Thief v1.2

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Thief v1.2

Postby TheThief » Wed May 14, 2014 4:19 pm

Thief

Description: A pickpocket that secretly steals and wants to get revenge on mafia. You wish to end the mafia forever.

Alignment: Neutral/Mischief(I will explain after doing this role.) Unique

Abilities:
-You steal multiple use abilities and use the next night. (You can use these role's abilities: Janitor, Disguiser, Arsonist, Jailor, Vigilante, Medium, and Survivor.) (The medium allows to talk to any alive people. You will be known as Thief instead of Medium, though.)
-(For Serial Killer)You count as roleblock to any killing role when you try to steal from them. You do not distract them, though.
-If you are attacked for distracting them, there is a chance that you or the killing role will die. (50% nobody dies, 25% You die, and 25% They die!)
-You are immune to being roleblocked. You are immune to control when you have stolen an item. (You can however be control when you have no item.)
-Gets blackmailed if tries to steal from all investigative and leader classes.

Goal: Kill or Lynch the Mafia members. (You win with everyone else)

(Can only exist if there are three or more mafia members in the role list!)

Mischief class is basically what its name is about. You are there to cause mischief. Your actions can be evil or good depending on how you do it.

These are the classifications for the Mischief class:
-Unique goal. (Like Thief, Jester, and Executionist)
-Must cause some kind of mischief.
-Can win if completed these goals with everyone that fits that unique goal. (Like Thief winning with everyone except mafia.)
-Role can be good and bad depending on how the player decides.
-Role must be neutral.
(I had more, but I forgot. I will put as soon as done.)
-(Sometimes correct) You have a requirement to be in the game.
-THEY CANNOT WIN IF THEY DID NOT FINISH THEIR GOAL WHEN THEY ARE ALIVE!

Sorry if not perfect, I had to do this twice.
Last edited by TheThief on Fri May 16, 2014 7:56 pm, edited 3 times in total.
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Re: Thief v1.2

Postby Yak » Wed May 14, 2014 5:01 pm

This is very interesting, but how would taking janitor/disguiser work? You need to get lucky and find someone who's dying, or do you kill them yourself?

Also, why can't you take on investigative roles to help find the mafia?
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Re: Thief v1.2

Postby TheThief » Wed May 14, 2014 5:10 pm

Yak wrote:This is very interesting, but how would taking janitor/disguiser work? You need to get lucky and find someone who's dying, or do you kill them yourself?

Also, why can't you take on investigative roles to help find the mafia?


Read the goal and tell me that you wouldn't want at least one mafia to be found out. The town will help you lynch or kill them if they know your roles. It is an investigative neutral class that can work with arson and sk to win.
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Re: Thief v1.2

Postby Yak » Wed May 14, 2014 6:24 pm

I meant more why can't you steal an investigative class' ability?
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Re: Thief v1.2

Postby TheThief » Wed May 14, 2014 7:00 pm

Yak wrote:I meant more why can't you steal an investigative class' ability?


I thought about that. They are studying peoples house, so it means that they do not have a way to steal their professional ability while mediums have things to set up things to make a sceance. Arsonist have gasoline bottles to store gasoline. The rest have things that can be stolen. They have an investigative abilities, but it is limited. If they have an investigative ability of both sheriff and investigator, then it would be overpowered. That is why the Thief does not have a way to steal anything from the roleblocks too!
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Re: Thief v1.2

Postby TheScowler » Wed May 14, 2014 7:11 pm

This honestly is the best "New Role" idea I have heard in a while.

TheThief wrote:You steal multiple use abilities and use the next night. (You can use these role's abilities: Janitor, Disguiser, Arsonist, Jailor, Vigilante, Medium, and Survivor.) (The medium allows to talk to any alive people. You will be known as Thief instead of Medium, though.)
-(For Serial Killer)You count as roleblock to any killing role when you try to steal from them. You do not distract them, though.
-If you are attacked for distracting them, there is a chance that you or the killing role will die. (50% nobody dies, 25% You die, and 25% They die!)
-You are immune to being roleblocked. You are immune to control when you have stolen an item. (You can however be control when you have no item.)


