Lost Spirit and Ghost

Old Role Ideas

What of the roles needs more tweaking

Nothing (Ghost)
59
22%
Nothing (Lost Spirit)
61
23%
Alignment (Ghost) -> comment
16
6%
Alignment (Lost Spirit) -> comment
13
5%
Abilites/Attributes (Ghost) -> comment
26
10%
Abilites/Attributes (Lost Spirit) -> comment
21
8%
Goal (Ghost) -> comment
14
5%
Goal (Lost Spirit) -> comment
16
6%
Investigation results (Ghost) -> comment
24
9%
Investigation results (Lost Spirit) -> comment
17
6%
 
Total votes : 267

Re: Lost Spirit and Ghost

Postby BPsycho2 » Tue Aug 16, 2016 6:43 pm

What the heck?

It doesn't "Look like Bodyguard".

if someone is able to attack, or being attacked, the Lost Spirit dies as well, giving it a win. It does not protect people. That would be townsided.

It can win by visiting someone who IS attacking, OR someone who is being attacked. it protects neither.
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Re: Lost Spirit and Ghost

Postby ReEvolve » Wed Aug 17, 2016 4:48 am

Sounds interesting. If the Ghost's target has multiple visitors, does the ghost frighten all of them away, or does it have a cap? If not the former, what is the priority level for visitors? And would it frighten away an arsonist dousing or igniting or both? And (although lore-wise this wouldn't make sense), would a veteran fail to shoot a target being protected by a ghost? I would assume no, as the ghost would, I imagine, be in someone's home and you are only shot by a veteran if YOU visit THEM. I don't know though, the ghost might follow the target around, and save them from the vet's bullet that way, however that wouldn't be very balanced.
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Re: Lost Spirit and Ghost

Postby Jerme » Wed Aug 17, 2016 11:58 pm

@ReEvolve: The Ghost roleblocks the chosen target currently, so they cannot die to a Veteran as they fail to leave the house. It cannot protect from an Arsonist ignite, as the (igniting) Arsonist is not a visitor of their target when choosing to incinerate everyone. As Kirize said, there is no cap of scaring away.
@Masked: The Lost Spirit might have been a Bodyguard lorewise before they becomewaht they are now, but its ability is nothing like a Bodygaurd (as Psycho mentioned already). What makes you think it would have been one?
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Re: Lost Spirit and Ghost

Postby MaskedPokerFace » Sun Oct 02, 2016 2:11 pm

Jerme wrote:@Masked: The Lost Spirit might have been a Bodyguard lorewise before they becomewaht they are now, but its ability is nothing like a Bodygaurd (as Psycho mentioned already). What makes you think it would have been one?

first i have read only Neutral Ghost i havent read town support Sorry for that

" These roles are able to lift the Spirits curse: Vigilante, Veteran, Jailor, Serial Killer, Werewolf, Godfather, Mafioso"
that sentence makes me think it if there are a rookie Vigi on game :D
and you know bodyguards die easily on game so ghost too.
And than ghost role is escort role
"Wins with: Must kill the Mafia, the Arsonists, the Serial Killers,
the Werewolf and the Vampires you may spare anyone else)"should this be town and survivor?
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Re: Lost Spirit and Ghost

Postby ctar17 » Tue Oct 25, 2016 8:04 pm

I like the role of the lost spirit, kind of like a reverse Jester. I think that a will should be allowed to be kept as Jesters are allowed a will.
Favorite roles: (in no particular order)
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Re: Lost Spirit and Ghost

Postby Jerme » Sat Nov 12, 2016 12:31 am

Question: Should I add an one-charge selfprotection for the Ghost and adapt the roleblocking to only when it successfully scared away at least one visitor? Also Shall the Ghost protect from more than only Killing roles?
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Re: Lost Spirit and Ghost

Postby MorganTheMod1 » Sat Dec 10, 2016 12:23 pm

I am fine with what you have set for the Ghost, and think that it is a great role, but the Lost Spirit needs some work. The Lost Spirit should be able to die as soon as a witch witches it. Thats just to OP. Only if the witch makes it attack something that would get it killed.

