Tormental wrote:All I can picture is a dude like...
"I can't believe I killed the Jester!" *gunshot* "I'm so guilty about..." *gunshot* "Damn, why won't this Escort die?" *gunshot* "There we go. Okay, I AM SO SAD."
Tormental wrote:All I can picture is a dude like...
"I can't believe I killed the Jester!" *gunshot* "I'm so guilty about..." *gunshot* "Damn, why won't this Escort die?" *gunshot* "There we go. Okay, I AM SO SAD."
Tormental wrote:All I can picture is a dude like...
"I can't believe I killed the Jester!" *gunshot* "I'm so guilty about..." *gunshot* "Damn, why won't this Escort die?" *gunshot* "There we go. Okay, I AM SO SAD."
mouthyexpert wrote:A jester win is a thing of beauty, and you are a heartless monster for wanting it removed.
For one thing, a jester win is the absolute rarest kind of end to a round, as it requires an extremely specific set of circumstances to occur: the last three people alive need to be a jester, a killer antagonist, and a non-night-immune role that isn't on the same team as the antagonist. The other two players need to vote for the jester to be hanged, and then the jester needs to haunt the antagonist when he might not even know who it is. Seriously, what are the odds of a jester making it to the final three without anyone finding out that they're a jester? Not very good. And then, even if they manage to get hanged, there's a fifty-fifty chance that they won't even haunt the correct player to secure a jester win.
Second of all, and I seriously cannot stress this enough: losing a round is not a big deal. The only thing you miss out on is maybe a few points for winning for the first time with a given role. You should not be that twisted up about losing out on a few points.
Speaking of which, I can't remember if the jester gets bonus points for pulling off a jester win. They really should, considering the difficulty involved.
mouthyexpert wrote:A jester win is a thing of beauty, and you are a heartless monster for wanting it removed.
For one thing, a jester win is the absolute rarest kind of end to a round, as it requires an extremely specific set of circumstances to occur: the last three people alive need to be a jester, a killer antagonist, and a non-night-immune role that isn't on the same team as the antagonist. The other two players need to vote for the jester to be hanged, and then the jester needs to haunt the antagonist when he might not even know who it is. Seriously, what are the odds of a jester making it to the final three without anyone finding out that they're a jester? Not very good. And then, even if they manage to get hanged, there's a fifty-fifty chance that they won't even haunt the correct player to secure a jester win.
Second of all, and I seriously cannot stress this enough: losing a round is not a big deal. The only thing you miss out on is maybe a few points for winning for the first time with a given role.
You should not be that twisted up about losing out on a few points.
Tormental wrote:
Unfortunately, that's simple luck as opposed to any sort of skill.
The Jester's sole purpose is to get hanged, so if they are in the final three they are in fact playing very badly. XD
Exactly, so you and I are on even sides. It's no big deal if this doesn't change, and it's no big deal if it does change, so why not fall on the side that would benefit the most players as opposed to only rewarding the one person who is guaranteed to have played their role badly?
mouthyexpert wrote:If the jester is playing badly, then what does that say about the people who lynch said jester?
You can't say [...]
How would it benefit them? By giving the killer the win in the event of the extremely unlikely set of circumstances where this can be an issue? Because that's the only other possible outcome of this.
Another point I forgot to make is that if jesters only roleblocked people they haunted rather than killing them, people would be WAY less afraid of lynching them.
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