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Re: Electrician

PostPosted: Sun Jun 28, 2015 10:22 am
by Kirize12
Maybe I should make it so that if EVERY SINGLE PERSON is charged, the Electrician can electrocute them all at once just to end the game.

Re: Electrician

PostPosted: Sun Jun 28, 2015 10:40 am
by orangeandblack5
Kirize12 wrote:Maybe I should make it so that if EVERY SINGLE PERSON is charged, the Electrician can electrocute them all at once just to end the game.

lolyes

Re: Electrician

PostPosted: Sun Jun 28, 2015 10:50 am
by Kirize12
orangeandblack5 wrote:
Kirize12 wrote:Maybe I should make it so that if EVERY SINGLE PERSON is charged, the Electrician can electrocute them all at once just to end the game.

lolyes


I can't tell if that was a joke or no.

Re: Electrician

PostPosted: Sun Jun 28, 2015 11:30 am
by EdmundMcGaben
Its legit as deleter.

Re: Electrician

PostPosted: Sun Jun 28, 2015 11:42 am
by orangeandblack5
Kirize12 wrote:
orangeandblack5 wrote:
Kirize12 wrote:Maybe I should make it so that if EVERY SINGLE PERSON is charged, the Electrician can electrocute them all at once just to end the game.

lolyes


I can't tell if that was a joke or no.

Serious. It kinda makes sense (nobody will visit anyways, and they'll definitely hang you by then unless you're incredibly good, at which point you deserve this. Special achievement too!), even if it seems OP until you realize how stupid everyone would have to be to NOT hang you by this point.

Just make it so that it gives an announcement at the beginning of the day, something along the lines of:
"Every player has been charged! The Electrician is preparing to kill everybody!"

Re: Electrician

PostPosted: Fri Jul 17, 2015 8:38 pm
by Konsti90
Flamingkamikaze wrote:
Konsti90 wrote:Well the Problem i see is not the "immunity" u gain by pretending u were electrocuted. I think it will be hard to win cause, i wouldnt move a bit if i were electrocuted and i assume most others would too, cause nobody wants to die!

Its not that i dont like the concept it just might not work out that way and if u just charge them 2 times then u have another slightly different Arsonist.

Maybe it would need a forced random movement if electrocuted ppl dont want to move, dont know if thats good or would work like that.


Well the point of arsonist isn't to douse and ignite so that part doesn't really make sense, that is there to help with this roles end game. Also if you stopped doing anything when you were doused then you would likely have a hard time winning seeing as how you wouldn't be helping your team at all.


Thats not really what i meant, forget about the Arsonist comparison, im no natural speaker guess it was misleading explained.
Just think about the forced movement cause i think it would be really hard to win with the Electrician as it is now (thats not entirely bad to have a challenge but it might cause ppl to leave, and thats already a problem).

Re: Electrician

PostPosted: Mon Jul 20, 2015 7:48 pm
by Kirize12
So I buffed this role.
Are you proud of me, senpai?

Re: Electrician

PostPosted: Mon Jul 20, 2015 9:01 pm
by murat1996
Kirize12 wrote:So I buffed this role.
Are you proud of me, senpai?


I-

At least it's better :)

Re: Electrician

PostPosted: Mon Jul 20, 2015 9:11 pm
by Flamingkamikaze
How about a simpler buff. Keep the original thing, but don't tell people they are charged.

Re: Electrician

PostPosted: Mon Jul 20, 2015 9:16 pm
by HerpJenius
over powered role XD
we already have SK, arso, and mafia. the town will lose every have the electrician
the sheriff cant detect neutral killing?! it's something XD
Death from electrocution cannot be stopped by Night Immunity?! it's something XD
this role isn't making balance this game....

Re: Electrician

PostPosted: Tue Jul 21, 2015 8:45 am
by Kirize12
HerpJenius wrote:over powered role XD
we already have SK, arso, and mafia. the town will lose every have the electrician
the sheriff cant detect neutral killing?! it's something XD
Death from electrocution cannot be stopped by Night Immunity?! it's something XD
this role isn't making balance this game....


What you just described was the Arsonist. You seem to have no problem with that role.
In case you haven't noticed, town is the most op role in the game!
Do you even play ranked...

Re: Electrician

PostPosted: Tue Jul 21, 2015 9:02 am
by LeScraf
Kirize12 wrote:
HerpJenius wrote:over powered role XD
we already have SK, arso, and mafia. the town will lose every have the electrician
the sheriff cant detect neutral killing?! it's something XD
Death from electrocution cannot be stopped by Night Immunity?! it's something XD
this role isn't making balance this game....


What you just described was the Arsonist. You seem to have no problem with that role.
In case you haven't noticed, town is the most op role in the game!
Do you even play ranked...


Town is not a role.
Electrician is actually severely underpowered.
Also garbage.

Re: Electrician

PostPosted: Tue Jul 21, 2015 9:04 am
by Kirize12
LeScraf wrote:
Kirize12 wrote:
HerpJenius wrote:over powered role XD
we already have SK, arso, and mafia. the town will lose every have the electrician
the sheriff cant detect neutral killing?! it's something XD
Death from electrocution cannot be stopped by Night Immunity?! it's something XD
this role isn't making balance this game....