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Re: Lost Spirit and Ghost

Postby Jerme » Sat Dec 10, 2016 4:53 pm

MorganTheMod1 wrote:I am fine with what you have set for the Ghost, and think that it is a great role, but the Lost Spirit needs some work. The Lost Spirit should be able to die as soon as a witch witches it. Thats just to OP. Only if the witch makes it attack something that would get it killed.

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The Witch would make the Lost Spirit lose if visiting, or only scaring off, not exactly sure. Thank your for your feedback though~
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Re: Lost Spirit and Ghost

Postby Guiorgy » Sun Jan 01, 2017 12:41 pm

Well...
Lost Spirit:
1. Did you mix up Abilities and Attributes? Pretty sure targeting someone every night is an ability, and being unable to have a will is an attribute.
2. Why does your killer become immune?
3. Why do you have all those immunities?
4. Seems pretty straight forward, stay quiet and visit 1 person every night hoping to guess a mafia or SK. It's like a sheriff who wins if finds a bad guy...
5. Wins with "The Mafia, the Town, Serial Killers, Arsonists, the Werewolf, Survivors and Witches after fulfilling the goal" isn't the goal death? How can he lose with... Vamps?

Ghost:
1. I understand sheriff being unable to interrogate a sleeping person, but the investigator should still be able to find information, like your target keeps weapons big/vet/mafioso. Same goes to consig.
2. Why is he immune to witches?
3. I like the ww inteructin and sure jailor can't execute when he is sleeping, but when the jailed person is visited by the ghost, I don't see the problem in executing a sleeping target, hell it would make it way easier. Jailor probably shouldn't even lose a chare in that case...
4. Why is a ghost helping Town, if anything I would say a ghost would probably haunt everyone like a ww...

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Re: Lost Spirit and Ghost

Postby Jerme » Sun Jan 01, 2017 1:39 pm

Guiorgy wrote:Well...
Lost Spirit:
1. Did you mix up Abilities and Attributes? Pretty sure targeting someone every night is an ability, and being unable to have a will is an attribute.
2. Why does your killer become immune?
3. Why do you have all those immunities?
4. Seems pretty straight forward, stay quiet and visit 1 person every night hoping to guess a mafia or SK. It's like a sheriff who wins if finds a bad guy...
5. Wins with "The Mafia, the Town, Serial Killers, Arsonists, the Werewolf, Survivors and Witches after fulfilling the goal" isn't the goal death? How can he lose with... Vamps?

1. I might have done that, gonna check back and correct it.
2. Cause the Lost Spirit is a full-fledged reverse Jester. The Jester can kill someone, while piercing every immunity, so the LS has an unpierceable immunity for a night.
3. Those immunities are there to make the role a bit more difficult, while also stopping protecives to deny the spirit the victory
4. You can either randomly select people at night, or perform scumreading and actively following the chat [or participating in it as well] to find victory.
5. That is the standard win-con of a NB and Jesters/Executioners, that once fulfilling their goal, they can win with anyone. This role was created before the Vampires existed and thus I have not added them.

Guiorgy wrote:Ghost:
1. I understand sheriff being unable to interrogate a sleeping person, but the investigator should still be able to find information, like your target keeps weapons big/vet/mafioso. Same goes to consig.
2. Why is he immune to witches?
3. I like the ww inteructin and sure jailor can't execute when he is sleeping, but when the jailed person is visited by the ghost, I don't see the problem in executing a sleeping target, hell it would make it way easier. Jailor probably shouldn't even lose a chare in that case...
4. Why is a ghost helping Town, if anything I would say a ghost would probably haunt everyone like a ww...

1. The indirect TI nerf was removed a rather long time ago, and I thoguth it had it in strike-through, which means that this was removed, but I kept it as a history.
2. Each role has a certain priority of their action being processed (Vet -> Transporter -> Witch -> Escort -> Every other role) and since the Ghost has a higher priority than the Witch, they should be immune ot that, while piercing roleblockimmunity since they have the highest priority.
3. The Ghost scares every visitor away, who meant harm to their target and an executing Jailor is a role which means harm.
4. The Ghost has the alignment Town(Protective) -> So they are supposed to help town :c

Guiorgy wrote:And please, use spoilers. The wall is too big, I beg you!

