Metrion wrote:The problem is end game this role is really bad. Everyone uncharged just stops visiting ergo zero net kills if mafia wipes. It's a fun role that I've been tinkering with myself, I believe with both saw it from the same medium actually, but it has flaws when you consider it on it's own.
Kirize12 wrote:Metrion wrote:The problem is end game this role is really bad. Everyone uncharged just stops visiting ergo zero net kills if mafia wipes. It's a fun role that I've been tinkering with myself, I believe with both saw it from the same medium actually, but it has flaws when you consider it on it's own.
Wait what?
So my idea...wasn't original?
Flamingkamikaze wrote:Kirize12 wrote:Metrion wrote:The problem is end game this role is really bad. Everyone uncharged just stops visiting ergo zero net kills if mafia wipes. It's a fun role that I've been tinkering with myself, I believe with both saw it from the same medium actually, but it has flaws when you consider it on it's own.
Wait what?
So my idea...wasn't original?
Apperantly not, also I brought this up earlier just saying so I assumed you already considered it.
Kirize12 wrote:Flamingkamikaze wrote:Kirize12 wrote:
Wait what?
So my idea...wasn't original?
Apperantly not, also I brought this up earlier just saying so I assumed you already considered it.
I must have missed that. Sorry.
If you get to the closing days it will most likely be hard to pull off a win from the game, seeing as how it might be hard to get your targets to visit each other.
LordTeague wrote:Perhaps a good way around a stalemate end-game is a one-time use 'Kill all charged targets' ability that works similarly to that of the Arsonist, giving the Electrician a way to end stalemates if necessary.
Scootalootaloo wrote:Charging someone twice would require visiting a charged target... I'm wondering if we can do something for a charged electrician?
Maybe, like arso, if they do nothing one night they uncharge themselves.
Anyway, on the topic of whether charging someone twice would ignore immunity: It should work the same way as being electrocuted by a charged target visiting another.
If that ignores immunity, so does double-charging, etc.
The only difference would be in the Bodyguard- since you are visiting that person that night, BG can protect them from a second charge. (Although a charged BG might not want to, if they know the person is already charged once...)
Kirize12 wrote:Scootalootaloo wrote:Charging someone twice would require visiting a charged target... I'm wondering if we can do something for a charged electrician?
Maybe, like arso, if they do nothing one night they uncharge themselves.
Anyway, on the topic of whether charging someone twice would ignore immunity: It should work the same way as being electrocuted by a charged target visiting another.
If that ignores immunity, so does double-charging, etc.
The only difference would be in the Bodyguard- since you are visiting that person that night, BG can protect them from a second charge. (Although a charged BG might not want to, if they know the person is already charged once...)
The Electrician can visit someone twice to charge them twice. They then die of Electrocution.
VentureCaptured wrote:I have a question, two actually.
What happens when a charged Jailor jails a charged target? Do they both electrocuted?
If a charged killing role attacks a charged target, does the killer die too?
orangeandblack5 wrote:They should die immediately at the beginning of the night, because the jailor interrogating him and writing in his will and THEN being electrocuted makes no sense.
This way the jailor can't change his will that night (he's already dead).
Kiyosen wrote:This role I like. Though the Electrician should probably be unique if they have the potential to kill each other without a chance to stop it, just like the Werewolf.
Kirize12 wrote:orangeandblack5 wrote:They should die immediately at the beginning of the night, because the jailor interrogating him and writing in his will and THEN being electrocuted makes no sense.
This way the jailor can't change his will that night (he's already dead).
By that logic SK should kill Jailor at beginning of night.
orangeandblack5 wrote:Not only that, but some people will think that others are lying about being charged. Others will lie about being charged.
LordTeague wrote:There is always the potential for mishaps to occur where people panic and think visiting one person is a good idea without remembering that both of them are charged.
While it cannot be relied upon, it is something that will happen in at least some games.
Konsti90 wrote:Well the Problem i see is not the "immunity" u gain by pretending u were electrocuted. I think it will be hard to win cause, i wouldnt move a bit if i were electrocuted and i assume most others would too, cause nobody wants to die!
Its not that i dont like the concept it just might not work out that way and if u just charge them 2 times then u have another slightly different Arsonist.
Maybe it would need a forced random movement if electrocuted ppl dont want to move, dont know if thats good or would work like that.
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