Kirize12 wrote:Maybe I should make it so that if EVERY SINGLE PERSON is charged, the Electrician can electrocute them all at once just to end the game.
orangeandblack5 wrote:Kirize12 wrote:Maybe I should make it so that if EVERY SINGLE PERSON is charged, the Electrician can electrocute them all at once just to end the game.
lolyes
Kirize12 wrote:orangeandblack5 wrote:Kirize12 wrote:Maybe I should make it so that if EVERY SINGLE PERSON is charged, the Electrician can electrocute them all at once just to end the game.
lolyes
I can't tell if that was a joke or no.
Flamingkamikaze wrote:Konsti90 wrote:Well the Problem i see is not the "immunity" u gain by pretending u were electrocuted. I think it will be hard to win cause, i wouldnt move a bit if i were electrocuted and i assume most others would too, cause nobody wants to die!
Its not that i dont like the concept it just might not work out that way and if u just charge them 2 times then u have another slightly different Arsonist.
Maybe it would need a forced random movement if electrocuted ppl dont want to move, dont know if thats good or would work like that.
Well the point of arsonist isn't to douse and ignite so that part doesn't really make sense, that is there to help with this roles end game. Also if you stopped doing anything when you were doused then you would likely have a hard time winning seeing as how you wouldn't be helping your team at all.
Kirize12 wrote:So I buffed this role.
Are you proud of me, senpai?
HerpJenius wrote:over powered role XD
we already have SK, arso, and mafia. the town will lose every have the electrician
the sheriff cant detect neutral killing?! it's something XD
Death from electrocution cannot be stopped by Night Immunity?! it's something XD
this role isn't making balance this game....
Kirize12 wrote:HerpJenius wrote:over powered role XD
we already have SK, arso, and mafia. the town will lose every have the electrician
the sheriff cant detect neutral killing?! it's something XD
Death from electrocution cannot be stopped by Night Immunity?! it's something XD
this role isn't making balance this game....
What you just described was the Arsonist. You seem to have no problem with that role.
In case you haven't noticed, town is the most op role in the game!
Do you even play ranked...
LeScraf wrote:Kirize12 wrote:HerpJenius wrote:over powered role XD
we already have SK, arso, and mafia. the town will lose every have the electrician
the sheriff cant detect neutral killing?! it's something XD
Death from electrocution cannot be stopped by Night Immunity?! it's something XD
this role isn't making balance this game....
What you just described was the Arsonist. You seem to have no problem with that role.
In case you haven't noticed, town is the most op role in the game!
Do you even play ranked...
Town is not a role.
Electrician is actually severely underpowered.
Also garbage.
LeScraf wrote:You tried to make a role in a faction that doesn't need any new roles. Riiiiiight.
isrlygood wrote:LeScraf wrote:You tried to make a role in a faction that doesn't need any new roles. Riiiiiight.
Don't discourage people from making new roles for a faction......don't, I've seen some decent NK's.
Kirize12 wrote:isrlygood wrote:LeScraf wrote:You tried to make a role in a faction that doesn't need any new roles. Riiiiiight.
Don't discourage people from making new roles for a faction......don't, I've seen some decent NK's.
This one included?
Kirize12 wrote:isrlygood wrote:LeScraf wrote:You tried to make a role in a faction that doesn't need any new roles. Riiiiiight.
Don't discourage people from making new roles for a faction......don't, I've seen some decent NK's.
This one included?
isrlygood wrote:Kirize12 wrote:
This one included?
If I were to say, I didn't get the role...........it wasn't very clear, does it have a poisoner affect where your targets need to visit people or is like an Arsonist? your format for the Attributes could have been better, if I were to choose between 2 similar concepts, with the cleaning and stuff, EdmundMcGabens Electro role is organized, clear and balanced (tested, although I think he needs to update it).
Kirize12 wrote:isrlygood wrote:LeScraf wrote:You tried to make a role in a faction that doesn't need any new roles. Riiiiiight.
Don't discourage people from making new roles for a faction......don't, I've seen some decent NK's.
This one included?
cmitc1 wrote:this is one of the best NK roles I have ever seen
LeScraf wrote:
I think isrlygood is talking about actual GOOD nk ideas, like Shadowalker/
Kirize12 wrote:isrlygood wrote:Kirize12 wrote:
This one included?
If I were to say, I didn't get the role...........it wasn't very clear, does it have a poisoner affect where your targets need to visit people or is like an Arsonist? your format for the Attributes could have been better, if I were to choose between 2 similar concepts, with the cleaning and stuff, EdmundMcGabens Electro role is organized, clear and balanced (tested, although I think he needs to update it).
Our roles are nothing alike.
Flamingkamikaze wrote:How about a simpler buff. Keep the original thing, but don't tell people they are charged.
Flamingkamikaze wrote:Flamingkamikaze wrote:How about a simpler buff. Keep the original thing, but don't tell people they are charged.
murat1996 wrote:Flamingkamikaze wrote:Flamingkamikaze wrote:How about a simpler buff. Keep the original thing, but don't tell people they are charged.
Then, they won't get how they die then...
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