Alright, editign them in.

Thanks for yoru feedback, I hope I could clear up your questions~
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Re: Lost Spirit and Ghost

Postby Guiorgy » Sun Jan 01, 2017 3:10 pm

Spoiler:
Jerme wrote:
Guiorgy wrote:Well...
Lost Spirit:
1. Did you mix up Abilities and Attributes? Pretty sure targeting someone every night is an ability, and being unable to have a will is an attribute.
2. Why does your killer become immune?
3. Why do you have all those immunities?
4. Seems pretty straight forward, stay quiet and visit 1 person every night hoping to guess a mafia or SK. It's like a sheriff who wins if finds a bad guy...
5. Wins with "The Mafia, the Town, Serial Killers, Arsonists, the Werewolf, Survivors and Witches after fulfilling the goal" isn't the goal death? How can he lose with... Vamps?

1. I might have done that, gonna check back and correct it.
2. Cause the Lost Spirit is a full-fledged reverse Jester. The Jester can kill someone, while piercing every immunity, so the LS has an unpierceable immunity for a night.
3. Those immunities are there to make the role a bit more difficult, while also stopping protecives to deny the spirit the victory
4. You can either randomly select people at night, or perform scumreading and actively following the chat [or participating in it as well] to find victory.
5. That is the standard win-con of a NB and Jesters/Executioners, that once fulfilling their goal, they can win with anyone. This role was created before the Vampires existed and thus I have not added them.

Guiorgy wrote:Ghost:
1. I understand sheriff being unable to interrogate a sleeping person, but the investigator should still be able to find information, like your target keeps weapons big/vet/mafioso. Same goes to consig.
2. Why is he immune to witches?
3. I like the ww inteructin and sure jailor can't execute when he is sleeping, but when the jailed person is visited by the ghost, I don't see the problem in executing a sleeping target, hell it would make it way easier. Jailor probably shouldn't even lose a chare in that case...
4. Why is a ghost helping Town, if anything I would say a ghost would probably haunt everyone like a ww...

1. The indirect TI nerf was removed a rather long time ago, and I thoguth it had it in strike-through, which means that this was removed, but I kept it as a history.
2. Each role has a certain priority of their action being processed (Vet -> Transporter -> Witch -> Escort -> Every other role) and since the Ghost has a higher priority than the Witch, they should be immune ot that, while piercing roleblockimmunity since they have the highest priority.
3. The Ghost scares every visitor away, who meant harm to their target and an executing Jailor is a role which means harm.
4. The Ghost has the alignment Town(Protective) -> So they are supposed to help town :c


Jerme wrote:Alright, editign them in.

Thanks for yoru feedback, I hope I could clear up your questions~


Thanks for that!

Lost Spirit:
3. How being roleblock immune gona make the game more difficult? I don't think it should have it. And what happens if you just get killed at night because you got were visited/targeted? Do you still win?
4. its exactly as a TI who wins as soon as it finds a bad guy. The ultimate appeal of Jester, is the fact that he (exe and witch too) contributes to making the game more complex. by his attempts to lynch himself, he confuses everyone and stops them from following the right path. This role on the other hand has a goal such that his existance makes virtually no difference to others. Even the survivor has an impact on the game: If he sides with Town, Town has +1 vote against Mafia, otherwise Mafia gets an aditional vote (which can be game winning).

Ghost:
4. I meant why would a ghost (evil spirits in most stories) be a Town in the first place, but the question is more off-topic. Don't take it seriously XD
3. But the Jailor choses his target in the daytime. By the time ghost gets to his house, he will be long jailed. Besides, if he couldn't execute the target, he shouldn't be able to talk anonymously either. But we both know that can't happen...

