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Re: Electrician (Neutral Killing)

PostPosted: Sun Apr 16, 2017 1:04 am
by JazzMusicStops
Werewolf was a KS goal it's not gonna be removed

Re: Electrician (Neutral Killing)

PostPosted: Sun Apr 16, 2017 1:20 am
by Kirize12
They could remove it, they just need a suitable replacement.

Re: Electrician (Neutral Killing)

PostPosted: Sun Apr 16, 2017 2:31 am
by JazzMusicStops
They could but they won't

Re: Electrician (Neutral Killing)

PostPosted: Sun Apr 16, 2017 9:04 am
by Gooose26
My god, don't remove roles, fix them. When you delete something, then the game gets less diverse. Sure the game won't be so bland that we need a massive role update, but it's just the thought that you could've had more if you knew how to balance your game correctly.

Re: Electrician (Neutral Killing)

PostPosted: Sun Apr 16, 2017 10:17 am
by Kirize12
But if Werewolf is removed and Electrician is made a thing the gap should be minimal.

Re: Electrician (Neutral Killing)

PostPosted: Sun Apr 16, 2017 1:52 pm
by Gooose26
But why have 1 role when we could have 2 different roles with a bit of balancing work, right? Sure, we break even, but we could do better

Re: Electrician (Neutral Killing)

PostPosted: Sun Apr 16, 2017 3:36 pm
by Kirize12
Okay, then how do you balance Werewolf? The role's core concept on attacking only on specific nights is flawed, as it gives arbitrary nights sudden bearing on the game.

Re: Electrician (Neutral Killing)

PostPosted: Sun Apr 16, 2017 5:29 pm
by destruction5033
Give it one non full moon attack maybe?

Re: Electrician (Neutral Killing)

PostPosted: Sun Apr 16, 2017 8:46 pm
by Gooose26
It's not that I have a straight answer for you, but personally I believe that no matter the role, it can be balanced. Could need a lot of changes, take a good amount of time, but it can be balanced.

Here's an idea: On non-full moons, the Werewolf can roleblock 1 player. As the Werewolf is automatically found after it kills, he might as well just go full out roleblocking high targets to slow down the game, which gives him more kills. Also gives him a better chance for scum claiming Escort towards the end of the game, if there is an open town support slot he can fit right in, as long as there isn't a strong player to counterclaim it...

But still if we added that, we can then easily determine whether this is overpowered, underpowered, or balanced through testing. Then we can rebalance it, and eventually, most likely in 2 maybe 3 different changes, we will get it.

Re: Electrician (Neutral Killing)

PostPosted: Tue May 02, 2017 8:16 pm
by Kirize12
Eh. I still feel as though night number is arbitrary and this should not have bearing on the game.

Also, rolecard updated a bit:
•Is now always charged
•Will now clear the wills of those that die by visiting it
•Now detectable by Sheriff

Re: Electrician (Neutral Killing)

PostPosted: Thu Jan 25, 2018 12:26 pm
by Luckeyjack
Since Electrocution pierces night immunity, it will also pierce an alert Veteran.


Veteran kills any and all visitors without discretion, and ignores Night Immunity. Why should the Electrician be any different? When he goes to charge an alert Veteran, the Veteran should shoot him.

Now, if you mean this in the sense that a shocked target were to go visit the Veteran while they were on alert, I can see how Electrocution would pierce their defenses. If my thinking is incorrect in my first statement, just lemme know!

Otherwise, I have no other complaints towards this role. It's OP, but in a good way. After all, it is a Neutral Killing--they're supposed to be OP, which is why I'm glad you didn't make him detection immune. /support

Re: Electrician (Neutral Killing)

PostPosted: Thu Jan 25, 2018 12:28 pm
by MafiaMenace
8 monthes necro is a bit much

Re: Electrician (Neutral Killing)

PostPosted: Thu Jan 25, 2018 7:15 pm
by Kirize12
Luckeyjack wrote:
Since Electrocution pierces night immunity, it will also pierce an alert Veteran.


Veteran kills any and all visitors without discretion, and ignores Night Immunity. Why should the Electrician be any different? When he goes to charge an alert Veteran, the Veteran should shoot him.

Now, if you mean this in the sense that a shocked target were to go visit the Veteran while they were on alert, I can see how Electrocution would pierce their defenses. If my thinking is incorrect in my first statement, just lemme know!

Otherwise, I have no other complaints towards this role. It's OP, but in a good way. After all, it is a Neutral Killing--they're supposed to be OP, which is why I'm glad you didn't make him detection immune. /support

Second statement is correct.

Re: Electrician (Neutral Killing)

PostPosted: Tue Jan 30, 2018 12:23 pm
by Luckeyjack
I have a question--What if a Vigilante, that is uncharged, visits the Electrician the same he is charged? Would the Vigilante live to tell the tale that the Electrician is invincible, or would the Vigilante get shocked and die? Just a question that popped up while I was reading your form.

Re: Electrician (Neutral Killing)

PostPosted: Tue Jan 30, 2018 1:19 pm
by MafiaMenace
MafiaMenace wrote:8 monthes necro is a bit much