results what about something like: You target wants to be killed. They are jester or Lost Spirit. I'm not sure where disguiser would go just yet but I think Jester and Lost Spirit would go great together.
o I lied I'm not done. xD If you don't want to make them immune when attacked (From not visiting) Then maybe there should be some sort of punishment for killing the Spirit. Like how the jester get's revenge, there can be a different sort of repercussion.
o I can't stop I'm sorry. xD Maybe Neutral Evil for Alignment instead? I think the Spirit is a lot similar to the Jester so I feel like they should be more closely related?

These all just some ideas I am spitting out btw. If you don't like them so be it. ;) And if I am mistaken by any of the rules for these let me know. I sometimes miss thing when I read it all through.
>^-^< Krazikitteh's a bit long, so you can just call me Kitteh. >^-^<

Stalk me on any of the following!
Furry-Paws
Deviantart
Youtube


Spoiler: Forum Mafia
NFM17 - Citizen - Alive - Loss
*Replaced Into*
NFM19 - Citizen - Alive - Loss
NFM20 - Citizen - Alive - Win
User avatar
Krazikitteh
Survivor
Survivor
 
Posts: 38
Joined: Fri Jun 19, 2015 11:50 am
Location: In the frozen north of a far away land called Canada.

Re: Lost Spirit and Ghost

Postby Jerme » Fri Jan 08, 2016 1:05 am

Krazikitteh wrote:So a few questions/suggestions about the Lost spirit.

o First off they should be immune at night. They should be forced to VISIT a killing role. Dying at night comes way to easily. It should be more like 'begging' to be killed.
o Second I think a charges (Vig, vet, jailor etc) Should be used. If a jailor kills a Lost Spirit I think it should count the same as "Visiting" the killer and dying. Vet may kill multiple people in one night so their alert should be used.
o Lastly for investigation results what about something like: You target wants to be killed. They are jester or Lost Spirit. I'm not sure where disguiser would go just yet but I think Jester and Lost Spirit would go great together.
o I lied I'm not done. xD If you don't want to make them immune when attacked (From not visiting) Then maybe there should be some sort of punishment for killing the Spirit. Like how the jester get's revenge, there can be a different sort of repercussion.
o I can't stop I'm sorry. xD Maybe Neutral Evil for Alignment instead? I think the Spirit is a lot similar to the Jester so I feel like they should be more closely related?

These all just some ideas I am spitting out btw. If you don't like them so be it. ;) And if I am mistaken by any of the rules for these let me know. I sometimes miss thing when I read it all through.

Thank your for your suggestions
Making the Lost Sprit becoming nightimmune makes this role easier to win with, I do not want that. This role is liked because it is a reverse Jester, which is hard to gai na victory with.
If the Lost spirit visits an idle Town Killing role, then nothing will happen, but if this role is using of of their charges, then the Spirit has archived its victory. I need still to deice if two charges are consumed if Jailor/Vig is visited
These investigative results would be an instant Execute/Shot, the Lost Spirit should not be found that easily.
There won't be a punishment from killing a Lost Spirit, only a reward for the person who makes it succeed. There should not be a punishment for killing a role at night (only the guilt of having denied the victory of a possibly allied role. The Jester get revenge from the grave, when this role succeeds, the Lost Spirit is a fulfledge reversed Jester, so its released recieves a reward.
This role causes no harm to town, in contrast to the Neutral(Evil) roles (Executioners and Jesters are wasting a lynch if successful, Witch cannot win with town), so I prefer staying with the current alignment.

Do you have still any questions or suggestion you would liek to have clarified?
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Lost Spirit and Ghost

Postby Krazikitteh » Thu Jan 14, 2016 7:53 am

Jerme wrote:
Krazikitteh wrote:So a few questions/suggestions about the Lost spirit.

o First off they should be immune at night. They should be forced to VISIT a killing role. Dying at night comes way to easily. It should be more like 'begging' to be killed.
o Second I think a charges (Vig, vet, jailor etc) Should be used. If a jailor kills a Lost Spirit I think it should count the same as "Visiting" the killer and dying. Vet may kill multiple people in one night so their alert should be used.
o Lastly for investigation results what about something like: You target wants to be killed. They are jester or Lost Spirit. I'm not sure where disguiser would go just yet but I think Jester and Lost Spirit would go great together.
o I lied I'm not done. xD If you don't want to make them immune when attacked (From not visiting) Then maybe there should be some sort of punishment for killing the Spirit. Like how the jester get's revenge, there can be a different sort of repercussion.
o I can't stop I'm sorry. xD Maybe Neutral Evil for Alignment instead? I think the Spirit is a lot similar to the Jester so I feel like they should be more closely related?

These all just some ideas I am spitting out btw. If you don't like them so be it. ;) And if I am mistaken by any of the rules for these let me know. I sometimes miss thing when I read it all through.