What you just described was the Arsonist. You seem to have no problem with that role.
In case you haven't noticed, town is the most op role in the game!
Do you even play ranked...


Town is not a role.
Electrician is actually severely underpowered.
Also garbage.


Faction. I'm sorry. We all make mistakes.
It's very hard to make an NK role, OK?
At least I tried.

Re: Electrician

PostPosted: Tue Jul 21, 2015 9:13 am
by LeScraf
You tried to make a role in a faction that doesn't need any new roles. Riiiiiight.

Re: Electrician

PostPosted: Tue Jul 21, 2015 11:27 am
by isrlygood
LeScraf wrote:You tried to make a role in a faction that doesn't need any new roles. Riiiiiight.

Don't discourage people from making new roles for a faction......don't, I've seen some decent NK's.

Re: Electrician

PostPosted: Tue Jul 21, 2015 1:53 pm
by Kirize12
isrlygood wrote:
LeScraf wrote:You tried to make a role in a faction that doesn't need any new roles. Riiiiiight.

Don't discourage people from making new roles for a faction......don't, I've seen some decent NK's.


This one included?

Re: Electrician

PostPosted: Tue Jul 21, 2015 2:16 pm
by LeScraf
Kirize12 wrote:
isrlygood wrote:
LeScraf wrote:You tried to make a role in a faction that doesn't need any new roles. Riiiiiight.

Don't discourage people from making new roles for a faction......don't, I've seen some decent NK's.


This one included?

No. This is garbage.

I think isrlygood is talking about actual GOOD nk ideas, like Shadowalker/

Re: Electrician

PostPosted: Tue Jul 21, 2015 2:45 pm
by isrlygood
Kirize12 wrote:
isrlygood wrote:
LeScraf wrote:You tried to make a role in a faction that doesn't need any new roles. Riiiiiight.

Don't discourage people from making new roles for a faction......don't, I've seen some decent NK's.


This one included?

If I were to say, I didn't get the role...........it wasn't very clear, does it have a poisoner affect where your targets need to visit people or is like an Arsonist? your format for the Attributes could have been better, if I were to choose between 2 similar concepts, with the cleaning and stuff, EdmundMcGabens Electro role is organized, clear and balanced (tested, although I think he needs to update it).

Re: Electrician

PostPosted: Tue Jul 21, 2015 2:55 pm
by Kirize12
isrlygood wrote:
Kirize12 wrote:
This one included?

If I were to say, I didn't get the role...........it wasn't very clear, does it have a poisoner affect where your targets need to visit people or is like an Arsonist? your format for the Attributes could have been better, if I were to choose between 2 similar concepts, with the cleaning and stuff, EdmundMcGabens Electro role is organized, clear and balanced (tested, although I think he needs to update it).


Our roles are nothing alike.

Re: Electrician

PostPosted: Tue Jul 21, 2015 2:58 pm
by cmitc1
Kirize12 wrote:
isrlygood wrote:
LeScraf wrote:You tried to make a role in a faction that doesn't need any new roles. Riiiiiight.

Don't discourage people from making new roles for a faction......don't, I've seen some decent NK's.


This one included?


this is one of the best NK roles I have ever seen :D

Re: Electrician

PostPosted: Tue Jul 21, 2015 2:59 pm
by Kirize12
cmitc1 wrote:this is one of the best NK roles I have ever seen :D


Thank you so much! :D

LeScraf wrote:
I think isrlygood is talking about actual GOOD nk ideas, like Shadowalker/


Buddy, 2 people hate this role. Two. Fucking. People.
If you don't have any ideas of how to improve it and are just mindlessly bashing it, STFU or GTFO this thread.

Re: Electrician

PostPosted: Tue Jul 21, 2015 3:04 pm
by isrlygood
Kirize12 wrote:
isrlygood wrote:
Kirize12 wrote:
This one included?

If I were to say, I didn't get the role...........it wasn't very clear, does it have a poisoner affect where your targets need to visit people or is like an Arsonist? your format for the Attributes could have been better, if I were to choose between 2 similar concepts, with the cleaning and stuff, EdmundMcGabens Electro role is organized, clear and balanced (tested, although I think he needs to update it).


Our roles are nothing alike.

Just comparing the cleaning of wills and roles...and the fact that it takes 2 nights kill one, just more powerful than it.

Re: Electrician

PostPosted: Tue Jul 21, 2015 3:25 pm
by Flamingkamikaze
Flamingkamikaze wrote:How about a simpler buff. Keep the original thing, but don't tell people they are charged.

Re: Electrician

PostPosted: Tue Jul 21, 2015 3:26 pm
by murat1996
Flamingkamikaze wrote:
Flamingkamikaze wrote:How about a simpler buff. Keep the original thing, but don't tell people they are charged.


Then, they won't get how they die then...

Re: Electrician

PostPosted: Tue Jul 21, 2015 3:36 pm
by Flamingkamikaze
murat1996 wrote:
Flamingkamikaze wrote:
Flamingkamikaze wrote:How about a simpler buff. Keep the original thing, but don't tell people they are charged.


Then, they won't get how they die then...


They will still see they are electrocuted. The problem with this role is that no one would ever visit any other charged people if they are charged. The solution to that is to not let them know they are charged.