So the Jailor should be an exception? (I don't mean if the Ghost targets the Jailor)

And will the Medium still be able to talk to the guy? I mean Ghost makes him fall asleep doesn't he? That would make Medium even worse XD





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Re: Lost Spirit and Ghost

Postby Jerme » Sun Jan 01, 2017 3:57 pm

Lost Spirit:
3. True, the roleblock immunity could be taken away, I will discuss that with the other TG staff and see what we will do.
4. It could be seen as that. Not every lynched Jester has played well though. The Lost Spirit can also contribute to the town, chat is available for everyone, the voting button as well. Also, in contrast to the Jester, The LS is Neutral(Benign), which means, the role is not that game disrupting as an Exe/Witch/Jester. The gained immunity could also be game winning, due ot the gained immunity, as even the Veteran cannot pierce the Lost Spirits shield...

Ghost:
4: There can be good and bad ghosts.
3: Jailor chooses target at day for a Jail, but their execution can still be roleblocked/witched away and this is what the ghost would do... Jailing nad Executing are two different actions. Since the Ghost choses their targets at night, the Medium can still talk with the dead if they were chosen as a to be protected target, same with Jailor and Jailed, as wel las the Mafia-chat.
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Re: Lost Spirit and Ghost

Postby Guiorgy » Sun Jan 01, 2017 4:29 pm

Jerme wrote:Lost Spirit:
3. True, the roleblock immunity could be taken away, I will discuss that with the other TG staff and see what we will do.
4. It could be seen as that. Not every lynched Jester has played well though. The Lost Spirit can also contribute to the town, chat is available for everyone, the voting button as well. Also, in contrast to the Jester, The LS is Neutral(Benign), which means, the role is not that game disrupting as an Exe/Witch/Jester. The gained immunity could also be game winning, due ot the gained immunity, as even the Veteran cannot pierce the Lost Spirits shield...

Ghost:
4: There can be good and bad ghosts.
3: Jailor chooses target at day for a Jail, but their execution can still be roleblocked/witched away and this is what the ghost would do... Jailing nad Executing are two different actions. Since the Ghost choses their targets at night, the Medium can still talk with the dead if they were chosen as a to be protected target, same with Jailor and Jailed, as wel las the Mafia-chat.


Ghost: Escort and Witch have to target the jailor, and thats what I am trying to tell you. If the Ghost targets the Jailor sure, but if he targets the jailed, well the Ghost just goes to his targets home and finds noone there to protect... But Mafia and anyone attacking the same target would want to go to the same house, and the Ghost is there so they do get scared. But the jailor got him at day time, nothing can help him now...

LS: I still feel they don't contribute to the game enough. They don't have a reason to talk in chat, or anything important to say. Something needs to be changed. And again, Survivor is a NB but he HAS to side with someone becoming a thread to the other side, and because he is semi-immune he is even scarier. Plus just being killed is too simple. Maybe adding more conditions could help?

And another ez tactic: Just claim LS and someone is bound to want to get the immunity. Sure it could be a vet trap, but some will probably risk it.





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Re: Lost Spirit and Ghost

Postby Jerme » Mon Jan 02, 2017 1:52 am

If you want to get the immunity from the LS you need to actively visit someone and not simply to get killed at night, thus claiming LS would not really work as a vetbait, except there are people nopt liking NB's. IF the LS contributes in the chat, they can also find out more stuff. The Jester cna also stay silent the whole time or be an active player, both tactics can work.

Regarding the Ghost: Lorewise you are correct, but since balance/mechanics > lore, the Ghost will make the Jailor unable to execute their target. Mechanicwise, the Lookout will see the Jailor as a visitor if their target is jailed and no Escort/Witch prevent the Jailors visit, even though the Jailor takes the player with them at day. Because of that, the Jailor is seen as a visitor and thus able to be scared off.
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Re: Lost Spirit and Ghost

Postby liverdelicious » Tue Feb 28, 2017 10:18 pm

I think the list of who can lift the curse should be modified as in ranked/practice jailer, godfather, and mafioso are confirmed roles in that mode-

Which means that on N 1 it has at minimal a 3/14 chance of finding a way to pass on (can't target itself) and at most because of Nk, Tk, Rt and any a maximum of 1/2 chance of passing on on N 1.