Thank your for your suggestions

Making the Lost Sprit becoming nightimmune makes this role easier to win with, I do not want that. This role is liked because it is a reverse Jester, which is hard to gai na victory with.
If the Lost spirit visits an idle Town Killing role, then nothing will happen, but if this role is using of of their charges, then the Spirit has archived its victory. I need still to deice if two charges are consumed if Jailor/Vig is visited
These investigative results would be an instant Execute/Shot, the Lost Spirit should not be found that easily.
There won't be a punishment from killing a Lost Spirit, only a reward for the person who makes it succeed. There should not be a punishment for killing a role at night (only the guilt of having denied the victory of a possibly allied role. The Jester get revenge from the grave, when this role succeeds, the Lost Spirit is a fulfledge reversed Jester, so its released recieves a reward.
This role causes no harm to town, in contrast to the Neutral(Evil) roles (Executioners and Jesters are wasting a lynch if successful, Witch cannot win with town), so I prefer staying with the current alignment.

Do you have still any questions or suggestion you would liek to have clarified?


Thanks for clearing some of those things up. That all makes sense for sure. I think it should be only one charge that is used. If I think of anything else I'll let you know. :)
>^-^< Krazikitteh's a bit long, so you can just call me Kitteh. >^-^<

Stalk me on any of the following!
Furry-Paws
Deviantart
Youtube


Spoiler: Forum Mafia
NFM17 - Citizen - Alive - Loss
*Replaced Into*
NFM19 - Citizen - Alive - Loss
NFM20 - Citizen - Alive - Win
User avatar
Krazikitteh
Survivor
Survivor
 
Posts: 38
Joined: Fri Jun 19, 2015 11:50 am
Location: In the frozen north of a far away land called Canada.

Re: Lost Spirit and Ghost

Postby Jerme » Tue Jan 19, 2016 12:37 pm

Thank you for your help, Kitteh. You showed me that I should rephrase a couple of the information I have given.
I would still like to have feedback regarding my roles.
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Lost Spirit and Ghost

Postby raphikey » Wed Jan 20, 2016 3:00 am

Question, if the lost soul visit a vig without any bullets ? What happens ?
hOI!
Image
User avatar
raphikey
Executioner
Executioner
 
Posts: 23
Joined: Tue Aug 25, 2015 3:51 am

Re: Lost Spirit and Ghost

Postby Jerme » Wed Jan 20, 2016 6:35 am

A Town Killing role has to use their ability the time the Lost Spirit visits them in order for it to be victorious, having no charges mean that this Vigilante is unimportant for this role.
I'll edit this in the main post, if this part is not yet displayed there.
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Lost Spirit and Ghost

Postby raphikey » Wed Jan 20, 2016 8:13 am

Jerme wrote:A Town Killing role has to use their ability the time the Lost Spirit visits them in order for it to be victorious, having no charges mean that this Vigilante is unimportant for this role.
I'll edit this in the main post, if this part is not yet displayed there.

what if the witch controls the vig that night? he tries to do his role, but got no ammo, still a kill ?
hOI!
Image
User avatar
raphikey
Executioner
Executioner
 
Posts: 23
Joined: Tue Aug 25, 2015 3:51 am

Re: Lost Spirit and Ghost

Postby Jerme » Wed Jan 20, 2016 9:09 am

I have noted, that the Lost Spirit avoids the contact with Witches. The Lost Spirit receives a notification that it has felt the presence of a Witch at this house and the ability is not triggered.
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Lost Spirit and Ghost

Postby raphikey » Thu Jan 21, 2016 6:53 am

can he be bitten or not ?
hOI!
Image
User avatar
raphikey
Executioner
Executioner
 
Posts: 23
Joined: Tue Aug 25, 2015 3:51 am

Re: Lost Spirit and Ghost

Postby Jerme » Thu Jan 21, 2016 8:48 am

Neither the Lost Spirit nor the Ghost have a nightimmunity, which is (as far as I know) the only way someone could not be bitten. This means that both role could be bitten, although they are lorewise spectral creatures.
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Lost Spirit and Ghost

Postby raphikey » Thu Jan 21, 2016 10:36 am

Jerme wrote:Neither the Lost Spirit nor the Ghost have a nightimmunity, which is (as far as I know) the only way someone could not be bitten. This means that both role could be bitten, although they are lorewise spectral creatures.

witch isnt immune, but immune to bites
vh is immune to bites too
hOI!
Image
User avatar
raphikey
Executioner
Executioner
 
Posts: 23
Joined: Tue Aug 25, 2015 3:51 am

Re: Lost Spirit and Ghost

Postby Jerme » Thu Jan 21, 2016 12:24 pm

Ok, then probably the Lost Spirit has a biting immunity, sicne no blood can be drawn from it.
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Lost Spirit and Ghost

Postby raphikey » Thu Jan 21, 2016 1:15 pm

what about wins when visit a vamp ?
hOI!
Image
User avatar
raphikey
Executioner
Executioner
 
Posts: 23
Joined: Tue Aug 25, 2015 3:51 am

Re: Lost Spirit and Ghost

Postby Jerme » Thu Jan 21, 2016 1:31 pm

I have thought about it, but scrapped the idea after further thinking, since a Vampire is not exactly a killing role.
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

PreviousNext

Return to Role Idea Archives

Who is online

Users browsing this forum: No registered users and 3 guests