I would remove Janitor and Disguiser from the list of steal-able abilities. I agree with what you have been saying, but I do not think that a janitor would be much use to someone trying to reveal the mafia, and disguiser is confusing enough without it being steal-able.

Question: When you steal an item from someone, do you have to use it the next day? For example, if I took a vest from a survivor on night 3, do I automatically wear it night 4? Or can do nothing night 4 and wait to wear the vest until night 5?

Another idea:
Maybe add an effect where any non-killing/non-steal-able role (investigator, consort, etc.) that you attempt to steal from causes you to be framed or blackmailed (or both?) the next day. This will not only make the Thief a little less over powered, but also ensure that people are careful of who they steal from.

Again, great idea for a role. I really hope the devs pick up on this one.
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Re: Thief v1.2

Postby TheThief » Wed May 14, 2014 7:17 pm

TheScowler wrote:This honestly is the best "New Role" idea I have heard in a while.

TheThief wrote:You steal multiple use abilities and use the next night. (You can use these role's abilities: Janitor, Disguiser, Arsonist, Jailor, Vigilante, Medium, and Survivor.) (The medium allows to talk to any alive people. You will be known as Thief instead of Medium, though.)
-(For Serial Killer)You count as roleblock to any killing role when you try to steal from them. You do not distract them, though.
-If you are attacked for distracting them, there is a chance that you or the killing role will die. (50% nobody dies, 25% You die, and 25% They die!)
-You are immune to being roleblocked. You are immune to control when you have stolen an item. (You can however be control when you have no item.)


I would remove Janitor and Disguiser from the list of steal-able abilities. I agree with what you have been saying, but I do not think that a janitor would be much use to someone trying to reveal the mafia, and disguiser is confusing enough without it being steal-able.

Question: When you steal an item from someone, do you have to use it the next day? For example, if I took a vest from a survivor on night 3, do I automatically wear it night 4? Or can do nothing night 4 and wait to wear the vest until night 5?

Another idea:
Maybe add an effect where any non-killing/non-steal-able role (investigator, consort, etc.) that you attempt to steal from causes you to be framed or blackmailed (or both?) the next day. This will not only make the Thief a little less over powered, but also ensure that people are careful of who they steal from.

Again, great idea for a role. I really hope the devs pick up on this one.


You know that it is highly unlikely to choose the target someone who will murder without knowing who will be murdered. You can return the item by not doing anything the next night. You give it back because you think it is not useful to you. You can choose to wear it or get rid of it.
I might add the blackmail to mayor, godfather,escort, and all investigative classes. I will put blackmail because the reason of this character is to cause chaos, so framing will make the thief get lynched faster or murdered.
Also what about blackmailing the blackmailer if you try to steal from them.
Last edited by TheThief on Wed May 14, 2014 7:43 pm, edited 1 time in total.
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Re: Thief v1.2

Postby TheScowler » Wed May 14, 2014 7:32 pm

TheThief wrote:You know that it is highly unlikely go target someone who will be murdered without knowing who will be murdered. You can return the item by not doing anything the next night. You give it back because you think it is not useful to you.
I might add the blackmail to mayor, godfather,escort, and all investigative classes. I will put blackmail because the reason of this character is to cause chaos, so framing will make the thief get lynched faster or murdered.
Also what about blackmailing the blackmailer if you try to steal from them.


That sounds perfect. You should probably add Consort as well, because it is basically the same thing as escort.
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Re: Thief v1.2

Postby iggyvolz » Wed May 14, 2014 7:35 pm

TheThief wrote:
TheScowler wrote:This honestly is the best "New Role" idea I have heard in a while.

TheThief wrote:You steal multiple use abilities and use the next night. (You can use these role's abilities: Janitor, Disguiser, Arsonist, Jailor, Vigilante, Medium, and Survivor.) (The medium allows to talk to any alive people. You will be known as Thief instead of Medium, though.)
-(For Serial Killer)You count as roleblock to any killing role when you try to steal from them. You do not distract them, though.
-If you are attacked for distracting them, there is a chance that you or the killing role will die. (50% nobody dies, 25% You die, and 25% They die!)
-You are immune to being roleblocked. You are immune to control when you have stolen an item. (You can however be control when you have no item.)