I know it could still be killed while it finally found its target, but the odds of passing on given the roles that can pass it on is still very high.

I'd recommend having the spirit behave similar to a VH in the sense that this role can only exist if the roles that can help it pass on exist and make the roles that pass it on not guaranteed for example: medium, janitor, amnesiac, and I liked the idea of werewolf and vigilante helping it.

I'm sure you can come up with a better list than mine so i'll leave it to up to you.
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Re: Lost Spirit and Ghost

Postby Jerme » Wed Mar 01, 2017 1:22 am

Be aware that the Lost Spirit can only die to a TK role (Vig/Vet/Jailor), if they are using their night ability.
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Re: Lost Spirit and Ghost

Postby TimeToReap » Wed Mar 01, 2017 1:43 am

Main problem:
Ignite immunity...
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Re: Lost Spirit and Ghost

Postby Myamdane » Tue Apr 25, 2017 12:16 am

Hello. I found this post after Jerme replied to one of my posts, so thank you. I believe it is quite similar to my ideas.
If at all possible, I'd love to help with this if it is on going. Thank you
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Re: Lost Spirit and Ghost

Postby Lyingllama » Tue Jun 13, 2017 9:12 pm

If I may suggest a new role how about a Party goer here is the definition and stuff- a party goer who just wants to have fun. You can throw a party and round up all the townspeople and temporarily disable everyone's roles and let everyone communicate in one night. You can throw 3 parties. If you are lynched then you can get revenge from the grave. So basically you are townspeople and you are basically like a jester but you are with the town.
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Re: Lost Spirit and Ghost

Postby xbon » Tue Jun 27, 2017 6:43 pm

Lost Spirit looks like a fun little role (though I think it should be unique because having a game full of people who try to get killed is worse an' jester XD)
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Re: Lost Spirit and Ghost

Postby Jerme » Tue Jun 27, 2017 11:43 pm

xbon wrote:Lost Spirit looks like a fun little role (though I think it should be unique because having a game full of people who try to get killed is worse an' jester XD)

Well it was set to be unique at first, but I got convinced to remove that :c
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Re: Lost Spirit and Ghost

Postby TRex1000 » Sat Jul 22, 2017 6:48 am

In My honest opinion Ghost should be Neutral Benign since the undead (Except for those revived by ret) are usually neutrals. And I think they should win with Town/Survivors/Mafia/Pirate/Vamps/Guardian Angel but must kill Coven/Witch/ww/Arso/SK/Plaguebearer/Pestillence. But IDK honestly.
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Re: Lost Spirit and Ghost

Postby Jerme » Sun Jul 23, 2017 12:16 am

TRex1000 wrote:In My honest opinion Ghost should be Neutral Benign since the undead (Except for those revived by ret) are usually neutrals. And I think they should win with Town/Survivors/Mafia/Pirate/Vamps/Guardian Angel but must kill Coven/Witch/ww/Arso/SK/Plaguebearer/Pestillence. But IDK honestly.

This would be a classical lore based argurment, but the lore is mroe or less only "flavor" to the role and should not influence the alignment/Balance of the role. But thanks for you input ;)
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Re: Lost Spirit and Ghost

Postby MaskedPokerFace » Mon Sep 11, 2017 4:02 am

@Jerme will they change witch result for ranked? i opened a topic but no answer. maybe increase result counts from 3 to 4 can be better. and every alignment in results
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Re: Lost Spirit and Ghost

Postby TimeToReap » Mon Sep 11, 2017 4:08 am

MaskedPokerFace wrote:@Jerme will they change witch result for ranked? i opened a topic but no answer. maybe increase result counts from 3 to 4 can be better. and every alignment in results

1. Don't necropost
2. Wrong place to ask
if you are wondering where i have gone check my website


Locking myself out of this account now *dab*
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