I would remove Janitor and Disguiser from the list of steal-able abilities. I agree with what you have been saying, but I do not think that a janitor would be much use to someone trying to reveal the mafia, and disguiser is confusing enough without it being steal-able.

Question: When you steal an item from someone, do you have to use it the next day? For example, if I took a vest from a survivor on night 3, do I automatically wear it night 4? Or can do nothing night 4 and wait to wear the vest until night 5?

Another idea:
Maybe add an effect where any non-killing/non-steal-able role (investigator, consort, etc.) that you attempt to steal from causes you to be framed or blackmailed (or both?) the next day. This will not only make the Thief a little less over powered, but also ensure that people are careful of who they steal from.

Again, great idea for a role. I really hope the devs pick up on this one.


You know that it is highly unlikely go target someone who will be murdered without knowing who will be murdered. You can return the item by not doing anything the next night. You give it back because you think it is not useful to you.
I might add the blackmail to mayor, godfather,escort, and all investigative classes. I will put blackmail because the reason of this character is to cause chaos, so framing will make the thief get lynched faster or murdered.
Also what about blackmailing the blackmailer if you try to steal from them.

Maybe you could steal the mayor's extra votes?
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Re: Thief v1.2

Postby TheThief » Wed May 14, 2014 7:48 pm

Do you guys like the Mischief alignment? I thought it was silly at first, but it does make sense because the Jester and Executionist are just trying to cause mayhem. Add Thief to that and it is going to be fun for town!

Iggy, how would the Thief steal extra votes? I don't think that would be possible. Unless they can stole from the ballots, which I don't know if that is OP or not op... I just don't know.
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Re: Thief v1.2

Postby iggyvolz » Wed May 14, 2014 7:54 pm

TheThief wrote:Do you guys like the Mischief alignment? I thought it was silly at first, but it does make sense because the Jester and Executionist are just trying to cause mayhem. Add Thief to that and it is going to be fun for town!

Iggy, how would the Thief steal extra votes? I don't think that would be possible. Unless they can stole from the ballots, which I don't know if that is OP or not op... I just don't know.

I mean that the Mayor would have only 1 vote the next day, and the thief would have 3. Although that may be a certain thief reveal... maybe the extra votes could be anonymous? Like a message could say "2 extra votes for guilty/innocent were found in the ballot box"
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Re: Thief v1.2

Postby TheThief » Wed May 14, 2014 7:57 pm

iggyvolz wrote:
TheThief wrote:Do you guys like the Mischief alignment? I thought it was silly at first, but it does make sense because the Jester and Executionist are just trying to cause mayhem. Add Thief to that and it is going to be fun for town!

Iggy, how would the Thief steal extra votes? I don't think that would be possible. Unless they can stole from the ballots, which I don't know if that is OP or not op... I just don't know.

I mean that the Mayor would have only 1 vote the next day, and the thief would have 3. Although that may be a certain thief reveal... maybe the extra votes could be anonymous? Like a message could say "2 extra votes for guilty/innocent were found in the ballot box"


Oh yeah, that might work. Also, the thief would be blackmailed the first day, so they would have to do it the next day. Or that would not make sense.
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Re: Thief v1.2

Postby iggyvolz » Wed May 14, 2014 8:01 pm

TheThief wrote:
iggyvolz wrote:
TheThief wrote:Do you guys like the Mischief alignment? I thought it was silly at first, but it does make sense because the Jester and Executionist are just trying to cause mayhem. Add Thief to that and it is going to be fun for town!

Iggy, how would the Thief steal extra votes? I don't think that would be possible. Unless they can stole from the ballots, which I don't know if that is OP or not op... I just don't know.

I mean that the Mayor would have only 1 vote the next day, and the thief would have 3. Although that may be a certain thief reveal... maybe the extra votes could be anonymous? Like a message could say "2 extra votes for guilty/innocent were found in the ballot box"


Oh yeah, that might work. Also, the thief would be blackmailed the first day, so they would have to do it the next day. Or that would not make sense.

I don't get the reason for being blackmailed to be honest...
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Re: Thief v1.2

Postby Yak » Wed May 14, 2014 8:10 pm

Ahhh ok, that makes sense if you're stealing a tangible item. For jailor, do you steal the entire jail? XD
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Re: Thief v1.2

Postby TheThief » Wed May 14, 2014 9:29 pm

Yak wrote:Ahhh ok, that makes sense if you're stealing a tangible item. For jailor, do you steal the entire jail? XD


How do you think the Jailor kills the people he jails? And there is your answer if you solve it.
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Re: Thief v1.2

Postby TheThief » Wed May 14, 2014 9:32 pm

iggyvolz wrote:
TheThief wrote:
iggyvolz wrote:I mean that the Mayor would have only 1 vote the next day, and the thief would have 3. Although that may be a certain thief reveal... maybe the extra votes could be anonymous? Like a message could say "2 extra votes for guilty/innocent were found in the ballot box"


Oh yeah, that might work. Also, the thief would be blackmailed the first day, so they would have to do it the next day. Or that would not make sense.

I don't get the reason for being blackmailed to be honest...


The Thief would get threatened to get revealed, so he would stay silent so he doesn't get revealed.
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Re: Thief v1.2

Postby TheScowler » Thu May 15, 2014 6:26 am

TheThief wrote:
iggyvolz wrote:
TheThief wrote:Do you guys like the Mischief alignment? I thought it was silly at first, but it does make sense because the Jester and Executionist are just trying to cause mayhem. Add Thief to that and it is going to be fun for town!

Iggy, how would the Thief steal extra votes? I don't think that would be possible. Unless they can stole from the ballots, which I don't know if that is OP or not op... I just don't know.

I mean that the Mayor would have only 1 vote the next day, and the thief would have 3. Although that may be a certain thief reveal... maybe the extra votes could be anonymous? Like a message could say "2 extra votes for guilty/innocent were found in the ballot box"


Oh yeah, that might work. Also, the thief would be blackmailed the first day, so they would have to do it the next day. Or that would not make sense.


If you make the votes steal-able, I would not blackmail the Thief for stealing from The Mayor. The reveal may work, but again adds another level of power to an already pretty OP role.
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Re: Thief v1.2

Postby TheThief » Thu May 15, 2014 3:49 pm

TheScowler wrote:
TheThief wrote:
iggyvolz wrote:I mean that the Mayor would have only 1 vote the next day, and the thief would have 3. Although that may be a certain thief reveal... maybe the extra votes could be anonymous? Like a message could say "2 extra votes for guilty/innocent were found in the ballot box"


Oh yeah, that might work. Also, the thief would be blackmailed the first day, so they would have to do it the next day. Or that would not make sense.


If you make the votes steal-able, I would not blackmail the Thief for stealing from The Mayor. The reveal may work, but again adds another level of power to an already pretty OP role.


You know that it is not as OP as you thought. There is seven out of twenty-nine almost thirty-two roles. It is barely below 25%. It is not that op! Mafia will also kill you and so will sk. It is exactly the witch and the jester. (You will die when you get found out! They do not need a liability.) You can still be controlled when you have no item. You can still be jailed and kill. It is just a witch with more vulnerability and different goal.
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Re: Thief v1.2

Postby TheScowler » Thu May 15, 2014 7:47 pm

TheThief wrote:It is just a witch with more vulnerability and different goal.


True....
"You are all experiencing fear. An anticipation of some specific pain, or danger. This is perfectly understandable."

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Re: Thief v1.2

Postby TheThief » Fri May 16, 2014 4:12 pm

TheScowler wrote:
TheThief wrote:It is just a witch with more vulnerability and different goal.


True....


I think that the Thief is not that overpowered.
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